Searched refs:m_mappedAccess (Results 1 – 2 of 2) sorted by relevance
54 GLbitfield m_mappedAccess; member
2996 buf->m_mappedAccess = access; in s_glMapBufferRange()3046 if (buf->m_mappedAccess & GL_MAP_WRITE_BIT) { in s_glUnmapBuffer()3048 if (buf->m_mappedAccess & GL_MAP_INVALIDATE_BUFFER_BIT) { in s_glUnmapBuffer()3066 buf->m_mappedAccess, in s_glUnmapBuffer()3075 buf->m_mappedAccess, in s_glUnmapBuffer()3079 if (buf->m_mappedAccess & GL_MAP_WRITE_BIT) { in s_glUnmapBuffer()3084 buf->m_mappedAccess, in s_glUnmapBuffer()3092 buf->m_mappedAccess = 0; in s_glUnmapBuffer()3110 SET_ERROR_IF(!(buf->m_mappedAccess & GL_MAP_FLUSH_EXPLICIT_BIT), GL_INVALID_OPERATION); in s_glFlushMappedBufferRange()3125 buf->m_mappedAccess, in s_glFlushMappedBufferRange()[all …]