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Searched refs:GL_NONE (Results 1 – 7 of 7) sorted by relevance

/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DIndexRangeCache.h64 type(GL_NONE), in IndexRangeKey()
DGLClientState.cpp115 mFboState.drawFboCheckStatus = GL_NONE; in init()
116 mFboState.readFboCheckStatus = GL_NONE; in init()
1323 props.format = GL_NONE; in addFreshRenderbuffer()
1484 if (!texrec) return GL_NONE; in queryTexLastBoundTarget()
1494 res_info->rb_format = GL_NONE; in getBoundFramebufferFormat()
1497 res_info->tex_format = GL_NONE; in getBoundFramebufferFormat()
1498 res_info->tex_type = GL_NONE; in getBoundFramebufferFormat()
DglUtils.cpp616 return GL_NONE; in glUtilsColorAttachmentName()
/device/generic/goldfish-opengl/system/include/GLES2/
Dgl2.h367 #define GL_NONE 0 macro
/device/generic/goldfish-opengl/system/GLESv2_enc/
DGL2Encoder.cpp3760 bufs[i] != GL_NONE && in s_glDrawBuffers()
3773 bufs[i] != GL_NONE)), in s_glDrawBuffers()
3789 src != GL_NONE && in s_glReadBuffer()
3797 src != GL_NONE && in s_glReadBuffer()
3803 src != GL_NONE && in s_glReadBuffer()
3808 src != GL_NONE && in s_glReadBuffer()
/device/generic/goldfish-opengl/system/include/GLES3/
Dgl3.h367 #define GL_NONE 0 macro
Dgl31.h367 #define GL_NONE 0 macro