Searched refs:mHour (Results 1 – 4 of 4) sorted by relevance
91 mHour(12), in Scene()129 mHour = hour % 24; in setHour()133 return mHour; in getHour()142 int timeIdx = mHour / kTimeStep; in calculateScene()145 nsecs_t timeSinceIdx = (mHour - timeIdx * kTimeStep) * kOneHourInNsec + time; in calculateScene()253 shadeIllumXYZ[0] += (mHour < kSunOverhead) ? sunXYZ[0] : sunShadeXYZ[0]; in calculateScene()254 shadeIllumXYZ[1] += (mHour < kSunOverhead) ? sunXYZ[1] : sunShadeXYZ[1]; in calculateScene()255 shadeIllumXYZ[2] += (mHour < kSunOverhead) ? sunXYZ[2] : sunShadeXYZ[2]; in calculateScene()258 int adjHour = (mHour + 12) % 24; in calculateScene()
139 int mHour; variable
86 mHour(12), in Scene()134 mHour = hour % 24; in setHour()137 int Scene::getHour() { return mHour; } in getHour()143 int timeIdx = mHour / kTimeStep; in calculateScene()146 nsecs_t timeSinceIdx = (mHour - timeIdx * kTimeStep) * kOneHourInNsec + time; in calculateScene()232 shadeIllumXYZ[0] += (mHour < kSunOverhead) ? sunXYZ[0] : sunShadeXYZ[0]; in calculateScene()233 shadeIllumXYZ[1] += (mHour < kSunOverhead) ? sunXYZ[1] : sunShadeXYZ[1]; in calculateScene()234 shadeIllumXYZ[2] += (mHour < kSunOverhead) ? sunXYZ[2] : sunShadeXYZ[2]; in calculateScene()237 int adjHour = (mHour + 12) % 24; in calculateScene()
96 int mHour; variable