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Searched refs:processed_instructions (Results 1 – 1 of 1) sorted by relevance

/art/compiler/optimizing/
Dcode_sinking.cc123 const ArenaBitVector& processed_instructions, in AddInstruction() argument
129 !processed_instructions.IsBitSet(instruction->GetId()) && in AddInstruction()
136 const ArenaBitVector& processed_instructions, in AddInputs() argument
140 AddInstruction(input, processed_instructions, discard_blocks, worklist); in AddInputs()
145 const ArenaBitVector& processed_instructions, in AddInputs() argument
149 AddInputs(it.Current(), processed_instructions, discard_blocks, worklist); in AddInputs()
152 AddInputs(it.Current(), processed_instructions, discard_blocks, worklist); in AddInputs()
262 …ArenaBitVector processed_instructions(&allocator, number_of_instructions, /* expandable= */ false); in SinkCodeToUncommonBranch() local
263 processed_instructions.ClearAllBits(); in SinkCodeToUncommonBranch()
308 AddInputs(graph_->GetBlocks()[i], processed_instructions, post_dominated, &worklist); in SinkCodeToUncommonBranch()
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