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Searched refs:Intrinsified (Results 1 – 4 of 4) sorted by relevance

/art/compiler/optimizing/
Dcode_generator.cc913 } else if (locations->Intrinsified() && in AllocateLocations()
1603 (instruction->IsInvokeVirtual() && instruction->GetLocations()->Intrinsified())))) in ValidateInvokeRuntime()
1639 (instruction->IsInvokeVirtual() && instruction->GetLocations()->Intrinsified()) || in ValidateInvokeRuntimeWithoutRecordingPcInfo()
1640 (instruction->IsInvokeStaticOrDirect() && instruction->GetLocations()->Intrinsified())) in ValidateInvokeRuntimeWithoutRecordingPcInfo()
Dlocations.h663 bool Intrinsified() const { in Intrinsified() function
Dcode_generator.h306 (locations->Intrinsified() && locations->CallsOnMainAndSlowPath() && in GetSlowPathSpills()
Dintrinsics_arm_vixl.cc184 DCHECK(instruction_->GetLocations()->Intrinsified()); in EmitNativeCode()
256 return res->Intrinsified(); in TryDispatch()
2361 DCHECK(locations->WillCall() && locations->Intrinsified()); in GenFPToFPCall()
2380 DCHECK(locations->WillCall() && locations->Intrinsified()); in GenFPFPToFPCall()