Searched refs:pixelShader (Results 1 – 4 of 4) sorted by relevance
47 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram() local48 if (pixelShader == 0) { in createProgram()56 GLES20.glAttachShader(program, pixelShader); in createProgram()
44 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram() local45 if (pixelShader == 0) { in createProgram()53 GLES20.glAttachShader(program, pixelShader); in createProgram()
180 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram() local181 if (pixelShader == 0) { in createProgram()189 GLES20.glAttachShader(program, pixelShader); in createProgram()
178 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram() local179 if (pixelShader == 0) { in createProgram()187 GLES20.glAttachShader(program, pixelShader); in createProgram()