Searched refs:r26 (Results 1 – 6 of 6) sorted by relevance
76 zxt4 r26=r27;; //2579 add r31=r26, r32 //25
38 #define SCRATCH_REG3 r26
55 zxt4 r26=r27;;58 add r31=r26, r32760 st8.spill [in0]=r26,8;;1110 ld8.fill r26=[in0],-8;;
89 ld8.nt1 r26 = [r10], 8 // Predicate94 mov pr = r26, -1
88 ld8.nt1 r26 = [r10], 8 // Predicate93 mov pr = r26, -1
216 UINT64 r26; member