Searched refs:STATE_LOSE (Results 1 – 3 of 3) sorted by relevance
70 public static final int STATE_LOSE = 1; field in LunarView.LunarThread493 else if (mMode == STATE_LOSE) in setState()504 if (mMode == STATE_LOSE) mWinsInARow = 0; in setState()555 && (mMode == STATE_READY || mMode == STATE_LOSE || mMode == STATE_WIN)) { in doKeyDown()666 if (mMode == STATE_LOSE) { in doDraw()756 int result = STATE_LOSE; in updatePhysics()
93 mLunarThread.setState(LunarThread.STATE_LOSE, in onOptionsItemSelected()
132 public static final int STATE_LOSE = 1; field in JetBoyView.JetBoyThread484 } else if (mState == STATE_PLAY || mState == STATE_LOSE) { in doDraw()658 } else if (mState == STATE_LOSE) { in run()1211 b.putString("STATE_LOSE", "" + STATE_LOSE); in doCountDown()1214 mState = STATE_LOSE; in doCountDown()