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Searched refs:GL_TEXTURE_2D_ARRAY (Results 1 – 5 of 5) sorted by relevance

/device/generic/goldfish-opengl/system/GLESv2_enc/
DGLESv2Validation.cpp338 case GL_TEXTURE_2D_ARRAY: in textureTarget()
DGL2Encoder.cpp3822 SET_ERROR_IF(lastBoundTarget != GL_TEXTURE_2D_ARRAY && in s_glFramebufferTextureLayer()
3927 target != GL_TEXTURE_2D_ARRAY, in s_glTexImage3D()
3987 target != GL_TEXTURE_2D_ARRAY, in s_glTexSubImage3D()
4109 target != GL_TEXTURE_2D_ARRAY, in s_glTexStorage3D()
4116 …SET_ERROR_IF(target == GL_TEXTURE_2D_ARRAY && (levels > ilog2((uint32_t)std::max(width, height)) +… in s_glTexStorage3D()
4622 target != GL_TEXTURE_2D_ARRAY, in s_glGenerateMipmap()
/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLClientState.cpp1068 case GL_TEXTURE_2D_ARRAY: in bindTexture()
1208 case GL_TEXTURE_2D_ARRAY: in getBoundTexture()
/device/generic/goldfish-opengl/system/include/GLES3/
Dgl3.h616 #define GL_TEXTURE_2D_ARRAY 0x8C1A macro
Dgl31.h616 #define GL_TEXTURE_2D_ARRAY 0x8C1A macro