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Searched refs:GL (Results 1 – 19 of 19) sorted by relevance

/hardware/qcom/display/msm8998/gpu_tonemapper/
Dglengine.cpp138 GL(glDeleteTextures(1, &id)); in engine_deleteInputBuffer()
147 GL(glDeleteProgram(id)); in engine_deleteProgram()
155 GL(glUniform2f(location, data[0], data[1])); in engine_setData2f()
163 GL(glGenTextures(1, &texture)); in engine_load3DTexture()
164 GL(glBindTexture(GL_TEXTURE_3D, texture)); in engine_load3DTexture()
165 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); in engine_load3DTexture()
166 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); in engine_load3DTexture()
167 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE)); in engine_load3DTexture()
168 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); in engine_load3DTexture()
169 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); in engine_load3DTexture()
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DEGLImageBuffer.cpp63 GL(glDeleteTextures(1, &textureID)); in ~EGLImageBuffer()
68 GL(glDeleteRenderbuffers(1, &renderbufferID)); in ~EGLImageBuffer()
73 GL(glDeleteFramebuffers(1, &framebufferID)); in ~EGLImageBuffer()
126 GL(glGenTextures(1, &textureID)); in bindAsTexture()
128 GL(glBindTexture(target, textureID)); in bindAsTexture()
129 GL(glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); in bindAsTexture()
130 GL(glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); in bindAsTexture()
131 GL(glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); in bindAsTexture()
132 GL(glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); in bindAsTexture()
134 GL(glEGLImageTargetTexture2DOES(0x8D65, eglImageID)); in bindAsTexture()
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Dglengine.h31 #define GL(func) func; macro
34 #define GL(func) \ macro
/hardware/qcom/sdm845/display/gpu_tonemapper/
Dglengine.cpp117 GL(glDeleteTextures(1, &id)); in engine_deleteInputBuffer()
126 GL(glDeleteProgram(id)); in engine_deleteProgram()
134 GL(glUniform2f(location, data[0], data[1])); in engine_setData2f()
142 GL(glGenTextures(1, &texture)); in engine_load3DTexture()
143 GL(glBindTexture(GL_TEXTURE_3D, texture)); in engine_load3DTexture()
144 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); in engine_load3DTexture()
145 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); in engine_load3DTexture()
146 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE)); in engine_load3DTexture()
147 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); in engine_load3DTexture()
148 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); in engine_load3DTexture()
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DEGLImageBuffer.cpp63 GL(glDeleteTextures(1, &textureID)); in ~EGLImageBuffer()
68 GL(glDeleteRenderbuffers(1, &renderbufferID)); in ~EGLImageBuffer()
73 GL(glDeleteFramebuffers(1, &framebufferID)); in ~EGLImageBuffer()
126 GL(glGenTextures(1, &textureID)); in bindAsTexture()
128 GL(glBindTexture(target, textureID)); in bindAsTexture()
129 GL(glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); in bindAsTexture()
130 GL(glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); in bindAsTexture()
131 GL(glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); in bindAsTexture()
132 GL(glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); in bindAsTexture()
134 GL(glEGLImageTargetTexture2DOES(0x8D65, eglImageID)); in bindAsTexture()
[all …]
Dglengine.h31 #define GL(func) func; macro
34 #define GL(func) \ macro
/hardware/qcom/display/msm8909/gpu_tonemapper/
Dglengine.cpp117 GL(glDeleteTextures(1, &id)); in engine_deleteInputBuffer()
126 GL(glDeleteProgram(id)); in engine_deleteProgram()
134 GL(glUniform2f(location, data[0], data[1])); in engine_setData2f()
142 GL(glGenTextures(1, &texture)); in engine_load3DTexture()
143 GL(glBindTexture(GL_TEXTURE_3D, texture)); in engine_load3DTexture()
144 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); in engine_load3DTexture()
145 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); in engine_load3DTexture()
146 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE)); in engine_load3DTexture()
147 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); in engine_load3DTexture()
148 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); in engine_load3DTexture()
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DEGLImageBuffer.cpp63 GL(glDeleteTextures(1, &textureID)); in ~EGLImageBuffer()
68 GL(glDeleteRenderbuffers(1, &renderbufferID)); in ~EGLImageBuffer()
73 GL(glDeleteFramebuffers(1, &framebufferID)); in ~EGLImageBuffer()
126 GL(glGenTextures(1, &textureID)); in bindAsTexture()
128 GL(glBindTexture(target, textureID)); in bindAsTexture()
129 GL(glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); in bindAsTexture()
130 GL(glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); in bindAsTexture()
131 GL(glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); in bindAsTexture()
132 GL(glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); in bindAsTexture()
134 GL(glEGLImageTargetTexture2DOES(0x8D65, eglImageID)); in bindAsTexture()
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Dglengine.h31 #define GL(func) func; macro
34 #define GL(func) \ macro
/hardware/qcom/sm8150/display/gpu_tonemapper/
Dglengine.cpp117 GL(glDeleteTextures(1, &id)); in engine_deleteInputBuffer()
126 GL(glDeleteProgram(id)); in engine_deleteProgram()
134 GL(glUniform2f(location, data[0], data[1])); in engine_setData2f()
142 GL(glGenTextures(1, &texture)); in engine_load3DTexture()
143 GL(glBindTexture(GL_TEXTURE_3D, texture)); in engine_load3DTexture()
144 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); in engine_load3DTexture()
145 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); in engine_load3DTexture()
146 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE)); in engine_load3DTexture()
147 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); in engine_load3DTexture()
148 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); in engine_load3DTexture()
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DEGLImageBuffer.cpp63 GL(glDeleteTextures(1, &textureID)); in ~EGLImageBuffer()
68 GL(glDeleteRenderbuffers(1, &renderbufferID)); in ~EGLImageBuffer()
73 GL(glDeleteFramebuffers(1, &framebufferID)); in ~EGLImageBuffer()
126 GL(glGenTextures(1, &textureID)); in bindAsTexture()
128 GL(glBindTexture(target, textureID)); in bindAsTexture()
129 GL(glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); in bindAsTexture()
130 GL(glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); in bindAsTexture()
131 GL(glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); in bindAsTexture()
132 GL(glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); in bindAsTexture()
134 GL(glEGLImageTargetTexture2DOES(0x8D65, eglImageID)); in bindAsTexture()
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Dglengine.h31 #define GL(func) func; macro
34 #define GL(func) \ macro
/hardware/qcom/display/msm8909w_3100/gpu_tonemapper/
Dglengine.cpp117 GL(glDeleteTextures(1, &id)); in engine_deleteInputBuffer()
126 GL(glDeleteProgram(id)); in engine_deleteProgram()
134 GL(glUniform2f(location, data[0], data[1])); in engine_setData2f()
142 GL(glGenTextures(1, &texture)); in engine_load3DTexture()
143 GL(glBindTexture(GL_TEXTURE_3D, texture)); in engine_load3DTexture()
144 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); in engine_load3DTexture()
145 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); in engine_load3DTexture()
146 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE)); in engine_load3DTexture()
147 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); in engine_load3DTexture()
148 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); in engine_load3DTexture()
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DEGLImageBuffer.cpp63 GL(glDeleteTextures(1, &textureID)); in ~EGLImageBuffer()
68 GL(glDeleteRenderbuffers(1, &renderbufferID)); in ~EGLImageBuffer()
73 GL(glDeleteFramebuffers(1, &framebufferID)); in ~EGLImageBuffer()
126 GL(glGenTextures(1, &textureID)); in bindAsTexture()
128 GL(glBindTexture(target, textureID)); in bindAsTexture()
129 GL(glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); in bindAsTexture()
130 GL(glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); in bindAsTexture()
131 GL(glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); in bindAsTexture()
132 GL(glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); in bindAsTexture()
134 GL(glEGLImageTargetTexture2DOES(0x8D65, eglImageID)); in bindAsTexture()
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Dglengine.h31 #define GL(func) func; macro
34 #define GL(func) \ macro
/hardware/interfaces/memtrack/1.0/
DIMemtrack.hal26 * GL, graphics, etc. All memory sizes must be in real memory usage,
45 * getMemory(<pid>, GL) might return:
57 * GRAPHICS is requested and not when GL
Dtypes.hal62 GL = 1,
/hardware/interfaces/automotive/evs/1.0/
DIEvsDisplay.hal71 * locked and written to by software and/or GL. This buffer
/hardware/interfaces/configstore/1.0/
DISurfaceFlingerConfigs.hal87 * GL composition.