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Searched refs:stencilAttachment_texture (Results 1 – 2 of 2) sorted by relevance

/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLClientState.cpp1558 res_info->tex_internalformat = queryTexInternalFormat(props.stencilAttachment_texture); in getBoundFramebufferFormat()
1559 res_info->tex_format = queryTexFormat(props.stencilAttachment_texture); in getBoundFramebufferFormat()
1560 res_info->tex_type = queryTexType(props.stencilAttachment_texture); in getBoundFramebufferFormat()
1562 queryTexSamples(props.stencilAttachment_texture); in getBoundFramebufferFormat()
1610 props.stencilAttachment_texture = 0; in addFreshFramebuffer()
1748 boundFboProps(target).stencilAttachment_texture = texture; in attachTextureObject()
1754 boundFboProps(target).stencilAttachment_texture = texture; in attachTextureObject()
1777 res = boundFboProps_const(target).stencilAttachment_texture; in getFboAttachmentTextureId()
1961 return props.stencilAttachment_texture; in objectOfAttachment()
DGLClientState.h50 GLuint stencilAttachment_texture; member