Searched refs:mAngleX (Results 1 – 1 of 1) sorted by relevance
130 mRenderer.mAngleX += dx * scaleFactor; in updateAngles()161 gl.glRotatef(mAngleX, 0, 1, 0); in onDrawFrame()208 float mAngleX; field in TouchRotateActivity.TouchSurfaceView.CubeRenderer