Searched refs:spilled (Results 1 – 4 of 4) sorted by relevance
262 bool* spilled) { in AllocateScratchRegister() argument273 *spilled = true; in AllocateScratchRegister()276 *spilled = false; in AllocateScratchRegister()
86 int AllocateScratchRegister(int blocked, int if_scratch, int register_count, bool* spilled);
256 # Note: values will be spilled on x86 because of too few callee-save core registers.306 # Note: values will be spilled on x86 as there are no callee-save FPU registers.349 # Note: values will be spilled on x86 as there are no callee-save FPU registers.
503 // r11 isn't properly spilled in the osr method, so we need use DWARF expression.