Lines Matching refs:shader

9 	void glAttachShader(GLuint program, GLuint shader);
28 void glCompileShader(GLuint shader);
40 void glDeleteShader(GLuint shader);
45 void glDetachShader(GLuint program, GLuint shader);
75 void glGetShaderiv(GLuint shader, GLenum pname, GLint* params);
76 void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
78 void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
94 GLboolean glIsShader(GLuint shader);
106 …void glShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length…
214 void glShaderString(GLuint shader, const GLchar* string, GLsizei len);
448 void glAttachShader(GLuint program, GLuint shader) in glAttachShader() argument
451 ctx->glAttachShader(ctx, program, shader); in glAttachShader()
562 void glCompileShader(GLuint shader) in glCompileShader() argument
565 ctx->glCompileShader(ctx, shader); in glCompileShader()
639 void glDeleteShader(GLuint shader) in glDeleteShader() argument
642 ctx->glDeleteShader(ctx, shader); in glDeleteShader()
670 void glDetachShader(GLuint program, GLuint shader) in glDetachShader() argument
673 ctx->glDetachShader(ctx, program, shader); in glDetachShader()
857 void glGetShaderiv(GLuint shader, GLenum pname, GLint* params) in glGetShaderiv() argument
860 ctx->glGetShaderiv(ctx, shader, pname, params); in glGetShaderiv()
863 void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog) in glGetShaderInfoLog() argument
867 ctx->glGetShaderInfoLog(ctx, shader, bufsize, length, infolog); in glGetShaderInfoLog()
876 void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source) in glGetShaderSource() argument
880 ctx->glGetShaderSource(ctx, shader, bufsize, length, source); in glGetShaderSource()
973 GLboolean glIsShader(GLuint shader) in glIsShader() argument
976 return ctx->glIsShader(ctx, shader); in glIsShader()
1045 void glShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length) in glShaderSource() argument
1048 ctx->glShaderSource(ctx, shader, count, string, length); in glShaderSource()
1697 void glShaderString(GLuint shader, const GLchar* string, GLsizei len) in glShaderString() argument
1700 ctx->glShaderString(ctx, shader, string, len); in glShaderString()