Searched refs:VertexAttribState (Results 1 – 4 of 4) sorted by relevance
133 } VertexAttribState; typedef145 typedef std::vector<VertexAttribState> VertexAttribStateVector;168 VertexAttribState& operator[](size_t k) { return it->second.attribState[k]; }226 const VertexAttribState& getState(int location);227 const VertexAttribState& getStateAndEnableDirty(int location, bool *enableChanged);593 const VertexAttribState& vertexAttrib = getState(index); in getVertexAttribParameter()650 … const GLClientState::VertexAttribState& state = getState(GLClientState::VERTEX_LOCATION); in getClientStateParameter()656 … const GLClientState::VertexAttribState& state = getState(GLClientState::VERTEX_LOCATION); in getClientStateParameter()662 … const GLClientState::VertexAttribState& state = getState(GLClientState::VERTEX_LOCATION); in getClientStateParameter()668 const GLClientState::VertexAttribState& state = getState(GLClientState::COLOR_LOCATION); in getClientStateParameter()[all …]
347 const GLClientState::VertexAttribState& GLClientState::getState(int location) { in getState()351 const GLClientState::VertexAttribState& GLClientState::getStateAndEnableDirty(int location, bool *e… in getStateAndEnableDirty()367 const VertexAttribState &state = getStateAndEnableDirty(i, &enableChanged); in updateEnableDirtyArrayForDraw()
351 const GLClientState::VertexAttribState& state = ctx->m_state->getState(loc); in s_glIsEnabled()403 … const GLClientState::VertexAttribState& state = m_state->getStateAndEnableDirty(i, &enableDirty); in sendVertexData()519 const GLClientState::VertexAttribState& state = ctx->m_state->getState(i); in s_glDrawArrays()551 const GLClientState::VertexAttribState& state = ctx->m_state->getState(i); in s_glDrawElements()
1208 const GLClientState::VertexAttribState& state = vaoState.attribState[i]; in sendVertexAttributes()