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Searched refs:bufferBinding (Results 1 – 2 of 2) sorted by relevance

/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLClientState.cpp170 m_currVaoState.bufferBinding(bindingindex).divisor = divisor; in setVertexBindingDivisor()
179 m_currVaoState.bufferBinding(bindingindex).vertexAttribLoc = attribindex; in setVertexAttribBinding()
550 m_currVaoState.bufferBinding(index).buffer = buffer; in bindIndexedBuffer()
551 m_currVaoState.bufferBinding(index).offset = offset; in bindIndexedBuffer()
552 m_currVaoState.bufferBinding(index).size = size; in bindIndexedBuffer()
553 m_currVaoState.bufferBinding(index).stride = stride; in bindIndexedBuffer()
554 m_currVaoState.bufferBinding(index).effectiveStride = effectiveStride; in bindIndexedBuffer()
555 … m_vaoAttribBindingCacheInvalid |= (1 << m_currVaoState.bufferBinding(index).vertexAttribLoc); in bindIndexedBuffer()
614 return m_currVaoState.bufferBinding(index).buffer == buffer && in isIndexedBindNoOp()
615 m_currVaoState.bufferBinding(index).offset == offset && in isIndexedBindNoOp()
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DGLClientState.h169 BufferBinding& bufferBinding(size_t k) { return it->second.bindingState[k]; } in bufferBinding() function