Lines Matching refs:hRatio
384 float hRatio = 1.0; in getActionSafePosition() local
418 hRatio = (float)h/(float)fbHeight; in getActionSafePosition()
424 h = int(hRatio * asH); in getActionSafePosition()
480 float hRatio = 1.0; in getAspectRatioPosition() local
508 hRatio = (float)(inPos.h/actualHeight); in getAspectRatioPosition()
514 outPos.h = uint32_t(hRatio * height); in getAspectRatioPosition()
537 hRatio = tempHeight/height; in getAspectRatioPosition()
543 outPos.h = uint32_t(hRatio * fbHeight); in getAspectRatioPosition()
562 hRatio = (float)outPos.h/fbHeight; in getAspectRatioPosition()
567 outPos.h = uint32_t(hRatio * (float)extH); in getAspectRatioPosition()
639 float hRatio = ((float)extH)/fbHeight; in calcExtDisplayPosition() local
643 displayFrame.top = int(hRatio*(float)displayFrame.top); in calcExtDisplayPosition()
645 displayFrame.bottom = int(hRatio*(float)displayFrame.bottom); in calcExtDisplayPosition()