1 /*
2 * Copyright (C) 2017 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #define LOG_TAG "VtsHalEvsTest"
18
19 #include "FormatConvert.h"
20
21 namespace android {
22 namespace hardware {
23 namespace automotive {
24 namespace evs {
25 namespace common {
26
27 // Round up to the nearest multiple of the given alignment value
28 template<unsigned alignment>
align(int value)29 int Utils::align(int value) {
30 static_assert((alignment && !(alignment & (alignment - 1))),
31 "alignment must be a power of 2");
32
33 unsigned mask = alignment - 1;
34 return (value + mask) & ~mask;
35 }
36
37
38 // Limit the given value to the provided range. :)
clamp(float v,float min,float max)39 inline float Utils::clamp(float v, float min, float max) {
40 if (v < min) return min;
41 if (v > max) return max;
42 return v;
43 }
44
45
yuvToRgbx(const unsigned char Y,const unsigned char Uin,const unsigned char Vin,bool bgrxFormat)46 uint32_t Utils::yuvToRgbx(const unsigned char Y,
47 const unsigned char Uin,
48 const unsigned char Vin,
49 bool bgrxFormat) {
50 // Don't use this if you want to see the best performance. :)
51 // Better to do this in a pixel shader if we really have to, but on actual
52 // embedded hardware we expect to be able to texture directly from the YUV data
53 float U = Uin - 128.0f;
54 float V = Vin - 128.0f;
55
56 float Rf = Y + 1.140f*V;
57 float Gf = Y - 0.395f*U - 0.581f*V;
58 float Bf = Y + 2.032f*U;
59 unsigned char R = (unsigned char)clamp(Rf, 0.0f, 255.0f);
60 unsigned char G = (unsigned char)clamp(Gf, 0.0f, 255.0f);
61 unsigned char B = (unsigned char)clamp(Bf, 0.0f, 255.0f);
62
63 if (!bgrxFormat) {
64 return (R ) |
65 (G << 8) |
66 (B << 16) |
67 0xFF000000; // Fill the alpha channel with ones
68 } else {
69 return (R << 16) |
70 (G << 8) |
71 (B ) |
72 0xFF000000; // Fill the alpha channel with ones
73 }
74 }
75
76
copyNV21toRGB32(unsigned width,unsigned height,uint8_t * src,uint32_t * dst,unsigned dstStridePixels,bool bgrxFormat)77 void Utils::copyNV21toRGB32(unsigned width, unsigned height,
78 uint8_t* src,
79 uint32_t* dst, unsigned dstStridePixels,
80 bool bgrxFormat)
81 {
82 // The NV21 format provides a Y array of 8bit values, followed by a 1/2 x 1/2 interleaved
83 // U/V array. It assumes an even width and height for the overall image, and a horizontal
84 // stride that is an even multiple of 16 bytes for both the Y and UV arrays.
85 unsigned strideLum = align<16>(width);
86 unsigned sizeY = strideLum * height;
87 unsigned strideColor = strideLum; // 1/2 the samples, but two interleaved channels
88 unsigned offsetUV = sizeY;
89
90 uint8_t* srcY = src;
91 uint8_t* srcUV = src+offsetUV;
92
93 for (unsigned r = 0; r < height; r++) {
94 // Note that we're walking the same UV row twice for even/odd luminance rows
95 uint8_t* rowY = srcY + r*strideLum;
96 uint8_t* rowUV = srcUV + (r/2 * strideColor);
97
98 uint32_t* rowDest = dst + r*dstStridePixels;
99
100 for (unsigned c = 0; c < width; c++) {
101 unsigned uCol = (c & ~1); // uCol is always even and repeats 1:2 with Y values
102 unsigned vCol = uCol | 1; // vCol is always odd
103 rowDest[c] = yuvToRgbx(rowY[c], rowUV[uCol], rowUV[vCol], bgrxFormat);
104 }
105 }
106 }
107
108
copyYV12toRGB32(unsigned width,unsigned height,uint8_t * src,uint32_t * dst,unsigned dstStridePixels,bool bgrxFormat)109 void Utils::copyYV12toRGB32(unsigned width, unsigned height,
110 uint8_t* src,
111 uint32_t* dst, unsigned dstStridePixels,
112 bool bgrxFormat)
113 {
114 // The YV12 format provides a Y array of 8bit values, followed by a 1/2 x 1/2 U array, followed
115 // by another 1/2 x 1/2 V array. It assumes an even width and height for the overall image,
116 // and a horizontal stride that is an even multiple of 16 bytes for each of the Y, U,
117 // and V arrays.
118 unsigned strideLum = align<16>(width);
119 unsigned sizeY = strideLum * height;
120 unsigned strideColor = align<16>(strideLum/2);
121 unsigned sizeColor = strideColor * height/2;
122 unsigned offsetU = sizeY;
123 unsigned offsetV = sizeY + sizeColor;
124
125 uint8_t* srcY = src;
126 uint8_t* srcU = src+offsetU;
127 uint8_t* srcV = src+offsetV;
128
129 for (unsigned r = 0; r < height; r++) {
130 // Note that we're walking the same U and V rows twice for even/odd luminance rows
131 uint8_t* rowY = srcY + r*strideLum;
132 uint8_t* rowU = srcU + (r/2 * strideColor);
133 uint8_t* rowV = srcV + (r/2 * strideColor);
134
135 uint32_t* rowDest = dst + r*dstStridePixels;
136
137 for (unsigned c = 0; c < width; c++) {
138 rowDest[c] = yuvToRgbx(rowY[c], rowU[c], rowV[c], bgrxFormat);
139 }
140 }
141 }
142
143
copyYUYVtoRGB32(unsigned width,unsigned height,uint8_t * src,unsigned srcStridePixels,uint32_t * dst,unsigned dstStridePixels,bool bgrxFormat)144 void Utils::copyYUYVtoRGB32(unsigned width, unsigned height,
145 uint8_t* src, unsigned srcStridePixels,
146 uint32_t* dst, unsigned dstStridePixels,
147 bool bgrxFormat)
148 {
149 uint32_t* srcWords = (uint32_t*)src;
150
151 const int srcRowPadding32 = srcStridePixels/2 - width/2; // 2 bytes per pixel, 4 bytes per word
152 const int dstRowPadding32 = dstStridePixels - width; // 4 bytes per pixel, 4 bytes per word
153
154 for (unsigned r = 0; r < height; r++) {
155 for (unsigned c = 0; c < width/2; c++) {
156 // Note: we're walking two pixels at a time here (even/odd)
157 uint32_t srcPixel = *srcWords++;
158
159 uint8_t Y1 = (srcPixel) & 0xFF;
160 uint8_t U = (srcPixel >> 8) & 0xFF;
161 uint8_t Y2 = (srcPixel >> 16) & 0xFF;
162 uint8_t V = (srcPixel >> 24) & 0xFF;
163
164 // On the RGB output, we're writing one pixel at a time
165 *(dst+0) = yuvToRgbx(Y1, U, V, bgrxFormat);
166 *(dst+1) = yuvToRgbx(Y2, U, V, bgrxFormat);
167 dst += 2;
168 }
169
170 // Skip over any extra data or end of row alignment padding
171 srcWords += srcRowPadding32;
172 dst += dstRowPadding32;
173 }
174 }
175
176
copyNV21toBGR32(unsigned width,unsigned height,uint8_t * src,uint32_t * dst,unsigned dstStridePixels)177 void Utils::copyNV21toBGR32(unsigned width, unsigned height,
178 uint8_t* src,
179 uint32_t* dst, unsigned dstStridePixels)
180 {
181 return copyNV21toRGB32(width, height, src, dst, dstStridePixels, true);
182 }
183
184
copyYV12toBGR32(unsigned width,unsigned height,uint8_t * src,uint32_t * dst,unsigned dstStridePixels)185 void Utils::copyYV12toBGR32(unsigned width, unsigned height,
186 uint8_t* src,
187 uint32_t* dst, unsigned dstStridePixels)
188 {
189 return copyYV12toRGB32(width, height, src, dst, dstStridePixels, true);
190 }
191
192
copyYUYVtoBGR32(unsigned width,unsigned height,uint8_t * src,unsigned srcStridePixels,uint32_t * dst,unsigned dstStridePixels)193 void Utils::copyYUYVtoBGR32(unsigned width, unsigned height,
194 uint8_t* src, unsigned srcStridePixels,
195 uint32_t* dst, unsigned dstStridePixels)
196 {
197 return copyYUYVtoRGB32(width, height, src, srcStridePixels, dst, dstStridePixels, true);
198 }
199
200
copyMatchedInterleavedFormats(unsigned width,unsigned height,void * src,unsigned srcStridePixels,void * dst,unsigned dstStridePixels,unsigned pixelSize)201 void Utils::copyMatchedInterleavedFormats(unsigned width, unsigned height,
202 void* src, unsigned srcStridePixels,
203 void* dst, unsigned dstStridePixels,
204 unsigned pixelSize) {
205 for (unsigned row = 0; row < height; row++) {
206 // Copy the entire row of pixel data
207 memcpy(dst, src, width * pixelSize);
208
209 // Advance to the next row (keeping in mind that stride here is in units of pixels)
210 src = (uint8_t*)src + srcStridePixels * pixelSize;
211 dst = (uint8_t*)dst + dstStridePixels * pixelSize;
212 }
213 }
214
215 } // namespace common
216 } // namespace evs
217 } // namespace automotive
218 } // namespace hardware
219 } // namespace android
220
221