Lines Matching refs:checksumCalculator

27 	ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;  in glActiveTexture_enc()  local
28 bool useChecksum = checksumCalculator->getVersion() > 0; in glActiveTexture_enc()
33 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glActiveTexture_enc()
42 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glActiveTexture_enc()
43 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glActiveTexture_enc()
52 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glAttachShader_enc() local
53 bool useChecksum = checksumCalculator->getVersion() > 0; in glAttachShader_enc()
58 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glAttachShader_enc()
68 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glAttachShader_enc()
69 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glAttachShader_enc()
78 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glBindAttribLocation_enc() local
79 bool useChecksum = checksumCalculator->getVersion() > 0; in glBindAttribLocation_enc()
85 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glBindAttribLocation_enc()
97 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glBindAttribLocation_enc()
98 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glBindAttribLocation_enc()
107 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glBindBuffer_enc() local
108 bool useChecksum = checksumCalculator->getVersion() > 0; in glBindBuffer_enc()
113 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glBindBuffer_enc()
123 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glBindBuffer_enc()
124 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glBindBuffer_enc()
133 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glBindFramebuffer_enc() local
134 bool useChecksum = checksumCalculator->getVersion() > 0; in glBindFramebuffer_enc()
139 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glBindFramebuffer_enc()
149 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glBindFramebuffer_enc()
150 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glBindFramebuffer_enc()
159 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glBindRenderbuffer_enc() local
160 bool useChecksum = checksumCalculator->getVersion() > 0; in glBindRenderbuffer_enc()
165 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glBindRenderbuffer_enc()
175 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glBindRenderbuffer_enc()
176 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glBindRenderbuffer_enc()
185 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glBindTexture_enc() local
186 bool useChecksum = checksumCalculator->getVersion() > 0; in glBindTexture_enc()
191 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glBindTexture_enc()
201 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glBindTexture_enc()
202 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glBindTexture_enc()
211 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glBlendColor_enc() local
212 bool useChecksum = checksumCalculator->getVersion() > 0; in glBlendColor_enc()
217 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glBlendColor_enc()
229 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glBlendColor_enc()
230 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glBlendColor_enc()
239 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glBlendEquation_enc() local
240 bool useChecksum = checksumCalculator->getVersion() > 0; in glBlendEquation_enc()
245 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glBlendEquation_enc()
254 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glBlendEquation_enc()
255 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glBlendEquation_enc()
264 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glBlendEquationSeparate_enc() local
265 bool useChecksum = checksumCalculator->getVersion() > 0; in glBlendEquationSeparate_enc()
270 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glBlendEquationSeparate_enc()
280 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glBlendEquationSeparate_enc()
281 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glBlendEquationSeparate_enc()
290 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glBlendFunc_enc() local
291 bool useChecksum = checksumCalculator->getVersion() > 0; in glBlendFunc_enc()
296 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glBlendFunc_enc()
306 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glBlendFunc_enc()
307 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glBlendFunc_enc()
316 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glBlendFuncSeparate_enc() local
317 bool useChecksum = checksumCalculator->getVersion() > 0; in glBlendFuncSeparate_enc()
322 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glBlendFuncSeparate_enc()
334 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glBlendFuncSeparate_enc()
335 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glBlendFuncSeparate_enc()
344 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glBufferData_enc() local
345 bool useChecksum = checksumCalculator->getVersion() > 0; in glBufferData_enc()
351 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glBufferData_enc()
361 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glBufferData_enc()
364 if (useChecksum) checksumCalculator->addBuffer(&__size_data,4); in glBufferData_enc()
367 if (useChecksum) checksumCalculator->addBuffer(data, __size_data); in glBufferData_enc()
373 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glBufferData_enc()
375 if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize); in glBufferData_enc()
384 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glBufferSubData_enc() local
385 bool useChecksum = checksumCalculator->getVersion() > 0; in glBufferSubData_enc()
391 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glBufferSubData_enc()
402 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glBufferSubData_enc()
405 if (useChecksum) checksumCalculator->addBuffer(&__size_data,4); in glBufferSubData_enc()
408 if (useChecksum) checksumCalculator->addBuffer(data, __size_data); in glBufferSubData_enc()
411 if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize); in glBufferSubData_enc()
420 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glCheckFramebufferStatus_enc() local
421 bool useChecksum = checksumCalculator->getVersion() > 0; in glCheckFramebufferStatus_enc()
426 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glCheckFramebufferStatus_enc()
435 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glCheckFramebufferStatus_enc()
436 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glCheckFramebufferStatus_enc()
441 if (useChecksum) checksumCalculator->addBuffer(&retval, 4); in glCheckFramebufferStatus_enc()
447 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glCheckFramebufferStatus_enc()
460 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glClear_enc() local
461 bool useChecksum = checksumCalculator->getVersion() > 0; in glClear_enc()
466 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glClear_enc()
475 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glClear_enc()
476 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glClear_enc()
485 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glClearColor_enc() local
486 bool useChecksum = checksumCalculator->getVersion() > 0; in glClearColor_enc()
491 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glClearColor_enc()
503 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glClearColor_enc()
504 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glClearColor_enc()
513 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glClearDepthf_enc() local
514 bool useChecksum = checksumCalculator->getVersion() > 0; in glClearDepthf_enc()
519 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glClearDepthf_enc()
528 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glClearDepthf_enc()
529 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glClearDepthf_enc()
538 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glClearStencil_enc() local
539 bool useChecksum = checksumCalculator->getVersion() > 0; in glClearStencil_enc()
544 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glClearStencil_enc()
553 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glClearStencil_enc()
554 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glClearStencil_enc()
563 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glColorMask_enc() local
564 bool useChecksum = checksumCalculator->getVersion() > 0; in glColorMask_enc()
569 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glColorMask_enc()
581 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glColorMask_enc()
582 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glColorMask_enc()
591 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glCompileShader_enc() local
592 bool useChecksum = checksumCalculator->getVersion() > 0; in glCompileShader_enc()
597 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glCompileShader_enc()
606 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glCompileShader_enc()
607 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glCompileShader_enc()
616 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glCompressedTexImage2D_enc() local
617 bool useChecksum = checksumCalculator->getVersion() > 0; in glCompressedTexImage2D_enc()
623 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glCompressedTexImage2D_enc()
638 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glCompressedTexImage2D_enc()
641 if (useChecksum) checksumCalculator->addBuffer(&__size_data,4); in glCompressedTexImage2D_enc()
644 if (useChecksum) checksumCalculator->addBuffer(data, __size_data); in glCompressedTexImage2D_enc()
647 if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize); in glCompressedTexImage2D_enc()
656 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glCompressedTexSubImage2D_enc() local
657 bool useChecksum = checksumCalculator->getVersion() > 0; in glCompressedTexSubImage2D_enc()
663 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glCompressedTexSubImage2D_enc()
679 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glCompressedTexSubImage2D_enc()
682 if (useChecksum) checksumCalculator->addBuffer(&__size_data,4); in glCompressedTexSubImage2D_enc()
685 if (useChecksum) checksumCalculator->addBuffer(data, __size_data); in glCompressedTexSubImage2D_enc()
688 if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize); in glCompressedTexSubImage2D_enc()
697 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glCopyTexImage2D_enc() local
698 bool useChecksum = checksumCalculator->getVersion() > 0; in glCopyTexImage2D_enc()
703 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glCopyTexImage2D_enc()
719 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glCopyTexImage2D_enc()
720 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glCopyTexImage2D_enc()
729 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glCopyTexSubImage2D_enc() local
730 bool useChecksum = checksumCalculator->getVersion() > 0; in glCopyTexSubImage2D_enc()
735 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glCopyTexSubImage2D_enc()
751 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glCopyTexSubImage2D_enc()
752 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glCopyTexSubImage2D_enc()
761 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glCreateProgram_enc() local
762 bool useChecksum = checksumCalculator->getVersion() > 0; in glCreateProgram_enc()
767 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glCreateProgram_enc()
775 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glCreateProgram_enc()
776 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glCreateProgram_enc()
781 if (useChecksum) checksumCalculator->addBuffer(&retval, 4); in glCreateProgram_enc()
787 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glCreateProgram_enc()
800 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glCreateShader_enc() local
801 bool useChecksum = checksumCalculator->getVersion() > 0; in glCreateShader_enc()
806 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glCreateShader_enc()
815 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glCreateShader_enc()
816 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glCreateShader_enc()
821 if (useChecksum) checksumCalculator->addBuffer(&retval, 4); in glCreateShader_enc()
827 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glCreateShader_enc()
840 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glCullFace_enc() local
841 bool useChecksum = checksumCalculator->getVersion() > 0; in glCullFace_enc()
846 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glCullFace_enc()
855 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glCullFace_enc()
856 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glCullFace_enc()
865 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDeleteBuffers_enc() local
866 bool useChecksum = checksumCalculator->getVersion() > 0; in glDeleteBuffers_enc()
872 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glDeleteBuffers_enc()
883 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDeleteBuffers_enc()
884 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDeleteBuffers_enc()
893 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDeleteFramebuffers_enc() local
894 bool useChecksum = checksumCalculator->getVersion() > 0; in glDeleteFramebuffers_enc()
900 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glDeleteFramebuffers_enc()
911 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDeleteFramebuffers_enc()
912 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDeleteFramebuffers_enc()
921 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDeleteProgram_enc() local
922 bool useChecksum = checksumCalculator->getVersion() > 0; in glDeleteProgram_enc()
927 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glDeleteProgram_enc()
936 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDeleteProgram_enc()
937 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDeleteProgram_enc()
946 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDeleteRenderbuffers_enc() local
947 bool useChecksum = checksumCalculator->getVersion() > 0; in glDeleteRenderbuffers_enc()
953 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glDeleteRenderbuffers_enc()
964 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDeleteRenderbuffers_enc()
965 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDeleteRenderbuffers_enc()
974 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDeleteShader_enc() local
975 bool useChecksum = checksumCalculator->getVersion() > 0; in glDeleteShader_enc()
980 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glDeleteShader_enc()
989 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDeleteShader_enc()
990 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDeleteShader_enc()
999 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDeleteTextures_enc() local
1000 bool useChecksum = checksumCalculator->getVersion() > 0; in glDeleteTextures_enc()
1006 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glDeleteTextures_enc()
1017 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDeleteTextures_enc()
1018 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDeleteTextures_enc()
1027 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDepthFunc_enc() local
1028 bool useChecksum = checksumCalculator->getVersion() > 0; in glDepthFunc_enc()
1033 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glDepthFunc_enc()
1042 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDepthFunc_enc()
1043 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDepthFunc_enc()
1052 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDepthMask_enc() local
1053 bool useChecksum = checksumCalculator->getVersion() > 0; in glDepthMask_enc()
1058 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glDepthMask_enc()
1067 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDepthMask_enc()
1068 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDepthMask_enc()
1077 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDepthRangef_enc() local
1078 bool useChecksum = checksumCalculator->getVersion() > 0; in glDepthRangef_enc()
1083 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glDepthRangef_enc()
1093 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDepthRangef_enc()
1094 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDepthRangef_enc()
1103 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDetachShader_enc() local
1104 bool useChecksum = checksumCalculator->getVersion() > 0; in glDetachShader_enc()
1109 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glDetachShader_enc()
1119 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDetachShader_enc()
1120 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDetachShader_enc()
1129 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDisable_enc() local
1130 bool useChecksum = checksumCalculator->getVersion() > 0; in glDisable_enc()
1135 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glDisable_enc()
1144 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDisable_enc()
1145 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDisable_enc()
1154 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDisableVertexAttribArray_enc() local
1155 bool useChecksum = checksumCalculator->getVersion() > 0; in glDisableVertexAttribArray_enc()
1160 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glDisableVertexAttribArray_enc()
1169 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDisableVertexAttribArray_enc()
1170 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDisableVertexAttribArray_enc()
1179 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDrawArrays_enc() local
1180 bool useChecksum = checksumCalculator->getVersion() > 0; in glDrawArrays_enc()
1185 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glDrawArrays_enc()
1196 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDrawArrays_enc()
1197 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDrawArrays_enc()
1206 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glEnable_enc() local
1207 bool useChecksum = checksumCalculator->getVersion() > 0; in glEnable_enc()
1212 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glEnable_enc()
1221 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glEnable_enc()
1222 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glEnable_enc()
1231 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glEnableVertexAttribArray_enc() local
1232 bool useChecksum = checksumCalculator->getVersion() > 0; in glEnableVertexAttribArray_enc()
1237 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glEnableVertexAttribArray_enc()
1246 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glEnableVertexAttribArray_enc()
1247 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glEnableVertexAttribArray_enc()
1256 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glFinish_enc() local
1257 bool useChecksum = checksumCalculator->getVersion() > 0; in glFinish_enc()
1262 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glFinish_enc()
1270 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glFinish_enc()
1271 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glFinish_enc()
1280 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glFlush_enc() local
1281 bool useChecksum = checksumCalculator->getVersion() > 0; in glFlush_enc()
1286 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glFlush_enc()
1294 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glFlush_enc()
1295 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glFlush_enc()
1304 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glFramebufferRenderbuffer_enc() local
1305 bool useChecksum = checksumCalculator->getVersion() > 0; in glFramebufferRenderbuffer_enc()
1310 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glFramebufferRenderbuffer_enc()
1322 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glFramebufferRenderbuffer_enc()
1323 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glFramebufferRenderbuffer_enc()
1332 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glFramebufferTexture2D_enc() local
1333 bool useChecksum = checksumCalculator->getVersion() > 0; in glFramebufferTexture2D_enc()
1338 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glFramebufferTexture2D_enc()
1351 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glFramebufferTexture2D_enc()
1352 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glFramebufferTexture2D_enc()
1361 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glFrontFace_enc() local
1362 bool useChecksum = checksumCalculator->getVersion() > 0; in glFrontFace_enc()
1367 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glFrontFace_enc()
1376 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glFrontFace_enc()
1377 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glFrontFace_enc()
1386 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGenBuffers_enc() local
1387 bool useChecksum = checksumCalculator->getVersion() > 0; in glGenBuffers_enc()
1393 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glGenBuffers_enc()
1403 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGenBuffers_enc()
1404 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGenBuffers_enc()
1407 if (useChecksum) checksumCalculator->addBuffer(buffers, __size_buffers); in glGenBuffers_enc()
1413 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGenBuffers_enc()
1425 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGenerateMipmap_enc() local
1426 bool useChecksum = checksumCalculator->getVersion() > 0; in glGenerateMipmap_enc()
1431 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glGenerateMipmap_enc()
1440 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGenerateMipmap_enc()
1441 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGenerateMipmap_enc()
1450 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGenFramebuffers_enc() local
1451 bool useChecksum = checksumCalculator->getVersion() > 0; in glGenFramebuffers_enc()
1457 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glGenFramebuffers_enc()
1467 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGenFramebuffers_enc()
1468 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGenFramebuffers_enc()
1471 if (useChecksum) checksumCalculator->addBuffer(framebuffers, __size_framebuffers); in glGenFramebuffers_enc()
1477 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGenFramebuffers_enc()
1489 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGenRenderbuffers_enc() local
1490 bool useChecksum = checksumCalculator->getVersion() > 0; in glGenRenderbuffers_enc()
1496 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glGenRenderbuffers_enc()
1506 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGenRenderbuffers_enc()
1507 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGenRenderbuffers_enc()
1510 if (useChecksum) checksumCalculator->addBuffer(renderbuffers, __size_renderbuffers); in glGenRenderbuffers_enc()
1516 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGenRenderbuffers_enc()
1528 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGenTextures_enc() local
1529 bool useChecksum = checksumCalculator->getVersion() > 0; in glGenTextures_enc()
1535 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glGenTextures_enc()
1545 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGenTextures_enc()
1546 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGenTextures_enc()
1549 if (useChecksum) checksumCalculator->addBuffer(textures, __size_textures); in glGenTextures_enc()
1555 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGenTextures_enc()
1567 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetActiveAttrib_enc() local
1568 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetActiveAttrib_enc()
1577 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glGetActiveAttrib_enc()
1592 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetActiveAttrib_enc()
1593 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetActiveAttrib_enc()
1597 if (useChecksum) checksumCalculator->addBuffer(length, __size_length); in glGetActiveAttrib_enc()
1601 if (useChecksum) checksumCalculator->addBuffer(size, __size_size); in glGetActiveAttrib_enc()
1605 if (useChecksum) checksumCalculator->addBuffer(type, __size_type); in glGetActiveAttrib_enc()
1609 if (useChecksum) checksumCalculator->addBuffer(name, __size_name); in glGetActiveAttrib_enc()
1616 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetActiveAttrib_enc()
1628 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetActiveUniform_enc() local
1629 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetActiveUniform_enc()
1638 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glGetActiveUniform_enc()
1653 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetActiveUniform_enc()
1654 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetActiveUniform_enc()
1658 if (useChecksum) checksumCalculator->addBuffer(length, __size_length); in glGetActiveUniform_enc()
1662 if (useChecksum) checksumCalculator->addBuffer(size, __size_size); in glGetActiveUniform_enc()
1666 if (useChecksum) checksumCalculator->addBuffer(type, __size_type); in glGetActiveUniform_enc()
1670 if (useChecksum) checksumCalculator->addBuffer(name, __size_name); in glGetActiveUniform_enc()
1677 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetActiveUniform_enc()
1689 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetAttachedShaders_enc() local
1690 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetAttachedShaders_enc()
1697 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glGetAttachedShaders_enc()
1709 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetAttachedShaders_enc()
1710 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetAttachedShaders_enc()
1714 if (useChecksum) checksumCalculator->addBuffer(count, __size_count); in glGetAttachedShaders_enc()
1717 if (useChecksum) checksumCalculator->addBuffer(shaders, __size_shaders); in glGetAttachedShaders_enc()
1723 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetAttachedShaders_enc()
1735 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetAttribLocation_enc() local
1736 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetAttribLocation_enc()
1742 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glGetAttribLocation_enc()
1753 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetAttribLocation_enc()
1754 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetAttribLocation_enc()
1759 if (useChecksum) checksumCalculator->addBuffer(&retval, 4); in glGetAttribLocation_enc()
1765 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetAttribLocation_enc()
1778 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetBooleanv_enc() local
1779 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetBooleanv_enc()
1785 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glGetBooleanv_enc()
1795 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetBooleanv_enc()
1796 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetBooleanv_enc()
1799 if (useChecksum) checksumCalculator->addBuffer(params, __size_params); in glGetBooleanv_enc()
1805 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetBooleanv_enc()
1817 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetBufferParameteriv_enc() local
1818 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetBufferParameteriv_enc()
1824 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glGetBufferParameteriv_enc()
1835 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetBufferParameteriv_enc()
1836 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetBufferParameteriv_enc()
1839 if (useChecksum) checksumCalculator->addBuffer(params, __size_params); in glGetBufferParameteriv_enc()
1845 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetBufferParameteriv_enc()
1857 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetError_enc() local
1858 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetError_enc()
1863 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glGetError_enc()
1871 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetError_enc()
1872 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetError_enc()
1877 if (useChecksum) checksumCalculator->addBuffer(&retval, 4); in glGetError_enc()
1883 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetError_enc()
1896 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetFloatv_enc() local
1897 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetFloatv_enc()
1903 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glGetFloatv_enc()
1913 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetFloatv_enc()
1914 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetFloatv_enc()
1917 if (useChecksum) checksumCalculator->addBuffer(params, __size_params); in glGetFloatv_enc()
1923 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetFloatv_enc()
1935 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetFramebufferAttachmentParameteriv_enc() local
1936 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetFramebufferAttachmentParameteriv_enc()
1942 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glGetFramebufferAttachmentParameteriv_enc()
1954 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetFramebufferAttachmentParameteriv_enc()
1955 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetFramebufferAttachmentParameteriv_enc()
1958 if (useChecksum) checksumCalculator->addBuffer(params, __size_params); in glGetFramebufferAttachmentParameteriv_enc()
1964 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetFramebufferAttachmentParameteriv_enc()
1976 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetIntegerv_enc() local
1977 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetIntegerv_enc()
1983 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glGetIntegerv_enc()
1993 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetIntegerv_enc()
1994 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetIntegerv_enc()
1997 if (useChecksum) checksumCalculator->addBuffer(params, __size_params); in glGetIntegerv_enc()
2003 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetIntegerv_enc()
2015 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetProgramiv_enc() local
2016 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetProgramiv_enc()
2022 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glGetProgramiv_enc()
2033 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetProgramiv_enc()
2034 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetProgramiv_enc()
2037 if (useChecksum) checksumCalculator->addBuffer(params, __size_params); in glGetProgramiv_enc()
2043 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetProgramiv_enc()
2055 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetProgramInfoLog_enc() local
2056 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetProgramInfoLog_enc()
2063 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glGetProgramInfoLog_enc()
2075 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetProgramInfoLog_enc()
2076 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetProgramInfoLog_enc()
2080 if (useChecksum) checksumCalculator->addBuffer(length, __size_length); in glGetProgramInfoLog_enc()
2083 if (useChecksum) checksumCalculator->addBuffer(infolog, __size_infolog); in glGetProgramInfoLog_enc()
2089 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetProgramInfoLog_enc()
2101 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetRenderbufferParameteriv_enc() local
2102 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetRenderbufferParameteriv_enc()
2108 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glGetRenderbufferParameteriv_enc()
2119 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetRenderbufferParameteriv_enc()
2120 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetRenderbufferParameteriv_enc()
2123 if (useChecksum) checksumCalculator->addBuffer(params, __size_params); in glGetRenderbufferParameteriv_enc()
2129 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetRenderbufferParameteriv_enc()
2141 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetShaderiv_enc() local
2142 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetShaderiv_enc()
2148 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glGetShaderiv_enc()
2159 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetShaderiv_enc()
2160 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetShaderiv_enc()
2163 if (useChecksum) checksumCalculator->addBuffer(params, __size_params); in glGetShaderiv_enc()
2169 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetShaderiv_enc()
2181 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetShaderInfoLog_enc() local
2182 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetShaderInfoLog_enc()
2189 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glGetShaderInfoLog_enc()
2201 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetShaderInfoLog_enc()
2202 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetShaderInfoLog_enc()
2206 if (useChecksum) checksumCalculator->addBuffer(length, __size_length); in glGetShaderInfoLog_enc()
2209 if (useChecksum) checksumCalculator->addBuffer(infolog, __size_infolog); in glGetShaderInfoLog_enc()
2215 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetShaderInfoLog_enc()
2227 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetShaderPrecisionFormat_enc() local
2228 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetShaderPrecisionFormat_enc()
2235 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glGetShaderPrecisionFormat_enc()
2247 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetShaderPrecisionFormat_enc()
2248 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetShaderPrecisionFormat_enc()
2251 if (useChecksum) checksumCalculator->addBuffer(range, __size_range); in glGetShaderPrecisionFormat_enc()
2253 if (useChecksum) checksumCalculator->addBuffer(precision, __size_precision); in glGetShaderPrecisionFormat_enc()
2259 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetShaderPrecisionFormat_enc()
2271 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetShaderSource_enc() local
2272 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetShaderSource_enc()
2279 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glGetShaderSource_enc()
2291 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetShaderSource_enc()
2292 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetShaderSource_enc()
2296 if (useChecksum) checksumCalculator->addBuffer(length, __size_length); in glGetShaderSource_enc()
2299 if (useChecksum) checksumCalculator->addBuffer(source, __size_source); in glGetShaderSource_enc()
2305 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetShaderSource_enc()
2317 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetTexParameterfv_enc() local
2318 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetTexParameterfv_enc()
2324 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glGetTexParameterfv_enc()
2335 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetTexParameterfv_enc()
2336 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetTexParameterfv_enc()
2339 if (useChecksum) checksumCalculator->addBuffer(params, __size_params); in glGetTexParameterfv_enc()
2345 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetTexParameterfv_enc()
2357 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetTexParameteriv_enc() local
2358 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetTexParameteriv_enc()
2364 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glGetTexParameteriv_enc()
2375 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetTexParameteriv_enc()
2376 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetTexParameteriv_enc()
2379 if (useChecksum) checksumCalculator->addBuffer(params, __size_params); in glGetTexParameteriv_enc()
2385 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetTexParameteriv_enc()
2397 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetUniformfv_enc() local
2398 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetUniformfv_enc()
2404 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glGetUniformfv_enc()
2415 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetUniformfv_enc()
2416 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetUniformfv_enc()
2419 if (useChecksum) checksumCalculator->addBuffer(params, __size_params); in glGetUniformfv_enc()
2425 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetUniformfv_enc()
2437 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetUniformiv_enc() local
2438 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetUniformiv_enc()
2444 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glGetUniformiv_enc()
2455 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetUniformiv_enc()
2456 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetUniformiv_enc()
2459 if (useChecksum) checksumCalculator->addBuffer(params, __size_params); in glGetUniformiv_enc()
2465 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetUniformiv_enc()
2477 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetUniformLocation_enc() local
2478 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetUniformLocation_enc()
2484 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glGetUniformLocation_enc()
2495 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetUniformLocation_enc()
2496 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetUniformLocation_enc()
2501 if (useChecksum) checksumCalculator->addBuffer(&retval, 4); in glGetUniformLocation_enc()
2507 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetUniformLocation_enc()
2520 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetVertexAttribfv_enc() local
2521 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetVertexAttribfv_enc()
2527 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glGetVertexAttribfv_enc()
2538 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetVertexAttribfv_enc()
2539 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetVertexAttribfv_enc()
2542 if (useChecksum) checksumCalculator->addBuffer(params, __size_params); in glGetVertexAttribfv_enc()
2548 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetVertexAttribfv_enc()
2560 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetVertexAttribiv_enc() local
2561 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetVertexAttribiv_enc()
2567 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glGetVertexAttribiv_enc()
2578 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetVertexAttribiv_enc()
2579 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetVertexAttribiv_enc()
2582 if (useChecksum) checksumCalculator->addBuffer(params, __size_params); in glGetVertexAttribiv_enc()
2588 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetVertexAttribiv_enc()
2600 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glHint_enc() local
2601 bool useChecksum = checksumCalculator->getVersion() > 0; in glHint_enc()
2606 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glHint_enc()
2616 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glHint_enc()
2617 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glHint_enc()
2626 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glIsBuffer_enc() local
2627 bool useChecksum = checksumCalculator->getVersion() > 0; in glIsBuffer_enc()
2632 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glIsBuffer_enc()
2641 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glIsBuffer_enc()
2642 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glIsBuffer_enc()
2647 if (useChecksum) checksumCalculator->addBuffer(&retval, 1); in glIsBuffer_enc()
2653 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glIsBuffer_enc()
2666 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glIsEnabled_enc() local
2667 bool useChecksum = checksumCalculator->getVersion() > 0; in glIsEnabled_enc()
2672 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glIsEnabled_enc()
2681 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glIsEnabled_enc()
2682 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glIsEnabled_enc()
2687 if (useChecksum) checksumCalculator->addBuffer(&retval, 1); in glIsEnabled_enc()
2693 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glIsEnabled_enc()
2706 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glIsFramebuffer_enc() local
2707 bool useChecksum = checksumCalculator->getVersion() > 0; in glIsFramebuffer_enc()
2712 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glIsFramebuffer_enc()
2721 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glIsFramebuffer_enc()
2722 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glIsFramebuffer_enc()
2727 if (useChecksum) checksumCalculator->addBuffer(&retval, 1); in glIsFramebuffer_enc()
2733 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glIsFramebuffer_enc()
2746 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glIsProgram_enc() local
2747 bool useChecksum = checksumCalculator->getVersion() > 0; in glIsProgram_enc()
2752 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glIsProgram_enc()
2761 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glIsProgram_enc()
2762 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glIsProgram_enc()
2767 if (useChecksum) checksumCalculator->addBuffer(&retval, 1); in glIsProgram_enc()
2773 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glIsProgram_enc()
2786 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glIsRenderbuffer_enc() local
2787 bool useChecksum = checksumCalculator->getVersion() > 0; in glIsRenderbuffer_enc()
2792 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glIsRenderbuffer_enc()
2801 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glIsRenderbuffer_enc()
2802 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glIsRenderbuffer_enc()
2807 if (useChecksum) checksumCalculator->addBuffer(&retval, 1); in glIsRenderbuffer_enc()
2813 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glIsRenderbuffer_enc()
2826 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glIsShader_enc() local
2827 bool useChecksum = checksumCalculator->getVersion() > 0; in glIsShader_enc()
2832 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glIsShader_enc()
2841 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glIsShader_enc()
2842 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glIsShader_enc()
2847 if (useChecksum) checksumCalculator->addBuffer(&retval, 1); in glIsShader_enc()
2853 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glIsShader_enc()
2866 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glIsTexture_enc() local
2867 bool useChecksum = checksumCalculator->getVersion() > 0; in glIsTexture_enc()
2872 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glIsTexture_enc()
2881 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glIsTexture_enc()
2882 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glIsTexture_enc()
2887 if (useChecksum) checksumCalculator->addBuffer(&retval, 1); in glIsTexture_enc()
2893 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glIsTexture_enc()
2906 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glLineWidth_enc() local
2907 bool useChecksum = checksumCalculator->getVersion() > 0; in glLineWidth_enc()
2912 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glLineWidth_enc()
2921 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glLineWidth_enc()
2922 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glLineWidth_enc()
2931 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glLinkProgram_enc() local
2932 bool useChecksum = checksumCalculator->getVersion() > 0; in glLinkProgram_enc()
2937 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glLinkProgram_enc()
2946 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glLinkProgram_enc()
2947 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glLinkProgram_enc()
2956 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glPixelStorei_enc() local
2957 bool useChecksum = checksumCalculator->getVersion() > 0; in glPixelStorei_enc()
2962 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glPixelStorei_enc()
2972 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glPixelStorei_enc()
2973 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glPixelStorei_enc()
2982 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glPolygonOffset_enc() local
2983 bool useChecksum = checksumCalculator->getVersion() > 0; in glPolygonOffset_enc()
2988 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glPolygonOffset_enc()
2998 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glPolygonOffset_enc()
2999 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glPolygonOffset_enc()
3008 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glReadPixels_enc() local
3009 bool useChecksum = checksumCalculator->getVersion() > 0; in glReadPixels_enc()
3015 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glReadPixels_enc()
3030 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glReadPixels_enc()
3031 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glReadPixels_enc()
3034 if (useChecksum) checksumCalculator->addBuffer(pixels, __size_pixels); in glReadPixels_enc()
3040 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glReadPixels_enc()
3052 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glReleaseShaderCompiler_enc() local
3053 bool useChecksum = checksumCalculator->getVersion() > 0; in glReleaseShaderCompiler_enc()
3058 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glReleaseShaderCompiler_enc()
3066 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glReleaseShaderCompiler_enc()
3067 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glReleaseShaderCompiler_enc()
3076 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glRenderbufferStorage_enc() local
3077 bool useChecksum = checksumCalculator->getVersion() > 0; in glRenderbufferStorage_enc()
3082 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glRenderbufferStorage_enc()
3094 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glRenderbufferStorage_enc()
3095 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glRenderbufferStorage_enc()
3104 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glSampleCoverage_enc() local
3105 bool useChecksum = checksumCalculator->getVersion() > 0; in glSampleCoverage_enc()
3110 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glSampleCoverage_enc()
3120 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glSampleCoverage_enc()
3121 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glSampleCoverage_enc()
3130 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glScissor_enc() local
3131 bool useChecksum = checksumCalculator->getVersion() > 0; in glScissor_enc()
3136 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glScissor_enc()
3148 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glScissor_enc()
3149 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glScissor_enc()
3158 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glStencilFunc_enc() local
3159 bool useChecksum = checksumCalculator->getVersion() > 0; in glStencilFunc_enc()
3164 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glStencilFunc_enc()
3175 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glStencilFunc_enc()
3176 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glStencilFunc_enc()
3185 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glStencilFuncSeparate_enc() local
3186 bool useChecksum = checksumCalculator->getVersion() > 0; in glStencilFuncSeparate_enc()
3191 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glStencilFuncSeparate_enc()
3203 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glStencilFuncSeparate_enc()
3204 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glStencilFuncSeparate_enc()
3213 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glStencilMask_enc() local
3214 bool useChecksum = checksumCalculator->getVersion() > 0; in glStencilMask_enc()
3219 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glStencilMask_enc()
3228 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glStencilMask_enc()
3229 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glStencilMask_enc()
3238 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glStencilMaskSeparate_enc() local
3239 bool useChecksum = checksumCalculator->getVersion() > 0; in glStencilMaskSeparate_enc()
3244 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glStencilMaskSeparate_enc()
3254 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glStencilMaskSeparate_enc()
3255 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glStencilMaskSeparate_enc()
3264 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glStencilOp_enc() local
3265 bool useChecksum = checksumCalculator->getVersion() > 0; in glStencilOp_enc()
3270 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glStencilOp_enc()
3281 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glStencilOp_enc()
3282 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glStencilOp_enc()
3291 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glStencilOpSeparate_enc() local
3292 bool useChecksum = checksumCalculator->getVersion() > 0; in glStencilOpSeparate_enc()
3297 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glStencilOpSeparate_enc()
3309 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glStencilOpSeparate_enc()
3310 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glStencilOpSeparate_enc()
3319 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glTexImage2D_enc() local
3320 bool useChecksum = checksumCalculator->getVersion() > 0; in glTexImage2D_enc()
3326 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glTexImage2D_enc()
3342 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glTexImage2D_enc()
3345 if (useChecksum) checksumCalculator->addBuffer(&__size_pixels,4); in glTexImage2D_enc()
3348 if (useChecksum) checksumCalculator->addBuffer(pixels, __size_pixels); in glTexImage2D_enc()
3351 if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize); in glTexImage2D_enc()
3360 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glTexParameterf_enc() local
3361 bool useChecksum = checksumCalculator->getVersion() > 0; in glTexParameterf_enc()
3366 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glTexParameterf_enc()
3377 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glTexParameterf_enc()
3378 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glTexParameterf_enc()
3387 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glTexParameterfv_enc() local
3388 bool useChecksum = checksumCalculator->getVersion() > 0; in glTexParameterfv_enc()
3394 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glTexParameterfv_enc()
3406 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glTexParameterfv_enc()
3407 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glTexParameterfv_enc()
3416 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glTexParameteri_enc() local
3417 bool useChecksum = checksumCalculator->getVersion() > 0; in glTexParameteri_enc()
3422 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glTexParameteri_enc()
3433 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glTexParameteri_enc()
3434 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glTexParameteri_enc()
3443 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glTexParameteriv_enc() local
3444 bool useChecksum = checksumCalculator->getVersion() > 0; in glTexParameteriv_enc()
3450 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glTexParameteriv_enc()
3462 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glTexParameteriv_enc()
3463 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glTexParameteriv_enc()
3472 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glTexSubImage2D_enc() local
3473 bool useChecksum = checksumCalculator->getVersion() > 0; in glTexSubImage2D_enc()
3479 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glTexSubImage2D_enc()
3495 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glTexSubImage2D_enc()
3498 if (useChecksum) checksumCalculator->addBuffer(&__size_pixels,4); in glTexSubImage2D_enc()
3501 if (useChecksum) checksumCalculator->addBuffer(pixels, __size_pixels); in glTexSubImage2D_enc()
3504 if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize); in glTexSubImage2D_enc()
3513 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glUniform1f_enc() local
3514 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniform1f_enc()
3519 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glUniform1f_enc()
3529 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniform1f_enc()
3530 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniform1f_enc()
3539 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glUniform1fv_enc() local
3540 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniform1fv_enc()
3546 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glUniform1fv_enc()
3558 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniform1fv_enc()
3559 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniform1fv_enc()
3568 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glUniform1i_enc() local
3569 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniform1i_enc()
3574 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glUniform1i_enc()
3584 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniform1i_enc()
3585 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniform1i_enc()
3594 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glUniform1iv_enc() local
3595 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniform1iv_enc()
3601 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glUniform1iv_enc()
3613 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniform1iv_enc()
3614 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniform1iv_enc()
3623 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glUniform2f_enc() local
3624 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniform2f_enc()
3629 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glUniform2f_enc()
3640 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniform2f_enc()
3641 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniform2f_enc()
3650 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glUniform2fv_enc() local
3651 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniform2fv_enc()
3657 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glUniform2fv_enc()
3669 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniform2fv_enc()
3670 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniform2fv_enc()
3679 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glUniform2i_enc() local
3680 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniform2i_enc()
3685 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glUniform2i_enc()
3696 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniform2i_enc()
3697 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniform2i_enc()
3706 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glUniform2iv_enc() local
3707 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniform2iv_enc()
3713 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glUniform2iv_enc()
3725 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniform2iv_enc()
3726 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniform2iv_enc()
3735 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glUniform3f_enc() local
3736 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniform3f_enc()
3741 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glUniform3f_enc()
3753 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniform3f_enc()
3754 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniform3f_enc()
3763 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glUniform3fv_enc() local
3764 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniform3fv_enc()
3770 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glUniform3fv_enc()
3782 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniform3fv_enc()
3783 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniform3fv_enc()
3792 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glUniform3i_enc() local
3793 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniform3i_enc()
3798 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glUniform3i_enc()
3810 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniform3i_enc()
3811 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniform3i_enc()
3820 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glUniform3iv_enc() local
3821 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniform3iv_enc()
3827 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glUniform3iv_enc()
3839 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniform3iv_enc()
3840 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniform3iv_enc()
3849 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glUniform4f_enc() local
3850 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniform4f_enc()
3855 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glUniform4f_enc()
3868 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniform4f_enc()
3869 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniform4f_enc()
3878 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glUniform4fv_enc() local
3879 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniform4fv_enc()
3885 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glUniform4fv_enc()
3897 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniform4fv_enc()
3898 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniform4fv_enc()
3907 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glUniform4i_enc() local
3908 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniform4i_enc()
3913 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glUniform4i_enc()
3926 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniform4i_enc()
3927 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniform4i_enc()
3936 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glUniform4iv_enc() local
3937 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniform4iv_enc()
3943 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glUniform4iv_enc()
3955 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniform4iv_enc()
3956 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniform4iv_enc()
3965 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glUniformMatrix2fv_enc() local
3966 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniformMatrix2fv_enc()
3972 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glUniformMatrix2fv_enc()
3985 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniformMatrix2fv_enc()
3986 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniformMatrix2fv_enc()
3995 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glUniformMatrix3fv_enc() local
3996 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniformMatrix3fv_enc()
4002 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glUniformMatrix3fv_enc()
4015 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniformMatrix3fv_enc()
4016 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniformMatrix3fv_enc()
4025 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glUniformMatrix4fv_enc() local
4026 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniformMatrix4fv_enc()
4032 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glUniformMatrix4fv_enc()
4045 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniformMatrix4fv_enc()
4046 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniformMatrix4fv_enc()
4055 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glUseProgram_enc() local
4056 bool useChecksum = checksumCalculator->getVersion() > 0; in glUseProgram_enc()
4061 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glUseProgram_enc()
4070 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUseProgram_enc()
4071 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUseProgram_enc()
4080 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glValidateProgram_enc() local
4081 bool useChecksum = checksumCalculator->getVersion() > 0; in glValidateProgram_enc()
4086 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glValidateProgram_enc()
4095 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glValidateProgram_enc()
4096 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glValidateProgram_enc()
4105 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glVertexAttrib1f_enc() local
4106 bool useChecksum = checksumCalculator->getVersion() > 0; in glVertexAttrib1f_enc()
4111 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glVertexAttrib1f_enc()
4121 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glVertexAttrib1f_enc()
4122 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glVertexAttrib1f_enc()
4131 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glVertexAttrib1fv_enc() local
4132 bool useChecksum = checksumCalculator->getVersion() > 0; in glVertexAttrib1fv_enc()
4138 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glVertexAttrib1fv_enc()
4149 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glVertexAttrib1fv_enc()
4150 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glVertexAttrib1fv_enc()
4159 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glVertexAttrib2f_enc() local
4160 bool useChecksum = checksumCalculator->getVersion() > 0; in glVertexAttrib2f_enc()
4165 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glVertexAttrib2f_enc()
4176 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glVertexAttrib2f_enc()
4177 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glVertexAttrib2f_enc()
4186 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glVertexAttrib2fv_enc() local
4187 bool useChecksum = checksumCalculator->getVersion() > 0; in glVertexAttrib2fv_enc()
4193 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glVertexAttrib2fv_enc()
4204 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glVertexAttrib2fv_enc()
4205 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glVertexAttrib2fv_enc()
4214 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glVertexAttrib3f_enc() local
4215 bool useChecksum = checksumCalculator->getVersion() > 0; in glVertexAttrib3f_enc()
4220 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glVertexAttrib3f_enc()
4232 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glVertexAttrib3f_enc()
4233 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glVertexAttrib3f_enc()
4242 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glVertexAttrib3fv_enc() local
4243 bool useChecksum = checksumCalculator->getVersion() > 0; in glVertexAttrib3fv_enc()
4249 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glVertexAttrib3fv_enc()
4260 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glVertexAttrib3fv_enc()
4261 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glVertexAttrib3fv_enc()
4270 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glVertexAttrib4f_enc() local
4271 bool useChecksum = checksumCalculator->getVersion() > 0; in glVertexAttrib4f_enc()
4276 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glVertexAttrib4f_enc()
4289 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glVertexAttrib4f_enc()
4290 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glVertexAttrib4f_enc()
4299 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glVertexAttrib4fv_enc() local
4300 bool useChecksum = checksumCalculator->getVersion() > 0; in glVertexAttrib4fv_enc()
4306 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glVertexAttrib4fv_enc()
4317 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glVertexAttrib4fv_enc()
4318 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glVertexAttrib4fv_enc()
4327 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glViewport_enc() local
4328 bool useChecksum = checksumCalculator->getVersion() > 0; in glViewport_enc()
4333 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glViewport_enc()
4345 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glViewport_enc()
4346 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glViewport_enc()
4355 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glEGLImageTargetTexture2DOES_enc() local
4356 bool useChecksum = checksumCalculator->getVersion() > 0; in glEGLImageTargetTexture2DOES_enc()
4361 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glEGLImageTargetTexture2DOES_enc()
4371 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glEGLImageTargetTexture2DOES_enc()
4372 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glEGLImageTargetTexture2DOES_enc()
4381 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glEGLImageTargetRenderbufferStorageOES_enc() local
4382 bool useChecksum = checksumCalculator->getVersion() > 0; in glEGLImageTargetRenderbufferStorageOES_enc()
4387 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glEGLImageTargetRenderbufferStorageOES_enc()
4397 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glEGLImageTargetRenderbufferStorageOES_enc()
4398 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glEGLImageTargetRenderbufferStorageOES_enc()
4407 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glUnmapBufferOES_enc() local
4408 bool useChecksum = checksumCalculator->getVersion() > 0; in glUnmapBufferOES_enc()
4413 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glUnmapBufferOES_enc()
4422 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUnmapBufferOES_enc()
4423 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUnmapBufferOES_enc()
4428 if (useChecksum) checksumCalculator->addBuffer(&retval, 1); in glUnmapBufferOES_enc()
4434 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glUnmapBufferOES_enc()
4447 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glTexImage3DOES_enc() local
4448 bool useChecksum = checksumCalculator->getVersion() > 0; in glTexImage3DOES_enc()
4454 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glTexImage3DOES_enc()
4471 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glTexImage3DOES_enc()
4474 if (useChecksum) checksumCalculator->addBuffer(&__size_pixels,4); in glTexImage3DOES_enc()
4477 if (useChecksum) checksumCalculator->addBuffer(pixels, __size_pixels); in glTexImage3DOES_enc()
4480 if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize); in glTexImage3DOES_enc()
4489 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glTexSubImage3DOES_enc() local
4490 bool useChecksum = checksumCalculator->getVersion() > 0; in glTexSubImage3DOES_enc()
4496 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glTexSubImage3DOES_enc()
4514 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glTexSubImage3DOES_enc()
4517 if (useChecksum) checksumCalculator->addBuffer(&__size_pixels,4); in glTexSubImage3DOES_enc()
4520 if (useChecksum) checksumCalculator->addBuffer(pixels, __size_pixels); in glTexSubImage3DOES_enc()
4523 if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize); in glTexSubImage3DOES_enc()
4532 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glCopyTexSubImage3DOES_enc() local
4533 bool useChecksum = checksumCalculator->getVersion() > 0; in glCopyTexSubImage3DOES_enc()
4538 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glCopyTexSubImage3DOES_enc()
4555 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glCopyTexSubImage3DOES_enc()
4556 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glCopyTexSubImage3DOES_enc()
4565 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glCompressedTexImage3DOES_enc() local
4566 bool useChecksum = checksumCalculator->getVersion() > 0; in glCompressedTexImage3DOES_enc()
4572 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glCompressedTexImage3DOES_enc()
4588 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glCompressedTexImage3DOES_enc()
4591 if (useChecksum) checksumCalculator->addBuffer(&__size_data,4); in glCompressedTexImage3DOES_enc()
4594 if (useChecksum) checksumCalculator->addBuffer(data, __size_data); in glCompressedTexImage3DOES_enc()
4597 if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize); in glCompressedTexImage3DOES_enc()
4606 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glCompressedTexSubImage3DOES_enc() local
4607 bool useChecksum = checksumCalculator->getVersion() > 0; in glCompressedTexSubImage3DOES_enc()
4613 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glCompressedTexSubImage3DOES_enc()
4631 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glCompressedTexSubImage3DOES_enc()
4634 if (useChecksum) checksumCalculator->addBuffer(&__size_data,4); in glCompressedTexSubImage3DOES_enc()
4637 if (useChecksum) checksumCalculator->addBuffer(data, __size_data); in glCompressedTexSubImage3DOES_enc()
4640 if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize); in glCompressedTexSubImage3DOES_enc()
4649 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glFramebufferTexture3DOES_enc() local
4650 bool useChecksum = checksumCalculator->getVersion() > 0; in glFramebufferTexture3DOES_enc()
4655 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glFramebufferTexture3DOES_enc()
4669 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glFramebufferTexture3DOES_enc()
4670 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glFramebufferTexture3DOES_enc()
4679 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glBindVertexArrayOES_enc() local
4680 bool useChecksum = checksumCalculator->getVersion() > 0; in glBindVertexArrayOES_enc()
4685 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glBindVertexArrayOES_enc()
4694 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glBindVertexArrayOES_enc()
4695 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glBindVertexArrayOES_enc()
4704 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDeleteVertexArraysOES_enc() local
4705 bool useChecksum = checksumCalculator->getVersion() > 0; in glDeleteVertexArraysOES_enc()
4711 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glDeleteVertexArraysOES_enc()
4722 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDeleteVertexArraysOES_enc()
4723 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDeleteVertexArraysOES_enc()
4732 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGenVertexArraysOES_enc() local
4733 bool useChecksum = checksumCalculator->getVersion() > 0; in glGenVertexArraysOES_enc()
4739 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glGenVertexArraysOES_enc()
4749 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGenVertexArraysOES_enc()
4750 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGenVertexArraysOES_enc()
4753 if (useChecksum) checksumCalculator->addBuffer(arrays, __size_arrays); in glGenVertexArraysOES_enc()
4759 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGenVertexArraysOES_enc()
4771 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glIsVertexArrayOES_enc() local
4772 bool useChecksum = checksumCalculator->getVersion() > 0; in glIsVertexArrayOES_enc()
4777 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glIsVertexArrayOES_enc()
4786 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glIsVertexArrayOES_enc()
4787 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glIsVertexArrayOES_enc()
4792 if (useChecksum) checksumCalculator->addBuffer(&retval, 1); in glIsVertexArrayOES_enc()
4798 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glIsVertexArrayOES_enc()
4811 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDiscardFramebufferEXT_enc() local
4812 bool useChecksum = checksumCalculator->getVersion() > 0; in glDiscardFramebufferEXT_enc()
4818 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glDiscardFramebufferEXT_enc()
4830 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDiscardFramebufferEXT_enc()
4831 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDiscardFramebufferEXT_enc()
4840 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glVertexAttribPointerData_enc() local
4841 bool useChecksum = checksumCalculator->getVersion() > 0; in glVertexAttribPointerData_enc()
4847 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glVertexAttribPointerData_enc()
4863 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glVertexAttribPointerData_enc()
4864 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glVertexAttribPointerData_enc()
4873 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glVertexAttribPointerOffset_enc() local
4874 bool useChecksum = checksumCalculator->getVersion() > 0; in glVertexAttribPointerOffset_enc()
4879 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glVertexAttribPointerOffset_enc()
4893 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glVertexAttribPointerOffset_enc()
4894 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glVertexAttribPointerOffset_enc()
4903 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDrawElementsOffset_enc() local
4904 bool useChecksum = checksumCalculator->getVersion() > 0; in glDrawElementsOffset_enc()
4909 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glDrawElementsOffset_enc()
4921 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDrawElementsOffset_enc()
4922 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDrawElementsOffset_enc()
4931 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDrawElementsData_enc() local
4932 bool useChecksum = checksumCalculator->getVersion() > 0; in glDrawElementsData_enc()
4938 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glDrawElementsData_enc()
4952 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDrawElementsData_enc()
4953 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDrawElementsData_enc()
4962 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetCompressedTextureFormats_enc() local
4963 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetCompressedTextureFormats_enc()
4969 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glGetCompressedTextureFormats_enc()
4979 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetCompressedTextureFormats_enc()
4980 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetCompressedTextureFormats_enc()
4983 if (useChecksum) checksumCalculator->addBuffer(formats, __size_formats); in glGetCompressedTextureFormats_enc()
4989 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetCompressedTextureFormats_enc()
5001 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glShaderString_enc() local
5002 bool useChecksum = checksumCalculator->getVersion() > 0; in glShaderString_enc()
5008 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glShaderString_enc()
5020 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glShaderString_enc()
5021 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glShaderString_enc()
5030 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glFinishRoundTrip_enc() local
5031 bool useChecksum = checksumCalculator->getVersion() > 0; in glFinishRoundTrip_enc()
5036 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glFinishRoundTrip_enc()
5044 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glFinishRoundTrip_enc()
5045 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glFinishRoundTrip_enc()
5050 if (useChecksum) checksumCalculator->addBuffer(&retval, 4); in glFinishRoundTrip_enc()
5056 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glFinishRoundTrip_enc()
5069 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGenVertexArrays_enc() local
5070 bool useChecksum = checksumCalculator->getVersion() > 0; in glGenVertexArrays_enc()
5076 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glGenVertexArrays_enc()
5086 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGenVertexArrays_enc()
5087 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGenVertexArrays_enc()
5090 if (useChecksum) checksumCalculator->addBuffer(arrays, __size_arrays); in glGenVertexArrays_enc()
5096 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGenVertexArrays_enc()
5108 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glBindVertexArray_enc() local
5109 bool useChecksum = checksumCalculator->getVersion() > 0; in glBindVertexArray_enc()
5114 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glBindVertexArray_enc()
5123 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glBindVertexArray_enc()
5124 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glBindVertexArray_enc()
5133 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDeleteVertexArrays_enc() local
5134 bool useChecksum = checksumCalculator->getVersion() > 0; in glDeleteVertexArrays_enc()
5140 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glDeleteVertexArrays_enc()
5151 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDeleteVertexArrays_enc()
5152 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDeleteVertexArrays_enc()
5161 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glIsVertexArray_enc() local
5162 bool useChecksum = checksumCalculator->getVersion() > 0; in glIsVertexArray_enc()
5167 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glIsVertexArray_enc()
5176 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glIsVertexArray_enc()
5177 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glIsVertexArray_enc()
5182 if (useChecksum) checksumCalculator->addBuffer(&retval, 1); in glIsVertexArray_enc()
5188 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glIsVertexArray_enc()
5201 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glMapBufferRangeAEMU_enc() local
5202 bool useChecksum = checksumCalculator->getVersion() > 0; in glMapBufferRangeAEMU_enc()
5208 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glMapBufferRangeAEMU_enc()
5221 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glMapBufferRangeAEMU_enc()
5222 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glMapBufferRangeAEMU_enc()
5226 if (useChecksum) checksumCalculator->addBuffer(mapped, __size_mapped); in glMapBufferRangeAEMU_enc()
5233 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glMapBufferRangeAEMU_enc()
5245 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glUnmapBufferAEMU_enc() local
5246 bool useChecksum = checksumCalculator->getVersion() > 0; in glUnmapBufferAEMU_enc()
5253 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glUnmapBufferAEMU_enc()
5268 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUnmapBufferAEMU_enc()
5269 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUnmapBufferAEMU_enc()
5272 if (useChecksum) checksumCalculator->addBuffer(out_res, __size_out_res); in glUnmapBufferAEMU_enc()
5278 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glUnmapBufferAEMU_enc()
5290 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glFlushMappedBufferRangeAEMU_enc() local
5291 bool useChecksum = checksumCalculator->getVersion() > 0; in glFlushMappedBufferRangeAEMU_enc()
5297 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glFlushMappedBufferRangeAEMU_enc()
5311 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glFlushMappedBufferRangeAEMU_enc()
5312 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glFlushMappedBufferRangeAEMU_enc()
5321 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glReadPixelsOffsetAEMU_enc() local
5322 bool useChecksum = checksumCalculator->getVersion() > 0; in glReadPixelsOffsetAEMU_enc()
5327 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glReadPixelsOffsetAEMU_enc()
5342 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glReadPixelsOffsetAEMU_enc()
5343 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glReadPixelsOffsetAEMU_enc()
5352 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glCompressedTexImage2DOffsetAEMU_enc() local
5353 bool useChecksum = checksumCalculator->getVersion() > 0; in glCompressedTexImage2DOffsetAEMU_enc()
5358 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glCompressedTexImage2DOffsetAEMU_enc()
5374 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glCompressedTexImage2DOffsetAEMU_enc()
5375 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glCompressedTexImage2DOffsetAEMU_enc()
5384 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glCompressedTexSubImage2DOffsetAEMU_enc() local
5385 bool useChecksum = checksumCalculator->getVersion() > 0; in glCompressedTexSubImage2DOffsetAEMU_enc()
5390 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glCompressedTexSubImage2DOffsetAEMU_enc()
5407 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glCompressedTexSubImage2DOffsetAEMU_enc()
5408 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glCompressedTexSubImage2DOffsetAEMU_enc()
5417 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glTexImage2DOffsetAEMU_enc() local
5418 bool useChecksum = checksumCalculator->getVersion() > 0; in glTexImage2DOffsetAEMU_enc()
5423 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glTexImage2DOffsetAEMU_enc()
5440 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glTexImage2DOffsetAEMU_enc()
5441 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glTexImage2DOffsetAEMU_enc()
5450 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glTexSubImage2DOffsetAEMU_enc() local
5451 bool useChecksum = checksumCalculator->getVersion() > 0; in glTexSubImage2DOffsetAEMU_enc()
5456 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glTexSubImage2DOffsetAEMU_enc()
5473 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glTexSubImage2DOffsetAEMU_enc()
5474 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glTexSubImage2DOffsetAEMU_enc()
5483 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glBindBufferRange_enc() local
5484 bool useChecksum = checksumCalculator->getVersion() > 0; in glBindBufferRange_enc()
5489 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glBindBufferRange_enc()
5502 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glBindBufferRange_enc()
5503 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glBindBufferRange_enc()
5512 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glBindBufferBase_enc() local
5513 bool useChecksum = checksumCalculator->getVersion() > 0; in glBindBufferBase_enc()
5518 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glBindBufferBase_enc()
5529 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glBindBufferBase_enc()
5530 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glBindBufferBase_enc()
5539 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glCopyBufferSubData_enc() local
5540 bool useChecksum = checksumCalculator->getVersion() > 0; in glCopyBufferSubData_enc()
5545 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glCopyBufferSubData_enc()
5558 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glCopyBufferSubData_enc()
5559 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glCopyBufferSubData_enc()
5569 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glClearBufferiv_enc() local
5570 bool useChecksum = checksumCalculator->getVersion() > 0; in glClearBufferiv_enc()
5576 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glClearBufferiv_enc()
5588 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glClearBufferiv_enc()
5589 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glClearBufferiv_enc()
5598 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glClearBufferuiv_enc() local
5599 bool useChecksum = checksumCalculator->getVersion() > 0; in glClearBufferuiv_enc()
5605 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glClearBufferuiv_enc()
5617 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glClearBufferuiv_enc()
5618 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glClearBufferuiv_enc()
5627 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glClearBufferfv_enc() local
5628 bool useChecksum = checksumCalculator->getVersion() > 0; in glClearBufferfv_enc()
5634 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glClearBufferfv_enc()
5646 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glClearBufferfv_enc()
5647 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glClearBufferfv_enc()
5656 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glClearBufferfi_enc() local
5657 bool useChecksum = checksumCalculator->getVersion() > 0; in glClearBufferfi_enc()
5662 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glClearBufferfi_enc()
5674 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glClearBufferfi_enc()
5675 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glClearBufferfi_enc()
5684 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glUniformBlockBinding_enc() local
5685 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniformBlockBinding_enc()
5690 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glUniformBlockBinding_enc()
5701 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniformBlockBinding_enc()
5702 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniformBlockBinding_enc()
5711 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetUniformBlockIndex_enc() local
5712 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetUniformBlockIndex_enc()
5718 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glGetUniformBlockIndex_enc()
5729 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetUniformBlockIndex_enc()
5730 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetUniformBlockIndex_enc()
5735 if (useChecksum) checksumCalculator->addBuffer(&retval, 4); in glGetUniformBlockIndex_enc()
5741 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetUniformBlockIndex_enc()
5754 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetUniformIndicesAEMU_enc() local
5755 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetUniformIndicesAEMU_enc()
5762 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glGetUniformIndicesAEMU_enc()
5776 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetUniformIndicesAEMU_enc()
5777 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetUniformIndicesAEMU_enc()
5780 if (useChecksum) checksumCalculator->addBuffer(uniformIndices, __size_uniformIndices); in glGetUniformIndicesAEMU_enc()
5786 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetUniformIndicesAEMU_enc()
5798 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetActiveUniformBlockiv_enc() local
5799 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetActiveUniformBlockiv_enc()
5805 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glGetActiveUniformBlockiv_enc()
5817 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetActiveUniformBlockiv_enc()
5818 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetActiveUniformBlockiv_enc()
5821 if (useChecksum) checksumCalculator->addBuffer(params, __size_params); in glGetActiveUniformBlockiv_enc()
5827 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetActiveUniformBlockiv_enc()
5839 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetActiveUniformBlockName_enc() local
5840 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetActiveUniformBlockName_enc()
5847 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glGetActiveUniformBlockName_enc()
5860 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetActiveUniformBlockName_enc()
5861 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetActiveUniformBlockName_enc()
5865 if (useChecksum) checksumCalculator->addBuffer(length, __size_length); in glGetActiveUniformBlockName_enc()
5869 if (useChecksum) checksumCalculator->addBuffer(uniformBlockName, __size_uniformBlockName); in glGetActiveUniformBlockName_enc()
5876 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetActiveUniformBlockName_enc()
5888 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glUniform1ui_enc() local
5889 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniform1ui_enc()
5894 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glUniform1ui_enc()
5904 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniform1ui_enc()
5905 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniform1ui_enc()
5914 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glUniform2ui_enc() local
5915 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniform2ui_enc()
5920 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glUniform2ui_enc()
5931 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniform2ui_enc()
5932 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniform2ui_enc()
5941 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glUniform3ui_enc() local
5942 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniform3ui_enc()
5947 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glUniform3ui_enc()
5959 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniform3ui_enc()
5960 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniform3ui_enc()
5969 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glUniform4ui_enc() local
5970 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniform4ui_enc()
5975 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glUniform4ui_enc()
5988 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniform4ui_enc()
5989 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniform4ui_enc()
5998 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glUniform1uiv_enc() local
5999 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniform1uiv_enc()
6005 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glUniform1uiv_enc()
6017 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniform1uiv_enc()
6018 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniform1uiv_enc()
6027 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glUniform2uiv_enc() local
6028 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniform2uiv_enc()
6034 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glUniform2uiv_enc()
6046 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniform2uiv_enc()
6047 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniform2uiv_enc()
6056 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glUniform3uiv_enc() local
6057 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniform3uiv_enc()
6063 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glUniform3uiv_enc()
6075 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniform3uiv_enc()
6076 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniform3uiv_enc()
6085 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glUniform4uiv_enc() local
6086 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniform4uiv_enc()
6092 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glUniform4uiv_enc()
6104 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniform4uiv_enc()
6105 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniform4uiv_enc()
6114 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glUniformMatrix2x3fv_enc() local
6115 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniformMatrix2x3fv_enc()
6121 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glUniformMatrix2x3fv_enc()
6134 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniformMatrix2x3fv_enc()
6135 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniformMatrix2x3fv_enc()
6144 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glUniformMatrix3x2fv_enc() local
6145 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniformMatrix3x2fv_enc()
6151 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glUniformMatrix3x2fv_enc()
6164 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniformMatrix3x2fv_enc()
6165 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniformMatrix3x2fv_enc()
6174 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glUniformMatrix2x4fv_enc() local
6175 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniformMatrix2x4fv_enc()
6181 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glUniformMatrix2x4fv_enc()
6194 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniformMatrix2x4fv_enc()
6195 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniformMatrix2x4fv_enc()
6204 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glUniformMatrix4x2fv_enc() local
6205 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniformMatrix4x2fv_enc()
6211 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glUniformMatrix4x2fv_enc()
6224 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniformMatrix4x2fv_enc()
6225 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniformMatrix4x2fv_enc()
6234 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glUniformMatrix3x4fv_enc() local
6235 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniformMatrix3x4fv_enc()
6241 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glUniformMatrix3x4fv_enc()
6254 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniformMatrix3x4fv_enc()
6255 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniformMatrix3x4fv_enc()
6264 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glUniformMatrix4x3fv_enc() local
6265 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniformMatrix4x3fv_enc()
6271 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glUniformMatrix4x3fv_enc()
6284 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUniformMatrix4x3fv_enc()
6285 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUniformMatrix4x3fv_enc()
6294 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetUniformuiv_enc() local
6295 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetUniformuiv_enc()
6301 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glGetUniformuiv_enc()
6312 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetUniformuiv_enc()
6313 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetUniformuiv_enc()
6316 if (useChecksum) checksumCalculator->addBuffer(params, __size_params); in glGetUniformuiv_enc()
6322 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetUniformuiv_enc()
6334 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetActiveUniformsiv_enc() local
6335 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetActiveUniformsiv_enc()
6342 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glGetActiveUniformsiv_enc()
6356 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetActiveUniformsiv_enc()
6357 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetActiveUniformsiv_enc()
6360 if (useChecksum) checksumCalculator->addBuffer(params, __size_params); in glGetActiveUniformsiv_enc()
6366 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetActiveUniformsiv_enc()
6378 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glVertexAttribI4i_enc() local
6379 bool useChecksum = checksumCalculator->getVersion() > 0; in glVertexAttribI4i_enc()
6384 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glVertexAttribI4i_enc()
6397 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glVertexAttribI4i_enc()
6398 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glVertexAttribI4i_enc()
6407 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glVertexAttribI4ui_enc() local
6408 bool useChecksum = checksumCalculator->getVersion() > 0; in glVertexAttribI4ui_enc()
6413 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glVertexAttribI4ui_enc()
6426 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glVertexAttribI4ui_enc()
6427 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glVertexAttribI4ui_enc()
6436 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glVertexAttribI4iv_enc() local
6437 bool useChecksum = checksumCalculator->getVersion() > 0; in glVertexAttribI4iv_enc()
6443 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glVertexAttribI4iv_enc()
6454 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glVertexAttribI4iv_enc()
6455 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glVertexAttribI4iv_enc()
6464 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glVertexAttribI4uiv_enc() local
6465 bool useChecksum = checksumCalculator->getVersion() > 0; in glVertexAttribI4uiv_enc()
6471 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glVertexAttribI4uiv_enc()
6482 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glVertexAttribI4uiv_enc()
6483 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glVertexAttribI4uiv_enc()
6492 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glVertexAttribIPointerOffsetAEMU_enc() local
6493 bool useChecksum = checksumCalculator->getVersion() > 0; in glVertexAttribIPointerOffsetAEMU_enc()
6498 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glVertexAttribIPointerOffsetAEMU_enc()
6511 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glVertexAttribIPointerOffsetAEMU_enc()
6512 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glVertexAttribIPointerOffsetAEMU_enc()
6521 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glVertexAttribIPointerDataAEMU_enc() local
6522 bool useChecksum = checksumCalculator->getVersion() > 0; in glVertexAttribIPointerDataAEMU_enc()
6528 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glVertexAttribIPointerDataAEMU_enc()
6543 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glVertexAttribIPointerDataAEMU_enc()
6544 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glVertexAttribIPointerDataAEMU_enc()
6553 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetVertexAttribIiv_enc() local
6554 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetVertexAttribIiv_enc()
6560 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glGetVertexAttribIiv_enc()
6571 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetVertexAttribIiv_enc()
6572 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetVertexAttribIiv_enc()
6575 if (useChecksum) checksumCalculator->addBuffer(params, __size_params); in glGetVertexAttribIiv_enc()
6581 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetVertexAttribIiv_enc()
6593 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetVertexAttribIuiv_enc() local
6594 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetVertexAttribIuiv_enc()
6600 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glGetVertexAttribIuiv_enc()
6611 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetVertexAttribIuiv_enc()
6612 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetVertexAttribIuiv_enc()
6615 if (useChecksum) checksumCalculator->addBuffer(params, __size_params); in glGetVertexAttribIuiv_enc()
6621 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetVertexAttribIuiv_enc()
6633 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glVertexAttribDivisor_enc() local
6634 bool useChecksum = checksumCalculator->getVersion() > 0; in glVertexAttribDivisor_enc()
6639 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glVertexAttribDivisor_enc()
6649 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glVertexAttribDivisor_enc()
6650 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glVertexAttribDivisor_enc()
6659 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDrawArraysInstanced_enc() local
6660 bool useChecksum = checksumCalculator->getVersion() > 0; in glDrawArraysInstanced_enc()
6665 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glDrawArraysInstanced_enc()
6677 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDrawArraysInstanced_enc()
6678 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDrawArraysInstanced_enc()
6687 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDrawElementsInstancedDataAEMU_enc() local
6688 bool useChecksum = checksumCalculator->getVersion() > 0; in glDrawElementsInstancedDataAEMU_enc()
6694 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glDrawElementsInstancedDataAEMU_enc()
6709 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDrawElementsInstancedDataAEMU_enc()
6710 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDrawElementsInstancedDataAEMU_enc()
6719 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDrawElementsInstancedOffsetAEMU_enc() local
6720 bool useChecksum = checksumCalculator->getVersion() > 0; in glDrawElementsInstancedOffsetAEMU_enc()
6725 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glDrawElementsInstancedOffsetAEMU_enc()
6738 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDrawElementsInstancedOffsetAEMU_enc()
6739 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDrawElementsInstancedOffsetAEMU_enc()
6748 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDrawRangeElementsDataAEMU_enc() local
6749 bool useChecksum = checksumCalculator->getVersion() > 0; in glDrawRangeElementsDataAEMU_enc()
6755 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glDrawRangeElementsDataAEMU_enc()
6771 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDrawRangeElementsDataAEMU_enc()
6772 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDrawRangeElementsDataAEMU_enc()
6781 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDrawRangeElementsOffsetAEMU_enc() local
6782 bool useChecksum = checksumCalculator->getVersion() > 0; in glDrawRangeElementsOffsetAEMU_enc()
6787 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glDrawRangeElementsOffsetAEMU_enc()
6801 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDrawRangeElementsOffsetAEMU_enc()
6802 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDrawRangeElementsOffsetAEMU_enc()
6811 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glFenceSyncAEMU_enc() local
6812 bool useChecksum = checksumCalculator->getVersion() > 0; in glFenceSyncAEMU_enc()
6817 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glFenceSyncAEMU_enc()
6827 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glFenceSyncAEMU_enc()
6828 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glFenceSyncAEMU_enc()
6833 if (useChecksum) checksumCalculator->addBuffer(&retval, 8); in glFenceSyncAEMU_enc()
6839 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glFenceSyncAEMU_enc()
6852 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glClientWaitSyncAEMU_enc() local
6853 bool useChecksum = checksumCalculator->getVersion() > 0; in glClientWaitSyncAEMU_enc()
6858 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glClientWaitSyncAEMU_enc()
6869 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glClientWaitSyncAEMU_enc()
6870 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glClientWaitSyncAEMU_enc()
6875 if (useChecksum) checksumCalculator->addBuffer(&retval, 4); in glClientWaitSyncAEMU_enc()
6881 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glClientWaitSyncAEMU_enc()
6894 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glWaitSyncAEMU_enc() local
6895 bool useChecksum = checksumCalculator->getVersion() > 0; in glWaitSyncAEMU_enc()
6900 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glWaitSyncAEMU_enc()
6911 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glWaitSyncAEMU_enc()
6912 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glWaitSyncAEMU_enc()
6921 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDeleteSyncAEMU_enc() local
6922 bool useChecksum = checksumCalculator->getVersion() > 0; in glDeleteSyncAEMU_enc()
6927 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glDeleteSyncAEMU_enc()
6936 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDeleteSyncAEMU_enc()
6937 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDeleteSyncAEMU_enc()
6946 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glIsSyncAEMU_enc() local
6947 bool useChecksum = checksumCalculator->getVersion() > 0; in glIsSyncAEMU_enc()
6952 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glIsSyncAEMU_enc()
6961 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glIsSyncAEMU_enc()
6962 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glIsSyncAEMU_enc()
6967 if (useChecksum) checksumCalculator->addBuffer(&retval, 1); in glIsSyncAEMU_enc()
6973 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glIsSyncAEMU_enc()
6986 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetSyncivAEMU_enc() local
6987 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetSyncivAEMU_enc()
6994 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glGetSyncivAEMU_enc()
7007 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetSyncivAEMU_enc()
7008 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetSyncivAEMU_enc()
7012 if (useChecksum) checksumCalculator->addBuffer(length, __size_length); in glGetSyncivAEMU_enc()
7015 if (useChecksum) checksumCalculator->addBuffer(values, __size_values); in glGetSyncivAEMU_enc()
7021 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetSyncivAEMU_enc()
7033 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDrawBuffers_enc() local
7034 bool useChecksum = checksumCalculator->getVersion() > 0; in glDrawBuffers_enc()
7040 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glDrawBuffers_enc()
7051 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDrawBuffers_enc()
7052 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDrawBuffers_enc()
7061 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glReadBuffer_enc() local
7062 bool useChecksum = checksumCalculator->getVersion() > 0; in glReadBuffer_enc()
7067 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glReadBuffer_enc()
7076 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glReadBuffer_enc()
7077 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glReadBuffer_enc()
7086 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glBlitFramebuffer_enc() local
7087 bool useChecksum = checksumCalculator->getVersion() > 0; in glBlitFramebuffer_enc()
7092 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glBlitFramebuffer_enc()
7110 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glBlitFramebuffer_enc()
7111 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glBlitFramebuffer_enc()
7120 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glInvalidateFramebuffer_enc() local
7121 bool useChecksum = checksumCalculator->getVersion() > 0; in glInvalidateFramebuffer_enc()
7127 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glInvalidateFramebuffer_enc()
7139 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glInvalidateFramebuffer_enc()
7140 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glInvalidateFramebuffer_enc()
7149 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glInvalidateSubFramebuffer_enc() local
7150 bool useChecksum = checksumCalculator->getVersion() > 0; in glInvalidateSubFramebuffer_enc()
7156 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glInvalidateSubFramebuffer_enc()
7172 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glInvalidateSubFramebuffer_enc()
7173 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glInvalidateSubFramebuffer_enc()
7182 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glFramebufferTextureLayer_enc() local
7183 bool useChecksum = checksumCalculator->getVersion() > 0; in glFramebufferTextureLayer_enc()
7188 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glFramebufferTextureLayer_enc()
7201 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glFramebufferTextureLayer_enc()
7202 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glFramebufferTextureLayer_enc()
7211 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glRenderbufferStorageMultisample_enc() local
7212 bool useChecksum = checksumCalculator->getVersion() > 0; in glRenderbufferStorageMultisample_enc()
7217 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glRenderbufferStorageMultisample_enc()
7230 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glRenderbufferStorageMultisample_enc()
7231 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glRenderbufferStorageMultisample_enc()
7240 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glTexStorage2D_enc() local
7241 bool useChecksum = checksumCalculator->getVersion() > 0; in glTexStorage2D_enc()
7246 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glTexStorage2D_enc()
7259 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glTexStorage2D_enc()
7260 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glTexStorage2D_enc()
7269 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetInternalformativ_enc() local
7270 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetInternalformativ_enc()
7276 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glGetInternalformativ_enc()
7289 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetInternalformativ_enc()
7290 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetInternalformativ_enc()
7293 if (useChecksum) checksumCalculator->addBuffer(params, __size_params); in glGetInternalformativ_enc()
7299 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetInternalformativ_enc()
7311 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glBeginTransformFeedback_enc() local
7312 bool useChecksum = checksumCalculator->getVersion() > 0; in glBeginTransformFeedback_enc()
7317 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glBeginTransformFeedback_enc()
7326 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glBeginTransformFeedback_enc()
7327 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glBeginTransformFeedback_enc()
7336 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glEndTransformFeedback_enc() local
7337 bool useChecksum = checksumCalculator->getVersion() > 0; in glEndTransformFeedback_enc()
7342 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glEndTransformFeedback_enc()
7350 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glEndTransformFeedback_enc()
7351 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glEndTransformFeedback_enc()
7360 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGenTransformFeedbacks_enc() local
7361 bool useChecksum = checksumCalculator->getVersion() > 0; in glGenTransformFeedbacks_enc()
7367 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glGenTransformFeedbacks_enc()
7377 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGenTransformFeedbacks_enc()
7378 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGenTransformFeedbacks_enc()
7381 if (useChecksum) checksumCalculator->addBuffer(ids, __size_ids); in glGenTransformFeedbacks_enc()
7387 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGenTransformFeedbacks_enc()
7399 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDeleteTransformFeedbacks_enc() local
7400 bool useChecksum = checksumCalculator->getVersion() > 0; in glDeleteTransformFeedbacks_enc()
7406 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glDeleteTransformFeedbacks_enc()
7417 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDeleteTransformFeedbacks_enc()
7418 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDeleteTransformFeedbacks_enc()
7427 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glBindTransformFeedback_enc() local
7428 bool useChecksum = checksumCalculator->getVersion() > 0; in glBindTransformFeedback_enc()
7433 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glBindTransformFeedback_enc()
7443 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glBindTransformFeedback_enc()
7444 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glBindTransformFeedback_enc()
7453 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glPauseTransformFeedback_enc() local
7454 bool useChecksum = checksumCalculator->getVersion() > 0; in glPauseTransformFeedback_enc()
7459 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glPauseTransformFeedback_enc()
7467 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glPauseTransformFeedback_enc()
7468 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glPauseTransformFeedback_enc()
7477 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glResumeTransformFeedback_enc() local
7478 bool useChecksum = checksumCalculator->getVersion() > 0; in glResumeTransformFeedback_enc()
7483 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glResumeTransformFeedback_enc()
7491 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glResumeTransformFeedback_enc()
7492 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glResumeTransformFeedback_enc()
7501 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glIsTransformFeedback_enc() local
7502 bool useChecksum = checksumCalculator->getVersion() > 0; in glIsTransformFeedback_enc()
7507 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glIsTransformFeedback_enc()
7516 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glIsTransformFeedback_enc()
7517 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glIsTransformFeedback_enc()
7522 if (useChecksum) checksumCalculator->addBuffer(&retval, 1); in glIsTransformFeedback_enc()
7528 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glIsTransformFeedback_enc()
7541 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glTransformFeedbackVaryingsAEMU_enc() local
7542 bool useChecksum = checksumCalculator->getVersion() > 0; in glTransformFeedbackVaryingsAEMU_enc()
7548 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glTransformFeedbackVaryingsAEMU_enc()
7562 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glTransformFeedbackVaryingsAEMU_enc()
7563 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glTransformFeedbackVaryingsAEMU_enc()
7572 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetTransformFeedbackVarying_enc() local
7573 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetTransformFeedbackVarying_enc()
7582 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glGetTransformFeedbackVarying_enc()
7597 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetTransformFeedbackVarying_enc()
7598 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetTransformFeedbackVarying_enc()
7602 if (useChecksum) checksumCalculator->addBuffer(length, __size_length); in glGetTransformFeedbackVarying_enc()
7605 if (useChecksum) checksumCalculator->addBuffer(size, __size_size); in glGetTransformFeedbackVarying_enc()
7608 if (useChecksum) checksumCalculator->addBuffer(type, __size_type); in glGetTransformFeedbackVarying_enc()
7612 if (useChecksum) checksumCalculator->addBuffer(name, __size_name); in glGetTransformFeedbackVarying_enc()
7619 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetTransformFeedbackVarying_enc()
7631 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGenSamplers_enc() local
7632 bool useChecksum = checksumCalculator->getVersion() > 0; in glGenSamplers_enc()
7638 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glGenSamplers_enc()
7648 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGenSamplers_enc()
7649 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGenSamplers_enc()
7652 if (useChecksum) checksumCalculator->addBuffer(samplers, __size_samplers); in glGenSamplers_enc()
7658 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGenSamplers_enc()
7670 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDeleteSamplers_enc() local
7671 bool useChecksum = checksumCalculator->getVersion() > 0; in glDeleteSamplers_enc()
7677 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glDeleteSamplers_enc()
7688 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDeleteSamplers_enc()
7689 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDeleteSamplers_enc()
7698 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glBindSampler_enc() local
7699 bool useChecksum = checksumCalculator->getVersion() > 0; in glBindSampler_enc()
7704 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glBindSampler_enc()
7714 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glBindSampler_enc()
7715 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glBindSampler_enc()
7724 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glSamplerParameterf_enc() local
7725 bool useChecksum = checksumCalculator->getVersion() > 0; in glSamplerParameterf_enc()
7730 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glSamplerParameterf_enc()
7741 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glSamplerParameterf_enc()
7742 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glSamplerParameterf_enc()
7751 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glSamplerParameteri_enc() local
7752 bool useChecksum = checksumCalculator->getVersion() > 0; in glSamplerParameteri_enc()
7757 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glSamplerParameteri_enc()
7768 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glSamplerParameteri_enc()
7769 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glSamplerParameteri_enc()
7778 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glSamplerParameterfv_enc() local
7779 bool useChecksum = checksumCalculator->getVersion() > 0; in glSamplerParameterfv_enc()
7785 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glSamplerParameterfv_enc()
7797 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glSamplerParameterfv_enc()
7798 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glSamplerParameterfv_enc()
7807 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glSamplerParameteriv_enc() local
7808 bool useChecksum = checksumCalculator->getVersion() > 0; in glSamplerParameteriv_enc()
7814 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glSamplerParameteriv_enc()
7826 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glSamplerParameteriv_enc()
7827 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glSamplerParameteriv_enc()
7836 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetSamplerParameterfv_enc() local
7837 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetSamplerParameterfv_enc()
7843 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glGetSamplerParameterfv_enc()
7854 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetSamplerParameterfv_enc()
7855 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetSamplerParameterfv_enc()
7858 if (useChecksum) checksumCalculator->addBuffer(params, __size_params); in glGetSamplerParameterfv_enc()
7864 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetSamplerParameterfv_enc()
7876 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetSamplerParameteriv_enc() local
7877 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetSamplerParameteriv_enc()
7883 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glGetSamplerParameteriv_enc()
7894 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetSamplerParameteriv_enc()
7895 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetSamplerParameteriv_enc()
7898 if (useChecksum) checksumCalculator->addBuffer(params, __size_params); in glGetSamplerParameteriv_enc()
7904 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetSamplerParameteriv_enc()
7916 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glIsSampler_enc() local
7917 bool useChecksum = checksumCalculator->getVersion() > 0; in glIsSampler_enc()
7922 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glIsSampler_enc()
7931 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glIsSampler_enc()
7932 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glIsSampler_enc()
7937 if (useChecksum) checksumCalculator->addBuffer(&retval, 1); in glIsSampler_enc()
7943 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glIsSampler_enc()
7956 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGenQueries_enc() local
7957 bool useChecksum = checksumCalculator->getVersion() > 0; in glGenQueries_enc()
7963 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glGenQueries_enc()
7973 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGenQueries_enc()
7974 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGenQueries_enc()
7977 if (useChecksum) checksumCalculator->addBuffer(queries, __size_queries); in glGenQueries_enc()
7983 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGenQueries_enc()
7995 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDeleteQueries_enc() local
7996 bool useChecksum = checksumCalculator->getVersion() > 0; in glDeleteQueries_enc()
8002 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glDeleteQueries_enc()
8013 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDeleteQueries_enc()
8014 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDeleteQueries_enc()
8023 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glBeginQuery_enc() local
8024 bool useChecksum = checksumCalculator->getVersion() > 0; in glBeginQuery_enc()
8029 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glBeginQuery_enc()
8039 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glBeginQuery_enc()
8040 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glBeginQuery_enc()
8049 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glEndQuery_enc() local
8050 bool useChecksum = checksumCalculator->getVersion() > 0; in glEndQuery_enc()
8055 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glEndQuery_enc()
8064 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glEndQuery_enc()
8065 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glEndQuery_enc()
8074 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetQueryiv_enc() local
8075 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetQueryiv_enc()
8081 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glGetQueryiv_enc()
8092 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetQueryiv_enc()
8093 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetQueryiv_enc()
8096 if (useChecksum) checksumCalculator->addBuffer(params, __size_params); in glGetQueryiv_enc()
8102 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetQueryiv_enc()
8114 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetQueryObjectuiv_enc() local
8115 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetQueryObjectuiv_enc()
8121 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glGetQueryObjectuiv_enc()
8132 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetQueryObjectuiv_enc()
8133 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetQueryObjectuiv_enc()
8136 if (useChecksum) checksumCalculator->addBuffer(params, __size_params); in glGetQueryObjectuiv_enc()
8142 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetQueryObjectuiv_enc()
8154 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glIsQuery_enc() local
8155 bool useChecksum = checksumCalculator->getVersion() > 0; in glIsQuery_enc()
8160 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glIsQuery_enc()
8169 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glIsQuery_enc()
8170 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glIsQuery_enc()
8175 if (useChecksum) checksumCalculator->addBuffer(&retval, 1); in glIsQuery_enc()
8181 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glIsQuery_enc()
8194 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glProgramParameteri_enc() local
8195 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramParameteri_enc()
8200 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glProgramParameteri_enc()
8211 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramParameteri_enc()
8212 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramParameteri_enc()
8221 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glProgramBinary_enc() local
8222 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramBinary_enc()
8228 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glProgramBinary_enc()
8241 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramBinary_enc()
8242 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramBinary_enc()
8251 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetProgramBinary_enc() local
8252 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetProgramBinary_enc()
8260 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glGetProgramBinary_enc()
8273 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetProgramBinary_enc()
8274 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetProgramBinary_enc()
8278 if (useChecksum) checksumCalculator->addBuffer(length, __size_length); in glGetProgramBinary_enc()
8281 if (useChecksum) checksumCalculator->addBuffer(binaryFormat, __size_binaryFormat); in glGetProgramBinary_enc()
8283 if (useChecksum) checksumCalculator->addBuffer(binary, __size_binary); in glGetProgramBinary_enc()
8289 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetProgramBinary_enc()
8301 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetFragDataLocation_enc() local
8302 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetFragDataLocation_enc()
8308 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glGetFragDataLocation_enc()
8319 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetFragDataLocation_enc()
8320 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetFragDataLocation_enc()
8325 if (useChecksum) checksumCalculator->addBuffer(&retval, 4); in glGetFragDataLocation_enc()
8331 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetFragDataLocation_enc()
8344 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetInteger64v_enc() local
8345 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetInteger64v_enc()
8351 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glGetInteger64v_enc()
8361 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetInteger64v_enc()
8362 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetInteger64v_enc()
8365 if (useChecksum) checksumCalculator->addBuffer(data, __size_data); in glGetInteger64v_enc()
8371 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetInteger64v_enc()
8383 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetIntegeri_v_enc() local
8384 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetIntegeri_v_enc()
8390 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glGetIntegeri_v_enc()
8401 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetIntegeri_v_enc()
8402 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetIntegeri_v_enc()
8405 if (useChecksum) checksumCalculator->addBuffer(data, __size_data); in glGetIntegeri_v_enc()
8411 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetIntegeri_v_enc()
8423 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetInteger64i_v_enc() local
8424 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetInteger64i_v_enc()
8430 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glGetInteger64i_v_enc()
8441 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetInteger64i_v_enc()
8442 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetInteger64i_v_enc()
8445 if (useChecksum) checksumCalculator->addBuffer(data, __size_data); in glGetInteger64i_v_enc()
8451 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetInteger64i_v_enc()
8463 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glTexImage3D_enc() local
8464 bool useChecksum = checksumCalculator->getVersion() > 0; in glTexImage3D_enc()
8470 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glTexImage3D_enc()
8487 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glTexImage3D_enc()
8490 if (useChecksum) checksumCalculator->addBuffer(&__size_data,4); in glTexImage3D_enc()
8493 if (useChecksum) checksumCalculator->addBuffer(data, __size_data); in glTexImage3D_enc()
8496 if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize); in glTexImage3D_enc()
8505 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glTexImage3DOffsetAEMU_enc() local
8506 bool useChecksum = checksumCalculator->getVersion() > 0; in glTexImage3DOffsetAEMU_enc()
8511 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glTexImage3DOffsetAEMU_enc()
8529 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glTexImage3DOffsetAEMU_enc()
8530 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glTexImage3DOffsetAEMU_enc()
8539 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glTexStorage3D_enc() local
8540 bool useChecksum = checksumCalculator->getVersion() > 0; in glTexStorage3D_enc()
8545 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glTexStorage3D_enc()
8559 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glTexStorage3D_enc()
8560 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glTexStorage3D_enc()
8569 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glTexSubImage3D_enc() local
8570 bool useChecksum = checksumCalculator->getVersion() > 0; in glTexSubImage3D_enc()
8576 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glTexSubImage3D_enc()
8594 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glTexSubImage3D_enc()
8597 if (useChecksum) checksumCalculator->addBuffer(&__size_data,4); in glTexSubImage3D_enc()
8600 if (useChecksum) checksumCalculator->addBuffer(data, __size_data); in glTexSubImage3D_enc()
8603 if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize); in glTexSubImage3D_enc()
8612 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glTexSubImage3DOffsetAEMU_enc() local
8613 bool useChecksum = checksumCalculator->getVersion() > 0; in glTexSubImage3DOffsetAEMU_enc()
8618 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glTexSubImage3DOffsetAEMU_enc()
8637 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glTexSubImage3DOffsetAEMU_enc()
8638 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glTexSubImage3DOffsetAEMU_enc()
8647 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glCompressedTexImage3D_enc() local
8648 bool useChecksum = checksumCalculator->getVersion() > 0; in glCompressedTexImage3D_enc()
8654 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glCompressedTexImage3D_enc()
8670 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glCompressedTexImage3D_enc()
8673 if (useChecksum) checksumCalculator->addBuffer(&__size_data,4); in glCompressedTexImage3D_enc()
8676 if (useChecksum) checksumCalculator->addBuffer(data, __size_data); in glCompressedTexImage3D_enc()
8679 if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize); in glCompressedTexImage3D_enc()
8688 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glCompressedTexImage3DOffsetAEMU_enc() local
8689 bool useChecksum = checksumCalculator->getVersion() > 0; in glCompressedTexImage3DOffsetAEMU_enc()
8694 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glCompressedTexImage3DOffsetAEMU_enc()
8711 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glCompressedTexImage3DOffsetAEMU_enc()
8712 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glCompressedTexImage3DOffsetAEMU_enc()
8721 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glCompressedTexSubImage3D_enc() local
8722 bool useChecksum = checksumCalculator->getVersion() > 0; in glCompressedTexSubImage3D_enc()
8728 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glCompressedTexSubImage3D_enc()
8746 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glCompressedTexSubImage3D_enc()
8749 if (useChecksum) checksumCalculator->addBuffer(&__size_data,4); in glCompressedTexSubImage3D_enc()
8752 if (useChecksum) checksumCalculator->addBuffer(data, __size_data); in glCompressedTexSubImage3D_enc()
8755 if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize); in glCompressedTexSubImage3D_enc()
8764 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glCompressedTexSubImage3DOffsetAEMU_enc() local
8765 bool useChecksum = checksumCalculator->getVersion() > 0; in glCompressedTexSubImage3DOffsetAEMU_enc()
8770 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glCompressedTexSubImage3DOffsetAEMU_enc()
8789 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glCompressedTexSubImage3DOffsetAEMU_enc()
8790 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glCompressedTexSubImage3DOffsetAEMU_enc()
8799 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glCopyTexSubImage3D_enc() local
8800 bool useChecksum = checksumCalculator->getVersion() > 0; in glCopyTexSubImage3D_enc()
8805 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glCopyTexSubImage3D_enc()
8822 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glCopyTexSubImage3D_enc()
8823 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glCopyTexSubImage3D_enc()
8832 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetBooleani_v_enc() local
8833 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetBooleani_v_enc()
8839 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glGetBooleani_v_enc()
8850 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetBooleani_v_enc()
8851 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetBooleani_v_enc()
8854 if (useChecksum) checksumCalculator->addBuffer(data, __size_data); in glGetBooleani_v_enc()
8860 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetBooleani_v_enc()
8872 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glMemoryBarrier_enc() local
8873 bool useChecksum = checksumCalculator->getVersion() > 0; in glMemoryBarrier_enc()
8878 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glMemoryBarrier_enc()
8887 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glMemoryBarrier_enc()
8888 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glMemoryBarrier_enc()
8897 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glMemoryBarrierByRegion_enc() local
8898 bool useChecksum = checksumCalculator->getVersion() > 0; in glMemoryBarrierByRegion_enc()
8903 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glMemoryBarrierByRegion_enc()
8912 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glMemoryBarrierByRegion_enc()
8913 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glMemoryBarrierByRegion_enc()
8922 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGenProgramPipelines_enc() local
8923 bool useChecksum = checksumCalculator->getVersion() > 0; in glGenProgramPipelines_enc()
8929 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glGenProgramPipelines_enc()
8939 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGenProgramPipelines_enc()
8940 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGenProgramPipelines_enc()
8943 if (useChecksum) checksumCalculator->addBuffer(pipelines, __size_pipelines); in glGenProgramPipelines_enc()
8949 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGenProgramPipelines_enc()
8961 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDeleteProgramPipelines_enc() local
8962 bool useChecksum = checksumCalculator->getVersion() > 0; in glDeleteProgramPipelines_enc()
8968 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glDeleteProgramPipelines_enc()
8979 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDeleteProgramPipelines_enc()
8980 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDeleteProgramPipelines_enc()
8989 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glBindProgramPipeline_enc() local
8990 bool useChecksum = checksumCalculator->getVersion() > 0; in glBindProgramPipeline_enc()
8995 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glBindProgramPipeline_enc()
9004 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glBindProgramPipeline_enc()
9005 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glBindProgramPipeline_enc()
9014 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetProgramPipelineiv_enc() local
9015 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetProgramPipelineiv_enc()
9021 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glGetProgramPipelineiv_enc()
9032 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetProgramPipelineiv_enc()
9033 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetProgramPipelineiv_enc()
9036 if (useChecksum) checksumCalculator->addBuffer(params, __size_params); in glGetProgramPipelineiv_enc()
9042 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetProgramPipelineiv_enc()
9054 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetProgramPipelineInfoLog_enc() local
9055 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetProgramPipelineInfoLog_enc()
9062 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glGetProgramPipelineInfoLog_enc()
9074 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetProgramPipelineInfoLog_enc()
9075 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetProgramPipelineInfoLog_enc()
9079 if (useChecksum) checksumCalculator->addBuffer(length, __size_length); in glGetProgramPipelineInfoLog_enc()
9082 if (useChecksum) checksumCalculator->addBuffer(infoLog, __size_infoLog); in glGetProgramPipelineInfoLog_enc()
9088 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetProgramPipelineInfoLog_enc()
9100 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glValidateProgramPipeline_enc() local
9101 bool useChecksum = checksumCalculator->getVersion() > 0; in glValidateProgramPipeline_enc()
9106 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glValidateProgramPipeline_enc()
9115 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glValidateProgramPipeline_enc()
9116 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glValidateProgramPipeline_enc()
9125 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glIsProgramPipeline_enc() local
9126 bool useChecksum = checksumCalculator->getVersion() > 0; in glIsProgramPipeline_enc()
9131 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glIsProgramPipeline_enc()
9140 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glIsProgramPipeline_enc()
9141 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glIsProgramPipeline_enc()
9146 if (useChecksum) checksumCalculator->addBuffer(&retval, 1); in glIsProgramPipeline_enc()
9152 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glIsProgramPipeline_enc()
9165 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glUseProgramStages_enc() local
9166 bool useChecksum = checksumCalculator->getVersion() > 0; in glUseProgramStages_enc()
9171 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glUseProgramStages_enc()
9182 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUseProgramStages_enc()
9183 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUseProgramStages_enc()
9192 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glActiveShaderProgram_enc() local
9193 bool useChecksum = checksumCalculator->getVersion() > 0; in glActiveShaderProgram_enc()
9198 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glActiveShaderProgram_enc()
9208 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glActiveShaderProgram_enc()
9209 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glActiveShaderProgram_enc()
9218 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glCreateShaderProgramvAEMU_enc() local
9219 bool useChecksum = checksumCalculator->getVersion() > 0; in glCreateShaderProgramvAEMU_enc()
9225 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glCreateShaderProgramvAEMU_enc()
9238 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glCreateShaderProgramvAEMU_enc()
9239 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glCreateShaderProgramvAEMU_enc()
9244 if (useChecksum) checksumCalculator->addBuffer(&retval, 4); in glCreateShaderProgramvAEMU_enc()
9250 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glCreateShaderProgramvAEMU_enc()
9263 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glProgramUniform1f_enc() local
9264 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniform1f_enc()
9269 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glProgramUniform1f_enc()
9280 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniform1f_enc()
9281 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniform1f_enc()
9290 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glProgramUniform2f_enc() local
9291 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniform2f_enc()
9296 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glProgramUniform2f_enc()
9308 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniform2f_enc()
9309 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniform2f_enc()
9318 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glProgramUniform3f_enc() local
9319 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniform3f_enc()
9324 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glProgramUniform3f_enc()
9337 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniform3f_enc()
9338 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniform3f_enc()
9347 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glProgramUniform4f_enc() local
9348 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniform4f_enc()
9353 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glProgramUniform4f_enc()
9367 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniform4f_enc()
9368 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniform4f_enc()
9377 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glProgramUniform1i_enc() local
9378 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniform1i_enc()
9383 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glProgramUniform1i_enc()
9394 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniform1i_enc()
9395 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniform1i_enc()
9404 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glProgramUniform2i_enc() local
9405 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniform2i_enc()
9410 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glProgramUniform2i_enc()
9422 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniform2i_enc()
9423 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniform2i_enc()
9432 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glProgramUniform3i_enc() local
9433 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniform3i_enc()
9438 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glProgramUniform3i_enc()
9451 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniform3i_enc()
9452 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniform3i_enc()
9461 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glProgramUniform4i_enc() local
9462 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniform4i_enc()
9467 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glProgramUniform4i_enc()
9481 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniform4i_enc()
9482 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniform4i_enc()
9491 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glProgramUniform1ui_enc() local
9492 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniform1ui_enc()
9497 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glProgramUniform1ui_enc()
9508 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniform1ui_enc()
9509 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniform1ui_enc()
9518 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glProgramUniform2ui_enc() local
9519 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniform2ui_enc()
9524 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glProgramUniform2ui_enc()
9536 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniform2ui_enc()
9537 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniform2ui_enc()
9546 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glProgramUniform3ui_enc() local
9547 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniform3ui_enc()
9552 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glProgramUniform3ui_enc()
9565 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniform3ui_enc()
9566 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniform3ui_enc()
9575 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glProgramUniform4ui_enc() local
9576 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniform4ui_enc()
9581 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glProgramUniform4ui_enc()
9595 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniform4ui_enc()
9596 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniform4ui_enc()
9605 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glProgramUniform1fv_enc() local
9606 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniform1fv_enc()
9612 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glProgramUniform1fv_enc()
9625 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniform1fv_enc()
9626 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniform1fv_enc()
9635 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glProgramUniform2fv_enc() local
9636 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniform2fv_enc()
9642 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glProgramUniform2fv_enc()
9655 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniform2fv_enc()
9656 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniform2fv_enc()
9665 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glProgramUniform3fv_enc() local
9666 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniform3fv_enc()
9672 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glProgramUniform3fv_enc()
9685 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniform3fv_enc()
9686 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniform3fv_enc()
9695 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glProgramUniform4fv_enc() local
9696 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniform4fv_enc()
9702 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glProgramUniform4fv_enc()
9715 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniform4fv_enc()
9716 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniform4fv_enc()
9725 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glProgramUniform1iv_enc() local
9726 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniform1iv_enc()
9732 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glProgramUniform1iv_enc()
9745 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniform1iv_enc()
9746 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniform1iv_enc()
9755 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glProgramUniform2iv_enc() local
9756 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniform2iv_enc()
9762 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glProgramUniform2iv_enc()
9775 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniform2iv_enc()
9776 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniform2iv_enc()
9785 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glProgramUniform3iv_enc() local
9786 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniform3iv_enc()
9792 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glProgramUniform3iv_enc()
9805 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniform3iv_enc()
9806 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniform3iv_enc()
9815 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glProgramUniform4iv_enc() local
9816 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniform4iv_enc()
9822 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glProgramUniform4iv_enc()
9835 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniform4iv_enc()
9836 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniform4iv_enc()
9845 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glProgramUniform1uiv_enc() local
9846 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniform1uiv_enc()
9852 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glProgramUniform1uiv_enc()
9865 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniform1uiv_enc()
9866 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniform1uiv_enc()
9875 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glProgramUniform2uiv_enc() local
9876 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniform2uiv_enc()
9882 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glProgramUniform2uiv_enc()
9895 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniform2uiv_enc()
9896 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniform2uiv_enc()
9905 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glProgramUniform3uiv_enc() local
9906 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniform3uiv_enc()
9912 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glProgramUniform3uiv_enc()
9925 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniform3uiv_enc()
9926 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniform3uiv_enc()
9935 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glProgramUniform4uiv_enc() local
9936 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniform4uiv_enc()
9942 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glProgramUniform4uiv_enc()
9955 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniform4uiv_enc()
9956 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniform4uiv_enc()
9965 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glProgramUniformMatrix2fv_enc() local
9966 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniformMatrix2fv_enc()
9972 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glProgramUniformMatrix2fv_enc()
9986 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniformMatrix2fv_enc()
9987 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniformMatrix2fv_enc()
9996 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glProgramUniformMatrix3fv_enc() local
9997 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniformMatrix3fv_enc()
10003 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glProgramUniformMatrix3fv_enc()
10017 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniformMatrix3fv_enc()
10018 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniformMatrix3fv_enc()
10027 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glProgramUniformMatrix4fv_enc() local
10028 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniformMatrix4fv_enc()
10034 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glProgramUniformMatrix4fv_enc()
10048 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniformMatrix4fv_enc()
10049 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniformMatrix4fv_enc()
10058 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glProgramUniformMatrix2x3fv_enc() local
10059 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniformMatrix2x3fv_enc()
10065 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glProgramUniformMatrix2x3fv_enc()
10079 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniformMatrix2x3fv_enc()
10080 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniformMatrix2x3fv_enc()
10089 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glProgramUniformMatrix3x2fv_enc() local
10090 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniformMatrix3x2fv_enc()
10096 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glProgramUniformMatrix3x2fv_enc()
10110 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniformMatrix3x2fv_enc()
10111 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniformMatrix3x2fv_enc()
10120 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glProgramUniformMatrix2x4fv_enc() local
10121 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniformMatrix2x4fv_enc()
10127 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glProgramUniformMatrix2x4fv_enc()
10141 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniformMatrix2x4fv_enc()
10142 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniformMatrix2x4fv_enc()
10151 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glProgramUniformMatrix4x2fv_enc() local
10152 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniformMatrix4x2fv_enc()
10158 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glProgramUniformMatrix4x2fv_enc()
10172 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniformMatrix4x2fv_enc()
10173 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniformMatrix4x2fv_enc()
10182 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glProgramUniformMatrix3x4fv_enc() local
10183 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniformMatrix3x4fv_enc()
10189 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glProgramUniformMatrix3x4fv_enc()
10203 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniformMatrix3x4fv_enc()
10204 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniformMatrix3x4fv_enc()
10213 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glProgramUniformMatrix4x3fv_enc() local
10214 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniformMatrix4x3fv_enc()
10220 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glProgramUniformMatrix4x3fv_enc()
10234 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glProgramUniformMatrix4x3fv_enc()
10235 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glProgramUniformMatrix4x3fv_enc()
10244 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetProgramInterfaceiv_enc() local
10245 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetProgramInterfaceiv_enc()
10251 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glGetProgramInterfaceiv_enc()
10263 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetProgramInterfaceiv_enc()
10264 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetProgramInterfaceiv_enc()
10267 if (useChecksum) checksumCalculator->addBuffer(params, __size_params); in glGetProgramInterfaceiv_enc()
10273 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetProgramInterfaceiv_enc()
10285 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetProgramResourceiv_enc() local
10286 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetProgramResourceiv_enc()
10294 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glGetProgramResourceiv_enc()
10311 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetProgramResourceiv_enc()
10312 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetProgramResourceiv_enc()
10316 if (useChecksum) checksumCalculator->addBuffer(length, __size_length); in glGetProgramResourceiv_enc()
10319 if (useChecksum) checksumCalculator->addBuffer(params, __size_params); in glGetProgramResourceiv_enc()
10325 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetProgramResourceiv_enc()
10337 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetProgramResourceIndex_enc() local
10338 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetProgramResourceIndex_enc()
10344 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glGetProgramResourceIndex_enc()
10356 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetProgramResourceIndex_enc()
10357 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetProgramResourceIndex_enc()
10362 if (useChecksum) checksumCalculator->addBuffer(&retval, 4); in glGetProgramResourceIndex_enc()
10368 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetProgramResourceIndex_enc()
10381 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetProgramResourceLocation_enc() local
10382 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetProgramResourceLocation_enc()
10388 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glGetProgramResourceLocation_enc()
10400 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetProgramResourceLocation_enc()
10401 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetProgramResourceLocation_enc()
10406 if (useChecksum) checksumCalculator->addBuffer(&retval, 4); in glGetProgramResourceLocation_enc()
10412 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetProgramResourceLocation_enc()
10425 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetProgramResourceName_enc() local
10426 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetProgramResourceName_enc()
10433 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glGetProgramResourceName_enc()
10447 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetProgramResourceName_enc()
10448 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetProgramResourceName_enc()
10452 if (useChecksum) checksumCalculator->addBuffer(length, __size_length); in glGetProgramResourceName_enc()
10455 if (useChecksum) checksumCalculator->addBuffer(name, __size_name); in glGetProgramResourceName_enc()
10461 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetProgramResourceName_enc()
10473 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glBindImageTexture_enc() local
10474 bool useChecksum = checksumCalculator->getVersion() > 0; in glBindImageTexture_enc()
10479 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glBindImageTexture_enc()
10494 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glBindImageTexture_enc()
10495 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glBindImageTexture_enc()
10504 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDispatchCompute_enc() local
10505 bool useChecksum = checksumCalculator->getVersion() > 0; in glDispatchCompute_enc()
10510 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glDispatchCompute_enc()
10521 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDispatchCompute_enc()
10522 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDispatchCompute_enc()
10531 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDispatchComputeIndirect_enc() local
10532 bool useChecksum = checksumCalculator->getVersion() > 0; in glDispatchComputeIndirect_enc()
10537 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glDispatchComputeIndirect_enc()
10546 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDispatchComputeIndirect_enc()
10547 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDispatchComputeIndirect_enc()
10556 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glBindVertexBuffer_enc() local
10557 bool useChecksum = checksumCalculator->getVersion() > 0; in glBindVertexBuffer_enc()
10562 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glBindVertexBuffer_enc()
10574 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glBindVertexBuffer_enc()
10575 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glBindVertexBuffer_enc()
10584 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glVertexAttribBinding_enc() local
10585 bool useChecksum = checksumCalculator->getVersion() > 0; in glVertexAttribBinding_enc()
10590 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glVertexAttribBinding_enc()
10600 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glVertexAttribBinding_enc()
10601 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glVertexAttribBinding_enc()
10610 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glVertexAttribFormat_enc() local
10611 bool useChecksum = checksumCalculator->getVersion() > 0; in glVertexAttribFormat_enc()
10616 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glVertexAttribFormat_enc()
10629 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glVertexAttribFormat_enc()
10630 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glVertexAttribFormat_enc()
10639 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glVertexAttribIFormat_enc() local
10640 bool useChecksum = checksumCalculator->getVersion() > 0; in glVertexAttribIFormat_enc()
10645 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glVertexAttribIFormat_enc()
10657 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glVertexAttribIFormat_enc()
10658 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glVertexAttribIFormat_enc()
10667 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glVertexBindingDivisor_enc() local
10668 bool useChecksum = checksumCalculator->getVersion() > 0; in glVertexBindingDivisor_enc()
10673 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glVertexBindingDivisor_enc()
10683 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glVertexBindingDivisor_enc()
10684 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glVertexBindingDivisor_enc()
10693 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDrawArraysIndirectDataAEMU_enc() local
10694 bool useChecksum = checksumCalculator->getVersion() > 0; in glDrawArraysIndirectDataAEMU_enc()
10700 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glDrawArraysIndirectDataAEMU_enc()
10712 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDrawArraysIndirectDataAEMU_enc()
10713 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDrawArraysIndirectDataAEMU_enc()
10722 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDrawArraysIndirectOffsetAEMU_enc() local
10723 bool useChecksum = checksumCalculator->getVersion() > 0; in glDrawArraysIndirectOffsetAEMU_enc()
10728 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glDrawArraysIndirectOffsetAEMU_enc()
10738 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDrawArraysIndirectOffsetAEMU_enc()
10739 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDrawArraysIndirectOffsetAEMU_enc()
10748 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDrawElementsIndirectDataAEMU_enc() local
10749 bool useChecksum = checksumCalculator->getVersion() > 0; in glDrawElementsIndirectDataAEMU_enc()
10755 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glDrawElementsIndirectDataAEMU_enc()
10768 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDrawElementsIndirectDataAEMU_enc()
10769 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDrawElementsIndirectDataAEMU_enc()
10778 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDrawElementsIndirectOffsetAEMU_enc() local
10779 bool useChecksum = checksumCalculator->getVersion() > 0; in glDrawElementsIndirectOffsetAEMU_enc()
10784 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glDrawElementsIndirectOffsetAEMU_enc()
10795 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDrawElementsIndirectOffsetAEMU_enc()
10796 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDrawElementsIndirectOffsetAEMU_enc()
10805 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glTexStorage2DMultisample_enc() local
10806 bool useChecksum = checksumCalculator->getVersion() > 0; in glTexStorage2DMultisample_enc()
10811 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glTexStorage2DMultisample_enc()
10825 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glTexStorage2DMultisample_enc()
10826 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glTexStorage2DMultisample_enc()
10835 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glSampleMaski_enc() local
10836 bool useChecksum = checksumCalculator->getVersion() > 0; in glSampleMaski_enc()
10841 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glSampleMaski_enc()
10851 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glSampleMaski_enc()
10852 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glSampleMaski_enc()
10861 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetMultisamplefv_enc() local
10862 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetMultisamplefv_enc()
10868 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glGetMultisamplefv_enc()
10879 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetMultisamplefv_enc()
10880 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetMultisamplefv_enc()
10883 if (useChecksum) checksumCalculator->addBuffer(val, __size_val); in glGetMultisamplefv_enc()
10889 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetMultisamplefv_enc()
10901 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glFramebufferParameteri_enc() local
10902 bool useChecksum = checksumCalculator->getVersion() > 0; in glFramebufferParameteri_enc()
10907 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glFramebufferParameteri_enc()
10918 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glFramebufferParameteri_enc()
10919 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glFramebufferParameteri_enc()
10928 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetFramebufferParameteriv_enc() local
10929 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetFramebufferParameteriv_enc()
10935 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glGetFramebufferParameteriv_enc()
10946 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetFramebufferParameteriv_enc()
10947 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetFramebufferParameteriv_enc()
10950 if (useChecksum) checksumCalculator->addBuffer(params, __size_params); in glGetFramebufferParameteriv_enc()
10956 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetFramebufferParameteriv_enc()
10968 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetTexLevelParameterfv_enc() local
10969 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetTexLevelParameterfv_enc()
10975 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glGetTexLevelParameterfv_enc()
10987 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetTexLevelParameterfv_enc()
10988 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetTexLevelParameterfv_enc()
10991 if (useChecksum) checksumCalculator->addBuffer(params, __size_params); in glGetTexLevelParameterfv_enc()
10997 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetTexLevelParameterfv_enc()
11009 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetTexLevelParameteriv_enc() local
11010 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetTexLevelParameteriv_enc()
11016 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glGetTexLevelParameteriv_enc()
11028 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetTexLevelParameteriv_enc()
11029 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetTexLevelParameteriv_enc()
11032 if (useChecksum) checksumCalculator->addBuffer(params, __size_params); in glGetTexLevelParameteriv_enc()
11038 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetTexLevelParameteriv_enc()
11050 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glMapBufferRangeDMA_enc() local
11051 bool useChecksum = checksumCalculator->getVersion() > 0; in glMapBufferRangeDMA_enc()
11056 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glMapBufferRangeDMA_enc()
11069 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glMapBufferRangeDMA_enc()
11070 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glMapBufferRangeDMA_enc()
11079 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glUnmapBufferDMA_enc() local
11080 bool useChecksum = checksumCalculator->getVersion() > 0; in glUnmapBufferDMA_enc()
11086 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glUnmapBufferDMA_enc()
11100 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUnmapBufferDMA_enc()
11101 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUnmapBufferDMA_enc()
11104 if (useChecksum) checksumCalculator->addBuffer(out_res, __size_out_res); in glUnmapBufferDMA_enc()
11110 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glUnmapBufferDMA_enc()
11122 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glMapBufferRangeDirect_enc() local
11123 bool useChecksum = checksumCalculator->getVersion() > 0; in glMapBufferRangeDirect_enc()
11128 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glMapBufferRangeDirect_enc()
11141 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glMapBufferRangeDirect_enc()
11142 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glMapBufferRangeDirect_enc()
11147 if (useChecksum) checksumCalculator->addBuffer(&retval, 8); in glMapBufferRangeDirect_enc()
11153 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glMapBufferRangeDirect_enc()
11166 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glUnmapBufferDirect_enc() local
11167 bool useChecksum = checksumCalculator->getVersion() > 0; in glUnmapBufferDirect_enc()
11173 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glUnmapBufferDirect_enc()
11188 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUnmapBufferDirect_enc()
11189 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glUnmapBufferDirect_enc()
11192 if (useChecksum) checksumCalculator->addBuffer(out_res, __size_out_res); in glUnmapBufferDirect_enc()
11198 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glUnmapBufferDirect_enc()
11210 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glFlushMappedBufferRangeDirect_enc() local
11211 bool useChecksum = checksumCalculator->getVersion() > 0; in glFlushMappedBufferRangeDirect_enc()
11216 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glFlushMappedBufferRangeDirect_enc()
11228 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glFlushMappedBufferRangeDirect_enc()
11229 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glFlushMappedBufferRangeDirect_enc()
11238 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetGraphicsResetStatusEXT_enc() local
11239 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetGraphicsResetStatusEXT_enc()
11244 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glGetGraphicsResetStatusEXT_enc()
11252 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetGraphicsResetStatusEXT_enc()
11253 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetGraphicsResetStatusEXT_enc()
11258 if (useChecksum) checksumCalculator->addBuffer(&retval, 4); in glGetGraphicsResetStatusEXT_enc()
11264 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetGraphicsResetStatusEXT_enc()
11277 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glReadnPixelsEXT_enc() local
11278 bool useChecksum = checksumCalculator->getVersion() > 0; in glReadnPixelsEXT_enc()
11284 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glReadnPixelsEXT_enc()
11300 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glReadnPixelsEXT_enc()
11301 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glReadnPixelsEXT_enc()
11304 if (useChecksum) checksumCalculator->addBuffer(data, __size_data); in glReadnPixelsEXT_enc()
11310 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glReadnPixelsEXT_enc()
11322 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetnUniformfvEXT_enc() local
11323 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetnUniformfvEXT_enc()
11329 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glGetnUniformfvEXT_enc()
11341 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetnUniformfvEXT_enc()
11342 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetnUniformfvEXT_enc()
11345 if (useChecksum) checksumCalculator->addBuffer(params, __size_params); in glGetnUniformfvEXT_enc()
11351 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetnUniformfvEXT_enc()
11363 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glGetnUniformivEXT_enc() local
11364 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetnUniformivEXT_enc()
11370 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glGetnUniformivEXT_enc()
11382 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glGetnUniformivEXT_enc()
11383 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glGetnUniformivEXT_enc()
11386 if (useChecksum) checksumCalculator->addBuffer(params, __size_params); in glGetnUniformivEXT_enc()
11392 if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { in glGetnUniformivEXT_enc()
11404 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDrawArraysNullAEMU_enc() local
11405 bool useChecksum = checksumCalculator->getVersion() > 0; in glDrawArraysNullAEMU_enc()
11410 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glDrawArraysNullAEMU_enc()
11421 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDrawArraysNullAEMU_enc()
11422 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDrawArraysNullAEMU_enc()
11431 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDrawElementsOffsetNullAEMU_enc() local
11432 bool useChecksum = checksumCalculator->getVersion() > 0; in glDrawElementsOffsetNullAEMU_enc()
11437 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glDrawElementsOffsetNullAEMU_enc()
11449 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDrawElementsOffsetNullAEMU_enc()
11450 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDrawElementsOffsetNullAEMU_enc()
11459 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glDrawElementsDataNullAEMU_enc() local
11460 bool useChecksum = checksumCalculator->getVersion() > 0; in glDrawElementsDataNullAEMU_enc()
11466 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glDrawElementsDataNullAEMU_enc()
11480 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glDrawElementsDataNullAEMU_enc()
11481 if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; in glDrawElementsDataNullAEMU_enc()
11490 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glUnmapBufferAsyncAEMU_enc() local
11491 bool useChecksum = checksumCalculator->getVersion() > 0; in glUnmapBufferAsyncAEMU_enc()
11498 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glUnmapBufferAsyncAEMU_enc()
11510 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUnmapBufferAsyncAEMU_enc()
11513 if (useChecksum) checksumCalculator->addBuffer(&__size_guest_buffer,4); in glUnmapBufferAsyncAEMU_enc()
11516 if (useChecksum) checksumCalculator->addBuffer(guest_buffer, __size_guest_buffer); in glUnmapBufferAsyncAEMU_enc()
11523 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glUnmapBufferAsyncAEMU_enc()
11525 if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize); in glUnmapBufferAsyncAEMU_enc()
11534 ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; in glFlushMappedBufferRangeAEMU2_enc() local
11535 bool useChecksum = checksumCalculator->getVersion() > 0; in glFlushMappedBufferRangeAEMU2_enc()
11541 const size_t checksumSize = checksumCalculator->checksumByteSize(); in glFlushMappedBufferRangeAEMU2_enc()
11553 if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); in glFlushMappedBufferRangeAEMU2_enc()
11556 if (useChecksum) checksumCalculator->addBuffer(&__size_guest_buffer,4); in glFlushMappedBufferRangeAEMU2_enc()
11559 if (useChecksum) checksumCalculator->addBuffer(guest_buffer, __size_guest_buffer); in glFlushMappedBufferRangeAEMU2_enc()
11562 if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize); in glFlushMappedBufferRangeAEMU2_enc()
11568 …_encoder_context_t::gl2_encoder_context_t(IOStream *stream, ChecksumCalculator *checksumCalculator) in gl2_encoder_context_t() argument
11571 m_checksumCalculator = checksumCalculator; in gl2_encoder_context_t()