Searched refs:GL_TEXTURE_2D_ARRAY (Results 1 – 5 of 5) sorted by relevance
338 case GL_TEXTURE_2D_ARRAY: in textureTarget()
3822 SET_ERROR_IF(lastBoundTarget != GL_TEXTURE_2D_ARRAY && in s_glFramebufferTextureLayer()3927 target != GL_TEXTURE_2D_ARRAY, in s_glTexImage3D()3987 target != GL_TEXTURE_2D_ARRAY, in s_glTexSubImage3D()4109 target != GL_TEXTURE_2D_ARRAY, in s_glTexStorage3D()4116 …SET_ERROR_IF(target == GL_TEXTURE_2D_ARRAY && (levels > ilog2((uint32_t)std::max(width, height)) +… in s_glTexStorage3D()4622 target != GL_TEXTURE_2D_ARRAY, in s_glGenerateMipmap()
1068 case GL_TEXTURE_2D_ARRAY: in bindTexture()1208 case GL_TEXTURE_2D_ARRAY: in getBoundTexture()
616 #define GL_TEXTURE_2D_ARRAY 0x8C1A macro