Searched refs:PS2_READ_BYTE_ONE (Results 1 – 6 of 6) sorted by relevance
346 State = PS2_READ_BYTE_ONE; in PS2MouseGetPacket()354 case PS2_READ_BYTE_ONE: in PS2MouseGetPacket()475 if (State == PS2_READ_BYTE_ONE) { in PS2MouseRead()
26 #define PS2_READ_BYTE_ONE 0 macro
369 State = PS2_READ_BYTE_ONE; in PS2MouseGetPacket()377 case PS2_READ_BYTE_ONE: in PS2MouseGetPacket()500 if (State == PS2_READ_BYTE_ONE) { in PS2MouseRead()
24 #define PS2_READ_BYTE_ONE 0 macro