Searched refs:shiftCount (Results 1 – 6 of 6) sorted by relevance
262 int8 shiftCount; in normalizeFloat32Subnormal() local264 shiftCount = countLeadingZeros32( aSig ) - 8; in normalizeFloat32Subnormal()265 *zSigPtr = aSig<<shiftCount; in normalizeFloat32Subnormal()266 *zExpPtr = 1 - shiftCount; in normalizeFloat32Subnormal()377 int8 shiftCount; in normalizeRoundAndPackFloat32() local379 shiftCount = countLeadingZeros32( zSig ) - 1; in normalizeRoundAndPackFloat32()380 return roundAndPackFloat32( zSign, zExp - shiftCount, zSig<<shiftCount ); in normalizeRoundAndPackFloat32()431 int8 shiftCount; in normalizeFloat64Subnormal() local433 shiftCount = countLeadingZeros64( aSig ) - 11; in normalizeFloat64Subnormal()434 *zSigPtr = aSig<<shiftCount; in normalizeFloat64Subnormal()[all …]
652 int8 shiftCount;654 shiftCount = 0;656 shiftCount += 16;660 shiftCount += 8;663 shiftCount += countLeadingZerosHigh[ a>>24 ];664 return shiftCount;676 int8 shiftCount;678 shiftCount = 0;680 shiftCount += 32;685 shiftCount += (int8)countLeadingZeros32( (bits32)a );[all …]
159 int8 shiftCount; in normalizeFloat32Subnormal() local161 shiftCount = countLeadingZeros32( aSig ) - 8; in normalizeFloat32Subnormal()162 *zSigPtr = aSig<<shiftCount; in normalizeFloat32Subnormal()163 *zExpPtr = 1 - shiftCount; in normalizeFloat32Subnormal()274 int8 shiftCount; in normalizeRoundAndPackFloat32() local276 shiftCount = countLeadingZeros32( zSig ) - 1; in normalizeRoundAndPackFloat32()277 return roundAndPackFloat32( zSign, zExp - shiftCount, zSig<<shiftCount ); in normalizeRoundAndPackFloat32()351 int8 shiftCount; in normalizeFloat64Subnormal() local354 shiftCount = countLeadingZeros32( aSig1 ) - 11; in normalizeFloat64Subnormal()355 if ( shiftCount < 0 ) { in normalizeFloat64Subnormal()[all …]
577 int8 shiftCount;579 shiftCount = 0;581 shiftCount += 16;585 shiftCount += 8;588 shiftCount += countLeadingZerosHigh[ a>>24 ];589 return shiftCount;
158 int8 shiftCount; in normalizeFloat32Subnormal() local160 shiftCount = countLeadingZeros32( aSig ) - 8; in normalizeFloat32Subnormal()161 *zSigPtr = aSig<<shiftCount; in normalizeFloat32Subnormal()162 *zExpPtr = 1 - shiftCount; in normalizeFloat32Subnormal()273 int8 shiftCount; in normalizeRoundAndPackFloat32() local275 shiftCount = countLeadingZeros32( zSig ) - 1; in normalizeRoundAndPackFloat32()276 return roundAndPackFloat32( zSign, zExp - shiftCount, zSig<<shiftCount ); in normalizeRoundAndPackFloat32()350 int8 shiftCount; in normalizeFloat64Subnormal() local353 shiftCount = countLeadingZeros32( aSig1 ) - 11; in normalizeFloat64Subnormal()354 if ( shiftCount < 0 ) { in normalizeFloat64Subnormal()[all …]