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Searched refs:currentShaderProgram (Results 1 – 2 of 2) sorted by relevance

/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLClientState.h263 GLint currentShaderProgram() const { return m_currentShaderProgram; } in currentShaderProgram() function
/device/generic/goldfish-opengl/system/GLESv2_enc/
DGL2Encoder.cpp2061 if (shared->setSamplerUniform(state->currentShaderProgram(), location, x, &target)) { in s_glUniform1i()
3553 if (shared->setSamplerUniform(state->currentShaderProgram(), location, v0, &target)) { in s_glUniform1ui()