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Searched refs:previouslyBound (Results 1 – 2 of 2) sorted by relevance

/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLClientState.h47 bool previouslyBound; member
75 bool previouslyBound; member
DGLClientState.cpp1325 props.previouslyBound = false; in addFreshRenderbuffer()
1405 boundRboProps().previouslyBound = true; in bindRenderbuffer()
1606 props.previouslyBound = false; in addFreshFramebuffer()
1695 boundFboProps(target).previouslyBound = true; in bindFramebuffer()