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Searched refs:IS_CURRENT (Results 1 – 2 of 2) sorted by relevance

/device/generic/goldfish-opengl/system/egl/
DeglContext.h25 IS_CURRENT = 0x00010000, enumerator
Degl.cpp1331 context->flags &= ~EGLContext_t::IS_CURRENT; in s_eglReleaseThreadImpl()
1643 if (context->flags & EGLContext_t::IS_CURRENT) { in eglDestroyContext()
1703 …if (context && (context->flags & EGLContext_t::IS_CURRENT) && (context != tInfo->currentContext)) { in eglMakeCurrent()
1729 context->flags |= EGLContext_t::IS_CURRENT; in eglMakeCurrent()
1816 tInfo->currentContext->flags &= ~EGLContext_t::IS_CURRENT; in eglMakeCurrent()