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Searched refs:vaoState (Results 1 – 3 of 3) sorted by relevance

/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLClientState.cpp363 VAOState& vaoState = m_currVaoState.vaoState(); in updateEnableDirtyArrayForDraw() local
369 vaoState.attributesNeedingUpdateForDraw[k] = i; in updateEnableDirtyArrayForDraw()
373 vaoState.numAttributesNeedingUpdateForDraw = k; in updateEnableDirtyArrayForDraw()
377 return m_currVaoState.vaoState(); in currentVaoState()
DGLClientState.h167 VAOState& vaoState() { return it->second; } in vaoState() function
/device/generic/goldfish-opengl/system/GLESv2_enc/
DGL2Encoder.cpp1203 const GLClientState::VAOState& vaoState = m_state->currentVaoState(); in sendVertexAttributes() local
1205 for (int k = 0; k < vaoState.numAttributesNeedingUpdateForDraw; k++) { in sendVertexAttributes()
1206 int i = vaoState.attributesNeedingUpdateForDraw[k]; in sendVertexAttributes()
1208 const GLClientState::VertexAttribState& state = vaoState.attribState[i]; in sendVertexAttributes()