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Searched refs:shaderId (Results 1 – 1 of 1) sorted by relevance

/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLSharedGroup.cpp404 GLuint shaderId = pData->getShader(i); in setProgramIndexInfo() local
405 ShaderData* shader = findObjectOrDefault(m_shaders, shaderId); in setProgramIndexInfo()
549 void GLSharedGroup::refShaderDataLocked(GLuint shaderId) { in refShaderDataLocked() argument
550 ShaderData* data = findObjectOrDefault(m_shaders, shaderId); in refShaderDataLocked()
554 void GLSharedGroup::unrefShaderDataLocked(GLuint shaderId) { in unrefShaderDataLocked() argument
555 ShaderData* data = findObjectOrDefault(m_shaders, shaderId); in unrefShaderDataLocked()
561 m_shaders.erase(shaderId); in unrefShaderDataLocked()