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Searched refs:compressedTextureFormats (Results 1 – 2 of 2) sorted by relevance

/device/generic/goldfish-opengl/system/GLESv1_enc/
DGLEncoder.cpp79 GLint * compressedTextureFormats = ctx->getCompressedTextureFormats(); in s_glGetIntegerv() local
81 compressedTextureFormats != NULL) { in s_glGetIntegerv()
82 memcpy(ptr, compressedTextureFormats, in s_glGetIntegerv()
122 GLint * compressedTextureFormats = ctx->getCompressedTextureFormats(); in s_glGetFloatv() local
124 compressedTextureFormats != NULL) { in s_glGetFloatv()
126 ptr[i] = (GLfloat) compressedTextureFormats[i]; in s_glGetFloatv()
161 GLint * compressedTextureFormats = ctx->getCompressedTextureFormats(); in s_glGetFixedv() local
163 compressedTextureFormats != NULL) { in s_glGetFixedv()
165 ptr[i] = compressedTextureFormats[i] << 16; in s_glGetFixedv()
200 GLint* compressedTextureFormats = ctx->getCompressedTextureFormats(); in s_glGetBooleanv() local
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/device/generic/goldfish-opengl/system/GLESv2_enc/
DGL2Encoder.cpp697 GLint *compressedTextureFormats = ctx->getCompressedTextureFormats(); in s_glGetIntegerv() local
699 compressedTextureFormats != NULL) { in s_glGetIntegerv()
700 memcpy(ptr, compressedTextureFormats, in s_glGetIntegerv()
912 GLint *compressedTextureFormats = ctx->getCompressedTextureFormats(); in s_glGetFloatv() local
914 compressedTextureFormats != NULL) { in s_glGetFloatv()
916 ptr[i] = (GLfloat) compressedTextureFormats[i]; in s_glGetFloatv()
976 GLint *compressedTextureFormats = ctx->getCompressedTextureFormats(); in s_glGetBooleanv() local
978 compressedTextureFormats != NULL) { in s_glGetBooleanv()
980 ptr[i] = compressedTextureFormats[i] != 0 ? GL_TRUE : GL_FALSE; in s_glGetBooleanv()