Searched refs:GL_TRUE (Results 1 – 8 of 8) sorted by relevance
421 return ctx->sync_map.count(sync) ? GL_TRUE : GL_FALSE; in glIsSyncAEMU()493 *out_res = GL_TRUE; in glUnmapBufferAEMU()
204 ptr[i] = compressedTextureFormats[i] != 0 ? GL_TRUE : GL_FALSE; in s_glGetBooleanv()211 *ptr = state->getBoundTexture(GL_TEXTURE_2D) != 0 ? GL_TRUE : GL_FALSE; in s_glGetBooleanv()216 ? GL_TRUE : GL_FALSE; in s_glGetBooleanv()
53 #define GL_TRUE 1 macro
80 #define GL_TRUE 1 macro
980 ptr[i] = compressedTextureFormats[i] != 0 ? GL_TRUE : GL_FALSE; in s_glGetBooleanv()1012 *ptr = res == 0 ? GL_FALSE : GL_TRUE; in s_glGetBooleanv()1021 *ptr = (*ptr != 0) ? GL_TRUE : GL_FALSE; in s_glGetBooleanv()3055 GLboolean host_res = GL_TRUE; in s_glUnmapBuffer()3404 *params = buf ? (buf->m_mapped ? GL_TRUE : GL_FALSE) : GL_FALSE; in s_glGetBufferParameteriv()3456 *params = buf ? (buf->m_mapped ? GL_TRUE : GL_FALSE) : GL_FALSE; in s_glGetBufferParameteri64v()
1444 return GL_TRUE; in eglBindTexImage()