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Searched refs:isInt (Results 1 – 3 of 3) sorted by relevance

/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLClientState.h131 bool isInt; member
220 …int size, GLenum type, GLboolean normalized, GLsizei stride, const void *data, bool isInt = false);
224 …t(int location, int size, GLenum type, GLboolean normalized, GLuint reloffset, bool isInt = false);
614 *ptr = (T)(vertexAttrib.isInt); in getVertexAttribParameter()
DGLClientState.cpp148 …ocation, int size, GLenum type, GLboolean normalized, GLsizei stride, const void *data, bool isInt) in setVertexAttribState() argument
166 m_currVaoState[location].isInt = isInt; in setVertexAttribState()
184 …ibFormat(int location, int size, GLenum type, GLboolean normalized, GLuint reloffset, bool isInt) { in setVertexAttribFormat() argument
199 m_currVaoState[location].isInt = isInt; in setVertexAttribFormat()
/device/generic/goldfish-opengl/system/GLESv2_enc/
DGL2Encoder.cpp1252 if (state.isInt) { in sendVertexAttributes()
1270 if (state.isInt) { in sendVertexAttributes()