Searched refs:AudioControl (Results 1 – 8 of 8) sorted by relevance
40 AudioControl::AudioControl() {} in AudioControl() function in android::hardware::automotive::audiocontrol::V2_0::implementation::AudioControl42 Return<sp<ICloseHandle>> AudioControl::registerFocusListener(const sp<IFocusListener>& listener) { in registerFocusListener()61 Return<void> AudioControl::setBalanceTowardRight(float value) { in setBalanceTowardRight()71 Return<void> AudioControl::setFadeTowardFront(float value) { in setFadeTowardFront()81 bool AudioControl::isValidValue(float value) { in isValidValue()85 Return<void> AudioControl::onAudioFocusChange(hidl_bitfield<AudioUsage> usage, int zoneId, in onAudioFocusChange()92 Return<void> AudioControl::debug(const hidl_handle& fd, const hidl_vec<hidl_string>& options) { in debug()102 void AudioControl::cmdDump(int fd, const hidl_vec<hidl_string>& options) { in cmdDump()120 void AudioControl::dump(int fd) { in dump()128 void AudioControl::cmdHelp(int fd) const { in cmdHelp()[all …]
30 class AudioControl : public IAudioControl {41 AudioControl();
39 android::sp<IAudioControl> service = new AudioControl(); in main()
21 "AudioControl.cpp",
35 AudioControl::AudioControl() { in AudioControl() function in android::hardware::automotive::audiocontrol::V1_0::implementation::AudioControl39 Return<int32_t> AudioControl::getBusForContext(ContextNumber ctxt) { in getBusForContext()50 Return<void> AudioControl::setBalanceTowardRight(float value) { in setBalanceTowardRight()62 Return<void> AudioControl::setFadeTowardFront(float value) { in setFadeTowardFront()
23 struct AudioControl : public IAudioControl { struct31 AudioControl();
41 android::sp<IAudioControl> service = new AudioControl(); in main()