Lines Matching refs:glGetIntegerv

130     OVERRIDE(glGetIntegerv);  in GL2Encoder()
627 ctx->glGetIntegerv(self, GL_MAX_VERTEX_ATTRIBS, &maxIndex); in isValidVertexAttribIndex()
1051 ctx->glGetIntegerv(self, GL_MAX_VERTEX_ATTRIBS, &maxIndex); in s_glGetVertexAttribiv()
1064 ctx->glGetIntegerv(self, GL_MAX_VERTEX_ATTRIBS, &maxIndex); in s_glGetVertexAttribfv()
1077 ctx->glGetIntegerv(self, GL_MAX_VERTEX_ATTRIBS, &maxIndex); in s_glGetVertexAttribPointerv()
1552 this->glGetIntegerv(this, GL_NUM_COMPRESSED_TEXTURE_FORMATS, in getCompressedTextureFormats()
2367 ctx->glGetIntegerv(ctx, GL_MAX_TEXTURE_SIZE, &max_texture_size); in s_glTexImage2D()
2368 ctx->glGetIntegerv(ctx, GL_MAX_CUBE_MAP_TEXTURE_SIZE, &max_cube_map_texture_size); in s_glTexImage2D()
2446 ctx->glGetIntegerv(ctx, GL_MAX_TEXTURE_SIZE, &max_texture_size); in s_glTexSubImage2D()
2447 ctx->glGetIntegerv(ctx, GL_MAX_CUBE_MAP_TEXTURE_SIZE, &max_cube_map_texture_size); in s_glTexSubImage2D()
3147 ctx->glGetIntegerv(ctx, GL_MAX_TEXTURE_SIZE, &max_texture_size); in s_glCompressedTexImage2D()
3148 ctx->glGetIntegerv(ctx, GL_MAX_CUBE_MAP_TEXTURE_SIZE, &max_cube_map_texture_size); in s_glCompressedTexImage2D()
3207 ctx->glGetIntegerv(ctx, GL_MAX_TEXTURE_SIZE, &max_texture_size); in s_glCompressedTexSubImage2D()
3208 ctx->glGetIntegerv(ctx, GL_MAX_CUBE_MAP_TEXTURE_SIZE, &max_cube_map_texture_size); in s_glCompressedTexSubImage2D()
3675 ctx->glGetIntegerv(self, GL_MAX_VERTEX_ATTRIBS, &maxIndex); in s_glGetVertexAttribIiv()
3687 ctx->glGetIntegerv(self, GL_MAX_VERTEX_ATTRIBS, &maxIndex); in s_glGetVertexAttribIuiv()
3828 ctx->glGetIntegerv(ctx, GL_MAX_3D_TEXTURE_SIZE, &max3DTextureSize); in s_glFramebufferTextureLayer()
3872 ctx->glGetIntegerv(ctx, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, &maxCount); in s_glTransformFeedbackVaryings()
3937 ctx->glGetIntegerv(ctx, GL_MAX_TEXTURE_SIZE, &max_texture_size); in s_glTexImage3D()
3938 ctx->glGetIntegerv(ctx, GL_MAX_3D_TEXTURE_SIZE, &max_3d_texture_size); in s_glTexImage3D()
3995 ctx->glGetIntegerv(ctx, GL_MAX_TEXTURE_SIZE, &max_texture_size); in s_glTexSubImage3D()
3996 ctx->glGetIntegerv(ctx, GL_MAX_3D_TEXTURE_SIZE, &max_3d_texture_size); in s_glTexSubImage3D()
4650 ctx->glGetIntegerv(ctx, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxCombinedUnits); in s_glBindSampler()
4707 ctx->glGetIntegerv(ctx, lim, &limit); \
5332 ctx->glGetIntegerv(ctx, GL_MAX_VERTEX_ATTRIB_STRIDE, &maxStride); in s_glBindVertexBuffer()