Searched refs:previous_y (Results 1 – 1 of 1) sorted by relevance
74 int previous_y; member496 if (ev->xmotion.y != Drv->previous_y) { in handleMouseMoved()497 Drv->pointer_state.RelativeMovementY += ( ev->xmotion.y - Drv->previous_y ); in handleMouseMoved()498 Drv->previous_y = ev->xmotion.y; in handleMouseMoved()