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Searched refs:GL_TEXTURE_CUBE_MAP_NEGATIVE_Z (Results 1 – 6 of 6) sorted by relevance

/device/generic/goldfish-opengl/system/GLESv2_enc/
DGLESv2Validation.cpp336 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: in textureTarget()
625 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: in isCubeMapTarget()
DGL2Encoder.cpp2402 target == GL_TEXTURE_CUBE_MAP_NEGATIVE_Z) in s_glTexImage2D()
3173 target == GL_TEXTURE_CUBE_MAP_NEGATIVE_Z) in s_glCompressedTexImage2D()
/device/generic/goldfish-opengl/system/include/GLES2/
Dgl2.h270 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A macro
/device/generic/goldfish-opengl/system/include/GLES3/
Dgl3.h270 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A macro
Dgl31.h270 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A macro
/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLClientState.cpp1249 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: in identifyPositiveCubeMapComponent()