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Searched defs:angle (Results 1 – 15 of 15) sorted by relevance

/development/samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/
DMyGLRenderer.java102 public void setAngle(float angle) { in setAngle()
/development/samples/ApiDemos/src/com/example/android/apis/graphics/kube/
DLayer.java45 public void setAngle(float angle) { in setAngle()
DKubeRenderer.java103 public void setAngle(float angle) { in setAngle()
/development/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/
DMyGLRenderer.java162 public void setAngle(float angle) { in setAngle()
/development/samples/ApiDemos/src/com/example/android/apis/graphics/
DMatrixPaletteRenderer.java345 float angle = unitAngle * 135f; in onDrawFrame() local
393 double angle = Math.PI * 2 * i / uSteps; in generateWeightedGrid() local
DTriangleRenderer.java147 float angle = 0.090f * ((int) time); in onDrawFrame() local
DStaticTriangleRenderer.java160 float angle = 0.090f * ((int) time); in onDrawFrame() local
DGLES20TriangleRenderer.java74 float angle = 0.090f * ((int) time); in onDrawFrame() local
DFrameBufferObjectActivity.java123 float angle = 0.090f * ((int) time); in drawOnscreen() local
DColorPickerDialog.java187 float angle = (float)java.lang.Math.atan2(y, x); in onTouchEvent() local
/development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
DMatrixStack.java126 public void glRotatef(float angle, float x, float y, float z) { in glRotatef()
132 public void glRotatex(int angle, int x, int y, int z) { in glRotatex()
DSpriteTextRenderer.java185 float angle = 0.090f * ((int) time); in onDrawFrame() local
DMatrixTrackingGL.java541 public void glRotatef(float angle, float x, float y, float z) { in glRotatef()
547 public void glRotatex(int angle, int x, int y, int z) { in glRotatex()
/development/samples/browseable/BasicAccessibility/src/com.example.android.basicaccessibility/
DDialView.java232 Double angle = startAngle + (pos * (Math.PI / 4)); in computeXYForPosition() local
/development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/
DGLES20TriangleRenderer.java72 float angle = 0.090f * ((int) time); in onDrawFrame() local