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Searched refs:mIsCurrent (Results 1 – 1 of 1) sorted by relevance

/device/generic/goldfish-opengl/system/egl/
Degl.cpp303 void setIsCurrent(bool isCurrent) { mIsCurrent = isCurrent; } in setIsCurrent()
304 bool isCurrent() const { return mIsCurrent;} in isCurrent()
318 bool mIsCurrent; member
330 : dpy(dpy), config(config), deletePending(0), mIsCurrent(false), in egl_surface_t()