Searched refs:NoLocation (Results 1 – 9 of 9) sorted by relevance
88 return Location::NoLocation(); in LowOf()100 return Location::NoLocation(); in HighOf()376 return Location::NoLocation(); in GetScratchLocation()
516 Location index = Location::NoLocation());526 Location index = Location::NoLocation());
586 Location index = Location::NoLocation());596 Location index = Location::NoLocation());
725 Location temp_loc = Location::NoLocation());750 Location index = Location::NoLocation());760 Location index = Location::NoLocation());
678 Location temp_loc = Location::NoLocation());703 Location index = Location::NoLocation());713 Location index = Location::NoLocation());
124 static Location NoLocation() { in NoLocation() function
779 locations->SetInAt(0, Location::NoLocation()); in CreateLoadClassRuntimeCallLocationSummary()806 locations->SetInAt(0, Location::NoLocation()); in CreateLoadMethodHandleRuntimeCallLocationSummary()826 locations->SetInAt(0, Location::NoLocation()); in CreateLoadMethodTypeRuntimeCallLocationSummary()
117 if (scratch.Equals(Location::NoLocation())) { in AllocateScratchLocationFor()
704 locations->SetInAt(0, Location::NoLocation()); // Unused receiver. in CreateIntIntIntToIntLocations()761 locations->SetInAt(0, Location::NoLocation()); // Unused receiver. in CreateIntIntIntIntToVoid()952 locations->SetInAt(0, Location::NoLocation()); // Unused receiver. in CreateIntIntIntIntIntToIntPlusTemps()