Searched refs:m_shaderProgramIdMap (Results 1 – 2 of 2) sorted by relevance
201 findObjectOrDefault(m_shaderPrograms, m_shaderProgramIdMap[obj])); in isShaderOrProgramObject()325 if (m_shaderProgramIdMap.find(program) == m_shaderProgramIdMap.end()) { in isProgramInitialized()330 findObjectOrDefault(m_shaderPrograms, m_shaderProgramIdMap[program]); in isProgramInitialized()349 if (m_shaderProgramIdMap.find(program) == in deleteProgramData()350 m_shaderProgramIdMap.end()) return; in deleteProgramData()354 m_shaderPrograms, m_shaderProgramIdMap[program]); in deleteProgramData()358 m_shaderPrograms.erase(m_shaderProgramIdMap[program]); in deleteProgramData()359 m_shaderProgramIdMap.erase(program); in deleteProgramData()436 if (m_shaderProgramIdMap.find(program) == in getProgramUniformType()437 m_shaderProgramIdMap.end()) return type; in getProgramUniformType()[all …]
127 std::map<GLuint, uint32_t> m_shaderProgramIdMap; variable