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Searched refs:GL_FALSE (Results 1 – 9 of 9) sorted by relevance

/device/generic/opengl-transport/host/libs/virglrenderer/
DGLESv1.cpp86 return GL_FALSE; in glExtIsProgramBinaryQCOM()
119 return GL_FALSE; in glIsFenceNV()
149 return GL_FALSE; in glTestFenceNV()
188 return GL_FALSE; in glIsVertexArrayOES()
242 return GL_FALSE; in glUnmapBufferOES()
DGLESv3.cpp89 return GL_FALSE; in glExtIsProgramBinaryQCOM()
122 return GL_FALSE; in glIsFenceNV()
152 return GL_FALSE; in glTestFenceNV()
421 return ctx->sync_map.count(sync) ? GL_TRUE : GL_FALSE; in glIsSyncAEMU()
/device/generic/goldfish-opengl/system/GLESv1_enc/
DGLEncoder.cpp204 ptr[i] = compressedTextureFormats[i] != 0 ? GL_TRUE : GL_FALSE; in s_glGetBooleanv()
211 *ptr = state->getBoundTexture(GL_TEXTURE_2D) != 0 ? GL_TRUE : GL_FALSE; in s_glGetBooleanv()
216 ? GL_TRUE : GL_FALSE; in s_glGetBooleanv()
820 return param == GL_FALSE; in isValidTextureExternalParam()
/device/generic/goldfish-opengl/system/GLESv2_enc/
DGL2Encoder.cpp969 *ptr = GL_FALSE; in s_glGetBooleanv()
980 ptr[i] = compressedTextureFormats[i] != 0 ? GL_TRUE : GL_FALSE; in s_glGetBooleanv()
1012 *ptr = res == 0 ? GL_FALSE : GL_TRUE; in s_glGetBooleanv()
1021 *ptr = (*ptr != 0) ? GL_TRUE : GL_FALSE; in s_glGetBooleanv()
3036 RET_AND_SET_ERROR_IF(!GLESv2Validation::bufferTarget(ctx, target), GL_INVALID_ENUM, GL_FALSE); in s_glUnmapBuffer()
3040 RET_AND_SET_ERROR_IF(boundBuffer == 0, GL_INVALID_OPERATION, GL_FALSE); in s_glUnmapBuffer()
3043 RET_AND_SET_ERROR_IF(!buf, GL_INVALID_VALUE, GL_FALSE); in s_glUnmapBuffer()
3044 RET_AND_SET_ERROR_IF(!buf->m_mapped, GL_INVALID_OPERATION, GL_FALSE); in s_glUnmapBuffer()
3404 *params = buf ? (buf->m_mapped ? GL_TRUE : GL_FALSE) : GL_FALSE; in s_glGetBufferParameteriv()
3456 *params = buf ? (buf->m_mapped ? GL_TRUE : GL_FALSE) : GL_FALSE; in s_glGetBufferParameteri64v()
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/device/generic/goldfish-opengl/system/include/GLES/
Dgl.h52 #define GL_FALSE 0 macro
/device/generic/goldfish-opengl/system/include/GLES2/
Dgl2.h79 #define GL_FALSE 0 macro
/device/generic/goldfish-opengl/system/include/GLES3/
Dgl3.h79 #define GL_FALSE 0 macro
Dgl31.h79 #define GL_FALSE 0 macro
/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLClientState.cpp1045 GLboolean first = GL_FALSE; in bindTexture()