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Searched refs:arrays (Results 1 – 25 of 31) sorted by relevance

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/device/generic/goldfish-opengl/system/egl/
DClientAPIExts.in208 (GLsizei n, const GLuint* arrays),
209 (n, arrays))
212 (GLsizei n, GLuint* arrays),
213 (n, arrays))
/device/generic/opengl-transport/host/libs/virglrenderer/GLESv1_dec/
Dgles1.attrib347 dir arrays in
348 len arrays (n * sizeof(GLuint))
352 dir arrays out
353 len arrays (n * sizeof(GLuint))
Dgles1.in264 GL_ENTRY(void, glDeleteVertexArraysOES, GLsizei n, const GLuint *arrays)
265 GL_ENTRY(void, glGenVertexArraysOES, GLsizei n, GLuint *arrays)
/device/generic/opengl-transport/host/libs/virglrenderer/GLESv3_dec/
Dgles3.attrib284 len arrays (n * sizeof(GLuint))
288 len arrays (n * sizeof(GLuint))
289 dir arrays out
454 len arrays (n * sizeof(GLuint))
455 dir arrays out
459 len arrays (n * sizeof(GLuint))
Dgles3.in157 GL_ENTRY(void, glDeleteVertexArraysOES, GLsizei n, const GLuint *arrays)
158 GL_ENTRY(void, glGenVertexArraysOES, GLsizei n, GLuint *arrays)
233 GL_ENTRY(void, glGenVertexArrays, GLsizei n, GLuint* arrays)
235 GL_ENTRY(void, glDeleteVertexArrays, GLsizei n, const GLuint *arrays)
/device/linaro/bootloader/edk2/AppPkg/Applications/Python/Python-2.7.2/Tools/scripts/
Ddutree.doc39 do it with one of the %assoc arrays Larry uses in the begat
/device/generic/opengl-transport/host/libs/virglrenderer/OpenGLESDispatch/
Dgles3_only.entries37 void glDeleteVertexArrays(GLsizei n, const GLuint *arrays);
38 void glGenVertexArrays(GLsizei n, GLuint *arrays);
/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLClientState.cpp202 void GLClientState::addVertexArrayObjects(GLsizei n, GLuint* arrays) { in addVertexArrayObjects() argument
204 addVertexArrayObject(arrays[i]); in addVertexArrayObjects()
208 void GLClientState::removeVertexArrayObjects(GLsizei n, const GLuint* arrays) { in removeVertexArrayObjects() argument
210 if (arrays[i] && m_currVaoState.vaoId() == arrays[i]) { in removeVertexArrayObjects()
213 removeVertexArrayObject(arrays[i]); in removeVertexArrayObjects()
DGLClientState.h214 void addVertexArrayObjects(GLsizei n, GLuint* arrays);
215 void removeVertexArrayObjects(GLsizei n, const GLuint* arrays);
/device/linaro/bootloader/edk2/AppPkg/Applications/Python/Python-2.7.2/Objects/
Dlistsort.txt5 kinds of partially ordered arrays (less than lg(N!) comparisons needed, and
7 hybrid on random arrays.
32 + Across about four hours of generating random arrays, and sorting them
36 + In real life, this may be faster or slower on random arrays than
44 + On arrays with many kinds of pre-existing order, this blows samplesort out
339 for very large arrays.
670 For random arrays of size 2 (yes, there are only 2 interesting ones),
/device/generic/goldfish-opengl/system/include/GLES/
Dglext.h921 GL_API void GL_APIENTRY glDeleteVertexArraysOES (GLsizei n, const GLuint *arrays);
922 GL_API void GL_APIENTRY glGenVertexArraysOES (GLsizei n, GLuint *arrays);
926 typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSOESPROC) (GLsizei n, const GLuint *arrays);
927 typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSOESPROC) (GLsizei n, GLuint *arrays);
/device/generic/goldfish-opengl/tests/gles_android_wrapper/
Dgles.cpp1236 void glDeleteVertexArraysOES(GLsizei n, const GLuint *arrays) in glDeleteVertexArraysOES() argument
1238 getDispatch()->glDeleteVertexArraysOES(n, arrays); in glDeleteVertexArraysOES()
1241 void glGenVertexArraysOES(GLsizei n, GLuint *arrays) in glGenVertexArraysOES() argument
1243 getDispatch()->glGenVertexArraysOES(n, arrays); in glGenVertexArraysOES()
/device/linaro/bootloader/edk2/AppPkg/Applications/Python/Python-2.7.10/Objects/
Dlistsort.txt5 kinds of partially ordered arrays (less than lg(N!) comparisons needed, and
7 hybrid on random arrays.
32 + Across about four hours of generating random arrays, and sorting them
36 + In real life, this may be faster or slower on random arrays than
44 + On arrays with many kinds of pre-existing order, this blows samplesort out
342 for very large arrays.
673 For random arrays of size 2 (yes, there are only 2 interesting ones),
/device/generic/goldfish-opengl/system/GLESv2_enc/
Dgl2_entry.cpp163 void glDeleteVertexArraysOES(GLsizei n, const GLuint* arrays);
164 void glGenVertexArraysOES(GLsizei n, GLuint* arrays);
216 void glGenVertexArrays(GLsizei n, GLuint* arrays);
218 void glDeleteVertexArrays(GLsizei n, const GLuint* arrays);
1389 void glDeleteVertexArraysOES(GLsizei n, const GLuint* arrays) in glDeleteVertexArraysOES() argument
1393 ctx->glDeleteVertexArraysOES(ctx, n, arrays); in glDeleteVertexArraysOES()
1396 void glGenVertexArraysOES(GLsizei n, GLuint* arrays) in glGenVertexArraysOES() argument
1400 ctx->glGenVertexArraysOES(ctx, n, arrays); in glGenVertexArraysOES()
1709 void glGenVertexArrays(GLsizei n, GLuint* arrays) in glGenVertexArrays() argument
1713 ctx->glGenVertexArrays(ctx, n, arrays); in glGenVertexArrays()
[all …]
DGL2Encoder.h424 static void s_glGenVertexArrays(void *self, GLsizei n, GLuint* arrays);
425 static void s_glDeleteVertexArrays(void *self , GLsizei n, const GLuint* arrays);
DGL2Encoder.cpp2890 void GL2Encoder::s_glGenVertexArrays(void* self, GLsizei n, GLuint* arrays) { in s_glGenVertexArrays() argument
2895 ctx->m_glGenVertexArrays_enc(self, n, arrays); in s_glGenVertexArrays()
2897 ALOGV("%s: gen vao %u", __FUNCTION__, arrays[i]); in s_glGenVertexArrays()
2899 state->addVertexArrayObjects(n, arrays); in s_glGenVertexArrays()
2902 void GL2Encoder::s_glDeleteVertexArrays(void* self, GLsizei n, const GLuint* arrays) { in s_glDeleteVertexArrays() argument
2907 ctx->m_glDeleteVertexArrays_enc(self, n, arrays); in s_glDeleteVertexArrays()
2909 ALOGV("%s: delete vao %u", __FUNCTION__, arrays[i]); in s_glDeleteVertexArrays()
2911 state->removeVertexArrayObjects(n, arrays); in s_glDeleteVertexArrays()
/device/linaro/bootloader/arm-trusted-firmware/docs/
Dpsci-pd-tree.rst240 populate the two arrays. It is essentially a breadth-first-search. The nodes for
242 ``psci_non_cpu_pd_nodes`` and ``psci_cpu_pd_nodes`` arrays as follows:
/device/generic/goldfish-opengl/system/GLESv1_enc/
Dgl_entry.cpp264 void glDeleteVertexArraysOES(GLsizei n, const GLuint* arrays);
265 void glGenVertexArraysOES(GLsizei n, GLuint* arrays);
1853 void glDeleteVertexArraysOES(GLsizei n, const GLuint* arrays) in glDeleteVertexArraysOES() argument
1857 ctx->glDeleteVertexArraysOES(ctx, n, arrays); in glDeleteVertexArraysOES()
1860 void glGenVertexArraysOES(GLsizei n, GLuint* arrays) in glGenVertexArraysOES() argument
1864 ctx->glGenVertexArraysOES(ctx, n, arrays); in glGenVertexArraysOES()
/device/generic/goldfish-opengl/system/include/GLES2/
Dgl2ext.h441 typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSOESPROC) (GLsizei n, const GLuint *arrays);
442 typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSOESPROC) (GLsizei n, GLuint *arrays);
446 GL_APICALL void GL_APIENTRY glDeleteVertexArraysOES (GLsizei n, const GLuint *arrays);
447 GL_APICALL void GL_APIENTRY glGenVertexArraysOES (GLsizei n, GLuint *arrays);
/device/google/coral/json-c/
DChangeLog66 * Fix a bug (buffer overrun) when expanding arrays to more than 64 entries.
/device/google/sunfish/json-c/
DChangeLog66 * Fix a bug (buffer overrun) when expanding arrays to more than 64 entries.
/device/google/crosshatch/json-c/
DChangeLog66 * Fix a bug (buffer overrun) when expanding arrays to more than 64 entries.
/device/google/bonito/json-c/
DChangeLog66 * Fix a bug (buffer overrun) when expanding arrays to more than 64 entries.
/device/generic/goldfish-opengl/system/include/GLES3/
Dgl3.h858 GL_APICALL void GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays);
859 GL_APICALL void GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays);
/device/linaro/bootloader/edk2/AppPkg/Applications/Python/Python-2.7.2/Modules/zlib/
DChangeLog503 - use constant arrays for the static trees in trees.c instead of computing
722 - added a dimension to all arrays (Borland C can't count).
726 - don't use unsized arrays to avoid silly warnings by Visual C++:
826 - don't allocate big arrays in the stack (for MSDOS)

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