Searched refs:roundNearestEven (Results 1 – 3 of 3) sorted by relevance
125 flag roundNearestEven; in roundAndPackInt32() local130 roundNearestEven = ( roundingMode == float_round_nearest_even ); in roundAndPackInt32()132 if ( ! roundNearestEven ) { in roundAndPackInt32()148 absZ &= ~ ( ( ( roundBits ^ 0x40 ) == 0 ) & roundNearestEven ); in roundAndPackInt32()176 flag roundNearestEven, increment; in roundAndPackInt64() local180 roundNearestEven = ( roundingMode == float_round_nearest_even ); in roundAndPackInt64()182 if ( ! roundNearestEven ) { in roundAndPackInt64()198 absZ0 &= ~ ( ( (bits64) ( absZ1<<1 ) == 0 ) & roundNearestEven ); in roundAndPackInt64()315 flag roundNearestEven; in roundAndPackFloat32() local320 roundNearestEven = ( roundingMode == float_round_nearest_even ); in roundAndPackFloat32()[all …]
212 flag roundNearestEven; in roundAndPackFloat32() local217 roundNearestEven = roundingMode == float_round_nearest_even; in roundAndPackFloat32()219 if ( ! roundNearestEven ) { in roundAndPackFloat32()255 zSig &= ~ ( ( ( roundBits ^ 0x40 ) == 0 ) & roundNearestEven ); in roundAndPackFloat32()424 flag roundNearestEven, increment, isTiny; in roundAndPackFloat64() local427 roundNearestEven = ( roundingMode == float_round_nearest_even ); in roundAndPackFloat64()429 if ( ! roundNearestEven ) { in roundAndPackFloat64()468 if ( roundNearestEven ) { in roundAndPackFloat64()484 zSig1 &= ~ ( ( zSig2 + zSig2 == 0 ) & roundNearestEven ); in roundAndPackFloat64()
211 flag roundNearestEven; in roundAndPackFloat32() local216 roundNearestEven = roundingMode == float_round_nearest_even; in roundAndPackFloat32()218 if ( ! roundNearestEven ) { in roundAndPackFloat32()254 zSig &= ~ ( ( ( roundBits ^ 0x40 ) == 0 ) & roundNearestEven ); in roundAndPackFloat32()423 flag roundNearestEven, increment, isTiny; in roundAndPackFloat64() local426 roundNearestEven = ( roundingMode == float_round_nearest_even ); in roundAndPackFloat64()428 if ( ! roundNearestEven ) { in roundAndPackFloat64()467 if ( roundNearestEven ) { in roundAndPackFloat64()483 zSig1 &= ~ ( ( zSig2 + zSig2 == 0 ) & roundNearestEven ); in roundAndPackFloat64()