Searched refs:processed_instructions (Results 1 – 1 of 1) sorted by relevance
/art/compiler/optimizing/ |
D | code_sinking.cc | 123 const ArenaBitVector& processed_instructions, in AddInstruction() argument 129 !processed_instructions.IsBitSet(instruction->GetId()) && in AddInstruction() 136 const ArenaBitVector& processed_instructions, in AddInputs() argument 140 AddInstruction(input, processed_instructions, discard_blocks, worklist); in AddInputs() 145 const ArenaBitVector& processed_instructions, in AddInputs() argument 149 AddInputs(it.Current(), processed_instructions, discard_blocks, worklist); in AddInputs() 152 AddInputs(it.Current(), processed_instructions, discard_blocks, worklist); in AddInputs() 262 …ArenaBitVector processed_instructions(&allocator, number_of_instructions, /* expandable= */ false); in SinkCodeToUncommonBranch() local 263 processed_instructions.ClearAllBits(); in SinkCodeToUncommonBranch() 308 AddInputs(graph_->GetBlocks()[i], processed_instructions, post_dominated, &worklist); in SinkCodeToUncommonBranch() [all …]
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