Searched refs:texUnit (Results 1 – 3 of 3) sorted by relevance
231 void setActiveTexture(int texUnit) {m_activeTexture = texUnit; }; in setActiveTexture() argument
161 bool updateHostTexture2DBinding(GLenum texUnit, GLenum newTarget);
1972 bool GL2Encoder::updateHostTexture2DBinding(GLenum texUnit, GLenum newTarget) in updateHostTexture2DBinding() argument1977 m_state->setActiveTextureUnit(texUnit); in updateHostTexture2DBinding()1988 m_glActiveTexture_enc(this, texUnit); in updateHostTexture2DBinding()