Searched refs:loop_effects_ (Results 1 – 2 of 2) sorted by relevance
25 loop_effects_.resize(graph_->GetBlocks().size()); in Run()77 return loop_effects_[block->GetBlockId()]; in GetLoopEffects()86 loop_effects_[id] = loop_effects_[id].Union(effects); in UpdateLoopEffects()
33 loop_effects_(graph->GetBlocks().size(), in HOptimization()61 ArenaVector<SideEffects> loop_effects_; variable