Searched refs:entity (Results 1 – 3 of 3) sorted by relevance
81 inline void DCheckStaticState(Thread* self, T* entity) REQUIRES_SHARED(Locks::mutator_lock_) { in DCheckStaticState() argument83 ObjPtr<mirror::Class> klass = entity->GetDeclaringClass(); in DCheckStaticState()84 if (entity->IsStatic()) { in DCheckStaticState()
25 "Licensor" shall mean the copyright owner or entity authorized by28 "Legal Entity" shall mean the union of the acting entity and all30 control with that entity. For the purposes of this definition,32 direction or management of such entity, whether by contract or34 outstanding shares, or (iii) beneficial ownership of such entity.95 institute patent litigation against any entity (including a
72 is a manager-like entity that is responsible for creating and configuring