/hardware/qcom/display/msm8998/gpu_tonemapper/ |
D | glengine.cpp | 138 GL(glDeleteTextures(1, &id)); in engine_deleteInputBuffer() 147 GL(glDeleteProgram(id)); in engine_deleteProgram() 155 GL(glUniform2f(location, data[0], data[1])); in engine_setData2f() 163 GL(glGenTextures(1, &texture)); in engine_load3DTexture() 164 GL(glBindTexture(GL_TEXTURE_3D, texture)); in engine_load3DTexture() 165 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); in engine_load3DTexture() 166 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); in engine_load3DTexture() 167 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE)); in engine_load3DTexture() 168 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); in engine_load3DTexture() 169 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); in engine_load3DTexture() [all …]
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D | EGLImageBuffer.cpp | 63 GL(glDeleteTextures(1, &textureID)); in ~EGLImageBuffer() 68 GL(glDeleteRenderbuffers(1, &renderbufferID)); in ~EGLImageBuffer() 73 GL(glDeleteFramebuffers(1, &framebufferID)); in ~EGLImageBuffer() 126 GL(glGenTextures(1, &textureID)); in bindAsTexture() 128 GL(glBindTexture(target, textureID)); in bindAsTexture() 129 GL(glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); in bindAsTexture() 130 GL(glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); in bindAsTexture() 131 GL(glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); in bindAsTexture() 132 GL(glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); in bindAsTexture() 134 GL(glEGLImageTargetTexture2DOES(0x8D65, eglImageID)); in bindAsTexture() [all …]
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D | glengine.h | 31 #define GL(func) func; macro 34 #define GL(func) \ macro
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/hardware/qcom/sdm845/display/gpu_tonemapper/ |
D | glengine.cpp | 117 GL(glDeleteTextures(1, &id)); in engine_deleteInputBuffer() 126 GL(glDeleteProgram(id)); in engine_deleteProgram() 134 GL(glUniform2f(location, data[0], data[1])); in engine_setData2f() 142 GL(glGenTextures(1, &texture)); in engine_load3DTexture() 143 GL(glBindTexture(GL_TEXTURE_3D, texture)); in engine_load3DTexture() 144 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); in engine_load3DTexture() 145 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); in engine_load3DTexture() 146 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE)); in engine_load3DTexture() 147 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); in engine_load3DTexture() 148 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); in engine_load3DTexture() [all …]
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D | EGLImageBuffer.cpp | 63 GL(glDeleteTextures(1, &textureID)); in ~EGLImageBuffer() 68 GL(glDeleteRenderbuffers(1, &renderbufferID)); in ~EGLImageBuffer() 73 GL(glDeleteFramebuffers(1, &framebufferID)); in ~EGLImageBuffer() 126 GL(glGenTextures(1, &textureID)); in bindAsTexture() 128 GL(glBindTexture(target, textureID)); in bindAsTexture() 129 GL(glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); in bindAsTexture() 130 GL(glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); in bindAsTexture() 131 GL(glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); in bindAsTexture() 132 GL(glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); in bindAsTexture() 134 GL(glEGLImageTargetTexture2DOES(0x8D65, eglImageID)); in bindAsTexture() [all …]
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D | glengine.h | 31 #define GL(func) func; macro 34 #define GL(func) \ macro
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/hardware/qcom/display/msm8909/gpu_tonemapper/ |
D | glengine.cpp | 117 GL(glDeleteTextures(1, &id)); in engine_deleteInputBuffer() 126 GL(glDeleteProgram(id)); in engine_deleteProgram() 134 GL(glUniform2f(location, data[0], data[1])); in engine_setData2f() 142 GL(glGenTextures(1, &texture)); in engine_load3DTexture() 143 GL(glBindTexture(GL_TEXTURE_3D, texture)); in engine_load3DTexture() 144 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); in engine_load3DTexture() 145 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); in engine_load3DTexture() 146 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE)); in engine_load3DTexture() 147 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); in engine_load3DTexture() 148 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); in engine_load3DTexture() [all …]
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D | EGLImageBuffer.cpp | 63 GL(glDeleteTextures(1, &textureID)); in ~EGLImageBuffer() 68 GL(glDeleteRenderbuffers(1, &renderbufferID)); in ~EGLImageBuffer() 73 GL(glDeleteFramebuffers(1, &framebufferID)); in ~EGLImageBuffer() 126 GL(glGenTextures(1, &textureID)); in bindAsTexture() 128 GL(glBindTexture(target, textureID)); in bindAsTexture() 129 GL(glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); in bindAsTexture() 130 GL(glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); in bindAsTexture() 131 GL(glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); in bindAsTexture() 132 GL(glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); in bindAsTexture() 134 GL(glEGLImageTargetTexture2DOES(0x8D65, eglImageID)); in bindAsTexture() [all …]
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D | glengine.h | 31 #define GL(func) func; macro 34 #define GL(func) \ macro
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/hardware/qcom/sm8150/display/gpu_tonemapper/ |
D | glengine.cpp | 117 GL(glDeleteTextures(1, &id)); in engine_deleteInputBuffer() 126 GL(glDeleteProgram(id)); in engine_deleteProgram() 134 GL(glUniform2f(location, data[0], data[1])); in engine_setData2f() 142 GL(glGenTextures(1, &texture)); in engine_load3DTexture() 143 GL(glBindTexture(GL_TEXTURE_3D, texture)); in engine_load3DTexture() 144 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); in engine_load3DTexture() 145 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); in engine_load3DTexture() 146 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE)); in engine_load3DTexture() 147 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); in engine_load3DTexture() 148 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); in engine_load3DTexture() [all …]
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D | EGLImageBuffer.cpp | 63 GL(glDeleteTextures(1, &textureID)); in ~EGLImageBuffer() 68 GL(glDeleteRenderbuffers(1, &renderbufferID)); in ~EGLImageBuffer() 73 GL(glDeleteFramebuffers(1, &framebufferID)); in ~EGLImageBuffer() 126 GL(glGenTextures(1, &textureID)); in bindAsTexture() 128 GL(glBindTexture(target, textureID)); in bindAsTexture() 129 GL(glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); in bindAsTexture() 130 GL(glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); in bindAsTexture() 131 GL(glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); in bindAsTexture() 132 GL(glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); in bindAsTexture() 134 GL(glEGLImageTargetTexture2DOES(0x8D65, eglImageID)); in bindAsTexture() [all …]
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D | glengine.h | 31 #define GL(func) func; macro 34 #define GL(func) \ macro
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/hardware/qcom/display/msm8909w_3100/gpu_tonemapper/ |
D | glengine.cpp | 117 GL(glDeleteTextures(1, &id)); in engine_deleteInputBuffer() 126 GL(glDeleteProgram(id)); in engine_deleteProgram() 134 GL(glUniform2f(location, data[0], data[1])); in engine_setData2f() 142 GL(glGenTextures(1, &texture)); in engine_load3DTexture() 143 GL(glBindTexture(GL_TEXTURE_3D, texture)); in engine_load3DTexture() 144 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); in engine_load3DTexture() 145 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); in engine_load3DTexture() 146 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE)); in engine_load3DTexture() 147 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); in engine_load3DTexture() 148 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); in engine_load3DTexture() [all …]
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D | EGLImageBuffer.cpp | 63 GL(glDeleteTextures(1, &textureID)); in ~EGLImageBuffer() 68 GL(glDeleteRenderbuffers(1, &renderbufferID)); in ~EGLImageBuffer() 73 GL(glDeleteFramebuffers(1, &framebufferID)); in ~EGLImageBuffer() 126 GL(glGenTextures(1, &textureID)); in bindAsTexture() 128 GL(glBindTexture(target, textureID)); in bindAsTexture() 129 GL(glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); in bindAsTexture() 130 GL(glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); in bindAsTexture() 131 GL(glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); in bindAsTexture() 132 GL(glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); in bindAsTexture() 134 GL(glEGLImageTargetTexture2DOES(0x8D65, eglImageID)); in bindAsTexture() [all …]
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D | glengine.h | 31 #define GL(func) func; macro 34 #define GL(func) \ macro
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/hardware/interfaces/memtrack/1.0/ |
D | IMemtrack.hal | 26 * GL, graphics, etc. All memory sizes must be in real memory usage, 45 * getMemory(<pid>, GL) might return: 57 * GRAPHICS is requested and not when GL
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D | types.hal | 62 GL = 1,
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/hardware/interfaces/automotive/evs/1.0/ |
D | IEvsDisplay.hal | 71 * locked and written to by software and/or GL. This buffer
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/hardware/interfaces/configstore/1.0/ |
D | ISurfaceFlingerConfigs.hal | 87 * GL composition.
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