Lines Matching refs:shader

47 void glAttachShader_enc(void *self , GLuint program, GLuint shader)  in glAttachShader_enc()  argument
66 memcpy(ptr, &shader, 4); ptr += 4; in glAttachShader_enc()
586 void glCompileShader_enc(void *self , GLuint shader) in glCompileShader_enc() argument
604 memcpy(ptr, &shader, 4); ptr += 4; in glCompileShader_enc()
969 void glDeleteShader_enc(void *self , GLuint shader) in glDeleteShader_enc() argument
987 memcpy(ptr, &shader, 4); ptr += 4; in glDeleteShader_enc()
1098 void glDetachShader_enc(void *self , GLuint program, GLuint shader) in glDetachShader_enc() argument
1117 memcpy(ptr, &shader, 4); ptr += 4; in glDetachShader_enc()
2136 void glGetShaderiv_enc(void *self , GLuint shader, GLenum pname, GLint* params) in glGetShaderiv_enc() argument
2155 memcpy(ptr, &shader, 4); ptr += 4; in glGetShaderiv_enc()
2176 void glGetShaderInfoLog_enc(void *self , GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* i… in glGetShaderInfoLog_enc() argument
2196 memcpy(ptr, &shader, 4); ptr += 4; in glGetShaderInfoLog_enc()
2266 void glGetShaderSource_enc(void *self , GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* so… in glGetShaderSource_enc() argument
2286 memcpy(ptr, &shader, 4); ptr += 4; in glGetShaderSource_enc()
2821 GLboolean glIsShader_enc(void *self , GLuint shader) in glIsShader_enc() argument
2839 memcpy(ptr, &shader, 4); ptr += 4; in glIsShader_enc()
4996 void glShaderString_enc(void *self , GLuint shader, const GLchar* string, GLsizei len) in glShaderString_enc() argument
5015 memcpy(ptr, &shader, 4); ptr += 4; in glShaderString_enc()