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Searched refs:physical_nodes (Results 1 – 1 of 1) sorted by relevance

/art/compiler/optimizing/
Dregister_allocator_graph_color.cc458 const ScopedArenaVector<InterferenceNode*>& physical_nodes);
655 ScopedArenaVector<InterferenceNode*>& physical_nodes = processing_core_regs in AllocateRegisters() local
658 iteration.BuildInterferenceGraph(intervals, physical_nodes); in AllocateRegisters()
745 ScopedArenaVector<InterferenceNode*>& physical_nodes = processing_core_regs in Validate() local
748 for (InterferenceNode* fixed : physical_nodes) { in Validate()
1101 const ScopedArenaVector<InterferenceNode*>& physical_nodes = in AddPotentialInterference() local
1104 InterferenceNode* physical_node = physical_nodes[to->GetInterval()->GetRegister()]; in AddPotentialInterference()
1121 physical_nodes[to->GetInterval()->GetHighInterval()->GetRegister()]; in AddPotentialInterference()
1185 const ScopedArenaVector<InterferenceNode*>& physical_nodes) { in BuildInterferenceGraph() argument
1216 InterferenceNode* physical_node = physical_nodes[sibling->GetRegister()]; in BuildInterferenceGraph()