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Searched refs:GL_DRAW_INDIRECT_BUFFER (Results 1 – 4 of 4) sorted by relevance

/device/generic/goldfish-opengl/system/GLESv2_enc/
DGLESv2Validation.cpp48 case GL_DRAW_INDIRECT_BUFFER: // Indirect command arguments in bufferTarget()
DGL2Encoder.cpp3342 readtarget == GL_DRAW_INDIRECT_BUFFER || in s_glCopyBufferSubData()
3346 writetarget == GL_DRAW_INDIRECT_BUFFER || in s_glCopyBufferSubData()
3481 target == GL_DRAW_INDIRECT_BUFFER || in s_glGetBufferPointerv()
5351 SET_ERROR_IF(!ctx->boundBuffer(GL_DRAW_INDIRECT_BUFFER), GL_INVALID_OPERATION); in s_glDrawArraysIndirect()
5354 if (ctx->boundBuffer(GL_DRAW_INDIRECT_BUFFER)) { in s_glDrawArraysIndirect()
5378 SET_ERROR_IF(!ctx->boundBuffer(GL_DRAW_INDIRECT_BUFFER), GL_INVALID_OPERATION); in s_glDrawElementsIndirect()
5383 if (ctx->boundBuffer(GL_DRAW_INDIRECT_BUFFER)) { in s_glDrawElementsIndirect()
/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLClientState.cpp511 case GL_DRAW_INDIRECT_BUFFER: in bindBuffer()
655 case GL_DRAW_INDIRECT_BUFFER: in getBuffer()
/device/generic/goldfish-opengl/system/include/GLES3/
Dgl31.h953 #define GL_DRAW_INDIRECT_BUFFER 0x8F3F macro