/hardware/qcom/display/msm8998/gpu_tonemapper/ |
D | glengine.cpp | 46 …EGL(eglMakeCurrent(engineContext->eglDisplay, engineContext->eglSurface, engineContext->eglSurface… in engine_bind() 80 EGL(eglBindAPI(EGL_OPENGL_ES_API)); in engine_initialize() 83 EGL(eglInitialize(engineContext->eglDisplay, 0, 0)); in engine_initialize() 94 EGL(eglChooseConfig(engineContext->eglDisplay, eglConfigAttribList, &eglConfig, 1, &numConfig)); in engine_initialize() 124 EGL(eglMakeCurrent(engineContext->eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT)); in engine_shutdown() 125 EGL(eglDestroySurface(engineContext->eglDisplay, engineContext->eglSurface)); in engine_shutdown() 126 EGL(eglDestroyContext(engineContext->eglDisplay, engineContext->eglContext)); in engine_shutdown() 127 EGL(eglTerminate(engineContext->eglDisplay)); in engine_shutdown() 253 EGL(eglWaitSyncKHR(eglGetCurrentDisplay(), sync, 0)); in WaitOnNativeFence() 254 EGL(eglDestroySyncKHR(eglGetCurrentDisplay(), sync)); in WaitOnNativeFence() [all …]
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D | glengine.h | 32 #define EGL(func) func; macro 37 #define EGL(func) \ macro
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/hardware/qcom/sdm845/display/gpu_tonemapper/ |
D | glengine.cpp | 46 …EGL(eglMakeCurrent(engineContext->eglDisplay, engineContext->eglSurface, engineContext->eglSurface… in engine_bind() 59 EGL(eglBindAPI(EGL_OPENGL_ES_API)); in engine_initialize() 62 EGL(eglInitialize(engineContext->eglDisplay, 0, 0)); in engine_initialize() 73 EGL(eglChooseConfig(engineContext->eglDisplay, eglConfigAttribList, &eglConfig, 1, &numConfig)); in engine_initialize() 103 EGL(eglMakeCurrent(engineContext->eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT)); in engine_shutdown() 104 EGL(eglDestroySurface(engineContext->eglDisplay, engineContext->eglSurface)); in engine_shutdown() 105 EGL(eglDestroyContext(engineContext->eglDisplay, engineContext->eglContext)); in engine_shutdown() 106 EGL(eglTerminate(engineContext->eglDisplay)); in engine_shutdown() 232 EGL(eglWaitSyncKHR(eglGetCurrentDisplay(), sync, 0)); in WaitOnNativeFence() 233 EGL(eglDestroySyncKHR(eglGetCurrentDisplay(), sync)); in WaitOnNativeFence() [all …]
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D | glengine.h | 32 #define EGL(func) func; macro 37 #define EGL(func) \ macro
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/hardware/qcom/display/msm8909/gpu_tonemapper/ |
D | glengine.cpp | 46 …EGL(eglMakeCurrent(engineContext->eglDisplay, engineContext->eglSurface, engineContext->eglSurface… in engine_bind() 59 EGL(eglBindAPI(EGL_OPENGL_ES_API)); in engine_initialize() 62 EGL(eglInitialize(engineContext->eglDisplay, 0, 0)); in engine_initialize() 73 EGL(eglChooseConfig(engineContext->eglDisplay, eglConfigAttribList, &eglConfig, 1, &numConfig)); in engine_initialize() 103 EGL(eglMakeCurrent(engineContext->eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT)); in engine_shutdown() 104 EGL(eglDestroySurface(engineContext->eglDisplay, engineContext->eglSurface)); in engine_shutdown() 105 EGL(eglDestroyContext(engineContext->eglDisplay, engineContext->eglContext)); in engine_shutdown() 106 EGL(eglTerminate(engineContext->eglDisplay)); in engine_shutdown() 232 EGL(eglWaitSyncKHR(eglGetCurrentDisplay(), sync, 0)); in WaitOnNativeFence() 233 EGL(eglDestroySyncKHR(eglGetCurrentDisplay(), sync)); in WaitOnNativeFence() [all …]
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D | glengine.h | 32 #define EGL(func) func; macro 37 #define EGL(func) \ macro
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/hardware/qcom/sm8150/display/gpu_tonemapper/ |
D | glengine.cpp | 46 …EGL(eglMakeCurrent(engineContext->eglDisplay, engineContext->eglSurface, engineContext->eglSurface… in engine_bind() 59 EGL(eglBindAPI(EGL_OPENGL_ES_API)); in engine_initialize() 62 EGL(eglInitialize(engineContext->eglDisplay, 0, 0)); in engine_initialize() 73 EGL(eglChooseConfig(engineContext->eglDisplay, eglConfigAttribList, &eglConfig, 1, &numConfig)); in engine_initialize() 103 EGL(eglMakeCurrent(engineContext->eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT)); in engine_shutdown() 104 EGL(eglDestroySurface(engineContext->eglDisplay, engineContext->eglSurface)); in engine_shutdown() 105 EGL(eglDestroyContext(engineContext->eglDisplay, engineContext->eglContext)); in engine_shutdown() 106 EGL(eglTerminate(engineContext->eglDisplay)); in engine_shutdown() 232 EGL(eglWaitSyncKHR(eglGetCurrentDisplay(), sync, 0)); in WaitOnNativeFence() 233 EGL(eglDestroySyncKHR(eglGetCurrentDisplay(), sync)); in WaitOnNativeFence() [all …]
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D | glengine.h | 32 #define EGL(func) func; macro 37 #define EGL(func) \ macro
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/hardware/qcom/display/msm8909w_3100/gpu_tonemapper/ |
D | glengine.cpp | 46 …EGL(eglMakeCurrent(engineContext->eglDisplay, engineContext->eglSurface, engineContext->eglSurface… in engine_bind() 59 EGL(eglBindAPI(EGL_OPENGL_ES_API)); in engine_initialize() 62 EGL(eglInitialize(engineContext->eglDisplay, 0, 0)); in engine_initialize() 73 EGL(eglChooseConfig(engineContext->eglDisplay, eglConfigAttribList, &eglConfig, 1, &numConfig)); in engine_initialize() 103 EGL(eglMakeCurrent(engineContext->eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT)); in engine_shutdown() 104 EGL(eglDestroySurface(engineContext->eglDisplay, engineContext->eglSurface)); in engine_shutdown() 105 EGL(eglDestroyContext(engineContext->eglDisplay, engineContext->eglContext)); in engine_shutdown() 106 EGL(eglTerminate(engineContext->eglDisplay)); in engine_shutdown() 232 EGL(eglWaitSyncKHR(eglGetCurrentDisplay(), sync, 0)); in WaitOnNativeFence() 233 EGL(eglDestroySyncKHR(eglGetCurrentDisplay(), sync)); in WaitOnNativeFence() [all …]
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D | glengine.h | 32 #define EGL(func) func; macro 37 #define EGL(func) \ macro
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/hardware/interfaces/graphics/bufferqueue/2.0/ |
D | types.hal | 100 * Buffers shall be queued by EGL via `eglSwapBuffers()` after being filled 103 EGL = 1,
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