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Searched refs:m_shaderProgramIdMap (Results 1 – 2 of 2) sorted by relevance

/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLSharedGroup.cpp201 findObjectOrDefault(m_shaderPrograms, m_shaderProgramIdMap[obj])); in isShaderOrProgramObject()
325 if (m_shaderProgramIdMap.find(program) == m_shaderProgramIdMap.end()) { in isProgramInitialized()
330 findObjectOrDefault(m_shaderPrograms, m_shaderProgramIdMap[program]); in isProgramInitialized()
349 if (m_shaderProgramIdMap.find(program) == in deleteProgramData()
350 m_shaderProgramIdMap.end()) return; in deleteProgramData()
354 m_shaderPrograms, m_shaderProgramIdMap[program]); in deleteProgramData()
358 m_shaderPrograms.erase(m_shaderProgramIdMap[program]); in deleteProgramData()
359 m_shaderProgramIdMap.erase(program); in deleteProgramData()
436 if (m_shaderProgramIdMap.find(program) == in getProgramUniformType()
437 m_shaderProgramIdMap.end()) return type; in getProgramUniformType()
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DGLSharedGroup.h127 std::map<GLuint, uint32_t> m_shaderProgramIdMap; variable