Searched refs:GetPrunableNodes (Results 1 – 1 of 1) sorted by relevance
476 ArrayRef<InterferenceNode* const> GetPrunableNodes() const { in GetPrunableNodes() function in art::ColoringIteration685 AllocateSpillSlots(iteration.GetPrunableNodes()); in AllocateRegisters()691 for (InterferenceNode* node : iteration.GetPrunableNodes()) { in AllocateRegisters()