Home
last modified time | relevance | path

Searched refs:EGL (Results 1 – 11 of 11) sorted by relevance

/hardware/qcom/display/msm8998/gpu_tonemapper/
Dglengine.cpp46EGL(eglMakeCurrent(engineContext->eglDisplay, engineContext->eglSurface, engineContext->eglSurface… in engine_bind()
80 EGL(eglBindAPI(EGL_OPENGL_ES_API)); in engine_initialize()
83 EGL(eglInitialize(engineContext->eglDisplay, 0, 0)); in engine_initialize()
94 EGL(eglChooseConfig(engineContext->eglDisplay, eglConfigAttribList, &eglConfig, 1, &numConfig)); in engine_initialize()
124 EGL(eglMakeCurrent(engineContext->eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT)); in engine_shutdown()
125 EGL(eglDestroySurface(engineContext->eglDisplay, engineContext->eglSurface)); in engine_shutdown()
126 EGL(eglDestroyContext(engineContext->eglDisplay, engineContext->eglContext)); in engine_shutdown()
127 EGL(eglTerminate(engineContext->eglDisplay)); in engine_shutdown()
253 EGL(eglWaitSyncKHR(eglGetCurrentDisplay(), sync, 0)); in WaitOnNativeFence()
254 EGL(eglDestroySyncKHR(eglGetCurrentDisplay(), sync)); in WaitOnNativeFence()
[all …]
Dglengine.h32 #define EGL(func) func; macro
37 #define EGL(func) \ macro
/hardware/qcom/sdm845/display/gpu_tonemapper/
Dglengine.cpp46EGL(eglMakeCurrent(engineContext->eglDisplay, engineContext->eglSurface, engineContext->eglSurface… in engine_bind()
59 EGL(eglBindAPI(EGL_OPENGL_ES_API)); in engine_initialize()
62 EGL(eglInitialize(engineContext->eglDisplay, 0, 0)); in engine_initialize()
73 EGL(eglChooseConfig(engineContext->eglDisplay, eglConfigAttribList, &eglConfig, 1, &numConfig)); in engine_initialize()
103 EGL(eglMakeCurrent(engineContext->eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT)); in engine_shutdown()
104 EGL(eglDestroySurface(engineContext->eglDisplay, engineContext->eglSurface)); in engine_shutdown()
105 EGL(eglDestroyContext(engineContext->eglDisplay, engineContext->eglContext)); in engine_shutdown()
106 EGL(eglTerminate(engineContext->eglDisplay)); in engine_shutdown()
232 EGL(eglWaitSyncKHR(eglGetCurrentDisplay(), sync, 0)); in WaitOnNativeFence()
233 EGL(eglDestroySyncKHR(eglGetCurrentDisplay(), sync)); in WaitOnNativeFence()
[all …]
Dglengine.h32 #define EGL(func) func; macro
37 #define EGL(func) \ macro
/hardware/qcom/display/msm8909/gpu_tonemapper/
Dglengine.cpp46EGL(eglMakeCurrent(engineContext->eglDisplay, engineContext->eglSurface, engineContext->eglSurface… in engine_bind()
59 EGL(eglBindAPI(EGL_OPENGL_ES_API)); in engine_initialize()
62 EGL(eglInitialize(engineContext->eglDisplay, 0, 0)); in engine_initialize()
73 EGL(eglChooseConfig(engineContext->eglDisplay, eglConfigAttribList, &eglConfig, 1, &numConfig)); in engine_initialize()
103 EGL(eglMakeCurrent(engineContext->eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT)); in engine_shutdown()
104 EGL(eglDestroySurface(engineContext->eglDisplay, engineContext->eglSurface)); in engine_shutdown()
105 EGL(eglDestroyContext(engineContext->eglDisplay, engineContext->eglContext)); in engine_shutdown()
106 EGL(eglTerminate(engineContext->eglDisplay)); in engine_shutdown()
232 EGL(eglWaitSyncKHR(eglGetCurrentDisplay(), sync, 0)); in WaitOnNativeFence()
233 EGL(eglDestroySyncKHR(eglGetCurrentDisplay(), sync)); in WaitOnNativeFence()
[all …]
Dglengine.h32 #define EGL(func) func; macro
37 #define EGL(func) \ macro
/hardware/qcom/sm8150/display/gpu_tonemapper/
Dglengine.cpp46EGL(eglMakeCurrent(engineContext->eglDisplay, engineContext->eglSurface, engineContext->eglSurface… in engine_bind()
59 EGL(eglBindAPI(EGL_OPENGL_ES_API)); in engine_initialize()
62 EGL(eglInitialize(engineContext->eglDisplay, 0, 0)); in engine_initialize()
73 EGL(eglChooseConfig(engineContext->eglDisplay, eglConfigAttribList, &eglConfig, 1, &numConfig)); in engine_initialize()
103 EGL(eglMakeCurrent(engineContext->eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT)); in engine_shutdown()
104 EGL(eglDestroySurface(engineContext->eglDisplay, engineContext->eglSurface)); in engine_shutdown()
105 EGL(eglDestroyContext(engineContext->eglDisplay, engineContext->eglContext)); in engine_shutdown()
106 EGL(eglTerminate(engineContext->eglDisplay)); in engine_shutdown()
232 EGL(eglWaitSyncKHR(eglGetCurrentDisplay(), sync, 0)); in WaitOnNativeFence()
233 EGL(eglDestroySyncKHR(eglGetCurrentDisplay(), sync)); in WaitOnNativeFence()
[all …]
Dglengine.h32 #define EGL(func) func; macro
37 #define EGL(func) \ macro
/hardware/qcom/display/msm8909w_3100/gpu_tonemapper/
Dglengine.cpp46EGL(eglMakeCurrent(engineContext->eglDisplay, engineContext->eglSurface, engineContext->eglSurface… in engine_bind()
59 EGL(eglBindAPI(EGL_OPENGL_ES_API)); in engine_initialize()
62 EGL(eglInitialize(engineContext->eglDisplay, 0, 0)); in engine_initialize()
73 EGL(eglChooseConfig(engineContext->eglDisplay, eglConfigAttribList, &eglConfig, 1, &numConfig)); in engine_initialize()
103 EGL(eglMakeCurrent(engineContext->eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT)); in engine_shutdown()
104 EGL(eglDestroySurface(engineContext->eglDisplay, engineContext->eglSurface)); in engine_shutdown()
105 EGL(eglDestroyContext(engineContext->eglDisplay, engineContext->eglContext)); in engine_shutdown()
106 EGL(eglTerminate(engineContext->eglDisplay)); in engine_shutdown()
232 EGL(eglWaitSyncKHR(eglGetCurrentDisplay(), sync, 0)); in WaitOnNativeFence()
233 EGL(eglDestroySyncKHR(eglGetCurrentDisplay(), sync)); in WaitOnNativeFence()
[all …]
Dglengine.h32 #define EGL(func) func; macro
37 #define EGL(func) \ macro
/hardware/interfaces/graphics/bufferqueue/2.0/
Dtypes.hal100 * Buffers shall be queued by EGL via `eglSwapBuffers()` after being filled
103 EGL = 1,