Searched refs:mTargetTexture (Results 1 – 1 of 1) sorted by relevance
41 private int mTargetTexture; field in FrameBufferObjectActivity.Renderer90 mTargetTexture = createTargetTexture(gl, mFramebufferWidth, mFramebufferHeight); in onSurfaceCreated()91 … mFramebuffer = createFrameBuffer(gl, mFramebufferWidth, mFramebufferHeight, mTargetTexture); in onSurfaceCreated()107 gl.glBindTexture(GL10.GL_TEXTURE_2D, mTargetTexture); in drawOnscreen()