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Searched refs:m_compressedTextureFormats (Results 1 – 4 of 4) sorted by relevance

/device/generic/goldfish-opengl/system/GLESv1_enc/
DGLEncoder.cpp59 if (m_compressedTextureFormats == NULL) { in getCompressedTextureFormats()
64 m_compressedTextureFormats = new GLint[m_num_compressedTextureFormats]; in getCompressedTextureFormats()
65 …s->glGetCompressedTextureFormats(this, m_num_compressedTextureFormats, m_compressedTextureFormats); in getCompressedTextureFormats()
68 return m_compressedTextureFormats; in getCompressedTextureFormats()
1030 m_compressedTextureFormats = NULL; in GLEncoder()
1095 delete [] m_compressedTextureFormats; in ~GLEncoder()
DGLEncoder.h58 GLint *m_compressedTextureFormats; variable
/device/generic/goldfish-opengl/system/GLESv2_enc/
DGL2Encoder.cpp100 m_compressedTextureFormats = NULL; in GL2Encoder()
382 delete m_compressedTextureFormats; in ~GL2Encoder()
1551 if (m_compressedTextureFormats == NULL) { in getCompressedTextureFormats()
1556 m_compressedTextureFormats = new GLint[m_num_compressedTextureFormats]; in getCompressedTextureFormats()
1557 …s->glGetCompressedTextureFormats(this, m_num_compressedTextureFormats, m_compressedTextureFormats); in getCompressedTextureFormats()
1560 return m_compressedTextureFormats; in getCompressedTextureFormats()
DGL2Encoder.h115 GLint *m_compressedTextureFormats; variable